Yael
2014-08-13, 08:26 PM
I am DMing my group next weekend, and they are starting on a port-city, setting out to explore the seas and reach new lands in order to help their kin to expand and not die in overpopulation (yeah.)
That's the point, and they should take from two to three sessions to reach the new continent I've prepared, they come from a continent full of human and human cross-breeds (most are half-elves, half-orcs, changelings, and else), so they'll find a new world for them, well, that's outside of the point of this thread.
I wanted to create a crew full of warforged, like, actually full of them. The captain being a human who re-activated a forgotten forge hidden inside an island, for more details, this thread (http://www.giantitp.com/forums/showsinglepost.php?p=17885728&postcount=1) contains the information about the rules of the game and the history of the place they come from (the rules changed a bit, I've buffed tier 5 classes and such, lots of things have changed since that post, also the history is written in Spanish, because yeah, I'm Spanish... Poor English writter...)
Anyway, I want to create a crew, fully composed by Warforged and Warforged Scouts, all being trained in being sailors and everyone having their role (though they are a lot...) The captain is named Linebeck Williams (named him before this week tho...), he is a human marshal, gunslinger, legendary captain with an ECL of 12 (the gunslinger was a transfer from PF's Ultimate Combat to 3.5, changing skills and importing grit feats) with the Leadership feat and a score of 27, so he has 135 1st level followers, 13 2nd-level followers, 7 3rd-level followers, 4 4th-level followers, 2 5th-level followers, 2 6th-level followers, and a 10th level cohort (per the DMG rules on Leadership.)
So far, I've created every 1st level follower:
► 55 1st-level warforged experts,
► 45 1st-level warforged scout rogues,
► 35 1st-level warforged warmages.
Also, I've created half of 2nd-level followers:
► 7 2nd-level warforged bards.
► I also created one 6th-level warforged artificer.
So forth, those are all the warforgeds that I have on repertoire, as I see I have left 6 2nd-level followers, 7 3rd-level followers, 4 4th-level, 2 5th-level and 2 6th-level. The cohort is already covered.
The crew isn't specifically a pirate crew, but they sail under the Chaotic Good alignment, also they are a CR 15 crew and the party is made of 8 4th-level PCs (this isn't designed to be an encounter, at least for now); however, I want to have this prepared in case of something unexpected happens. So, help with the crew? Also, it is a really big boat, a Galleon, constructed by the same warforgi that were awakened by Linebeck, so there you go. I need some halperino here because I don't really know what to put as the crew... For a Robin Hood-like crew with the captain being a childish bastard (:smallbiggrin:)
Also, I could use some help with sea encounters, I like the Sahuagin, but don't really know how to employ them. The point is that the PCs are going to sail under a government-payed mercenary ship towards the unknown, but the ship should be eventually left out in order to introduce Linebeck. I thought of using sahuagins to kill the crew at nights, maybe stucking the ship on a coral reef or something of the sort. I'm really blocked here, and help is appreciated. Also, Kuo Toa? Friggin' Leviathan? Something for their ECL?
That's the point, and they should take from two to three sessions to reach the new continent I've prepared, they come from a continent full of human and human cross-breeds (most are half-elves, half-orcs, changelings, and else), so they'll find a new world for them, well, that's outside of the point of this thread.
I wanted to create a crew full of warforged, like, actually full of them. The captain being a human who re-activated a forgotten forge hidden inside an island, for more details, this thread (http://www.giantitp.com/forums/showsinglepost.php?p=17885728&postcount=1) contains the information about the rules of the game and the history of the place they come from (the rules changed a bit, I've buffed tier 5 classes and such, lots of things have changed since that post, also the history is written in Spanish, because yeah, I'm Spanish... Poor English writter...)
Anyway, I want to create a crew, fully composed by Warforged and Warforged Scouts, all being trained in being sailors and everyone having their role (though they are a lot...) The captain is named Linebeck Williams (named him before this week tho...), he is a human marshal, gunslinger, legendary captain with an ECL of 12 (the gunslinger was a transfer from PF's Ultimate Combat to 3.5, changing skills and importing grit feats) with the Leadership feat and a score of 27, so he has 135 1st level followers, 13 2nd-level followers, 7 3rd-level followers, 4 4th-level followers, 2 5th-level followers, 2 6th-level followers, and a 10th level cohort (per the DMG rules on Leadership.)
So far, I've created every 1st level follower:
► 55 1st-level warforged experts,
► 45 1st-level warforged scout rogues,
► 35 1st-level warforged warmages.
Also, I've created half of 2nd-level followers:
► 7 2nd-level warforged bards.
► I also created one 6th-level warforged artificer.
So forth, those are all the warforgeds that I have on repertoire, as I see I have left 6 2nd-level followers, 7 3rd-level followers, 4 4th-level, 2 5th-level and 2 6th-level. The cohort is already covered.
The crew isn't specifically a pirate crew, but they sail under the Chaotic Good alignment, also they are a CR 15 crew and the party is made of 8 4th-level PCs (this isn't designed to be an encounter, at least for now); however, I want to have this prepared in case of something unexpected happens. So, help with the crew? Also, it is a really big boat, a Galleon, constructed by the same warforgi that were awakened by Linebeck, so there you go. I need some halperino here because I don't really know what to put as the crew... For a Robin Hood-like crew with the captain being a childish bastard (:smallbiggrin:)
Also, I could use some help with sea encounters, I like the Sahuagin, but don't really know how to employ them. The point is that the PCs are going to sail under a government-payed mercenary ship towards the unknown, but the ship should be eventually left out in order to introduce Linebeck. I thought of using sahuagins to kill the crew at nights, maybe stucking the ship on a coral reef or something of the sort. I'm really blocked here, and help is appreciated. Also, Kuo Toa? Friggin' Leviathan? Something for their ECL?