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unseenmage
2014-08-12, 09:40 AM
First, can a PF Improved Homunculi, Homunculus (http://www.d20pfsrd.com/bestiary/monster-listings/constructs/homunculus) be given multiple Spell-Like Abilities?

Second, how much would it cost to just give the thing every PF, 0-3rd level, potion-able spell as a SLA?
(This is the one I'm most curious about.)

Third (out of curiosity), how much would it cost to do the same but for 3.5 spells as well?

Fourth (and least importantly), why not 3.0 spells and psionic powers in the mix?

LunaLovecraft
2014-08-12, 10:18 AM
It's not core, but:

http://www.d20pfsrd.com/feats/item-creation-feats/craft-construct-item-creation



Spell-Like Ability: By incorporating 10 potions (http://www.d20pfsrd.com/magic-items/potions) of the same spell in the homunculus's (http://www.d20pfsrd.com/bestiary/monster-listings/constructs/homunculus) creation (http://www.d20pfsrd.com/magic#TOC-Conjuration-Creation), a crafter can imbue the homunculus (http://www.d20pfsrd.com/bestiary/monster-listings/constructs/homunculus) with the power to use that spell once per day as a spell-like ability (http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-). Price: Total cost of the potions (http://www.d20pfsrd.com/magic-items/potions) used



So, there's your PF answer. Interestingly, I didn't know that, and now will be getting a homonculus familiar far more often.

unseenmage
2014-08-12, 10:29 AM
It's not core, but:

http://www.d20pfsrd.com/feats/item-creation-feats/craft-construct-item-creation




[/B][/I]So, there's your PF answer. Interestingly, I didn't know that, and now will be getting a homonculus familiar far more often.

This I am aware of. In fact it is the subject of my question and I linked it in the OP.

What's fun is I only just became aware of it recently as well and though I usually prefer a Construct familiar, Homunculi definitely rose to the top of my list when I learned they could be given SLAs in PF.

Edit: Edited the OP for clarity.

Coidzor
2014-08-12, 12:55 PM
So we know it's the sum of 10*Spell Level of Potion*Number of Potions of said Spell Level with standard cost + the sum of all potions with non-standard costs.

Although made a bit more complicated by half-caster and 2/3 caster potions.

25 * the number of unique Cleric, Druid, Wizard, Sorcerer, Bard, etc. 0th level spells
50 * the number of unique 1st level spells
300 * the number of unique 2nd level spells for non-Sorcerer full casters + 400 * the number of unique 2nd level spells for Sorcerers, Bards, and half-casters (Are there Sorcerer-Only spells in PF?)
750 * 3rd level spells for primary casters + 900 * 3rd level Sorc-Only spells + 1050 * 3rd level spells for everyone else.

I might be off here, but I have about... 12-14 potionable 0th level spells in 3.5 Core. Didn't doublecheck the spell text though, so I may be off. So that's 14*10*25 or 25*140 = 3500 gp for all of those orisons and cantrips.

0th level
Sorc/Wiz:
1. Resistance
2. Detect Poison
3. Detect Magic
4. Read Magic
5. Mage Hand
6. Dancing Lights(?)
7. Ghost Sound(?)
8. Mage Hand
9. Prestidigitation

Excluded: Acid Splash, Daze, Flare, Ray of Frost, Light, Disrupt Undead, Touch of Fatigue, Mending, Message, Open/Close, Arcane Mark

Druid:
10 Cure Minor Wounds
11 Guidance
12 Know Direction
13 Virtue

Excluded: Create Water, Detect Magic(r), Detect Poison(r), Flare, Light, Mending, Purify Food and Drink, Read Magic(r), Resistance(r)

Cleric:

Excluded: Create Water, Cure Minor Wounds(r), Detect Magic(r), Detect Poison(r), Guidance(r), Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic(r), Resistance(r), Virtue(r)

Bard:
14 Summon Instrument(?)

Excluded: Dacing Lights(r), Daze, Detect Magic(r), Flare, Ghost Sound(r), Know Direction(r), Light, Lullaby, Mage Hand(r), Mending, Message, Open/Close, Prestidigitation(r), Read Magic(r), Resistance(r)