Maerok
2007-03-05, 11:05 PM
Has anyone found any homebrew Incarnum stuff on WotC forums or Giantitp? If so, please PM me any links.
Variant Rules and Changes
Character Creation
ECL 12
At least two points of essentia and four meldshaper levels.
Classes
All Core base classes
Warlock
Favored Soul
Duskblade
Follow the Rainbow: The Color of Souls
Incarnum, in its most native and untapped state, is deep blue. But when focused by a meldshaper, it takes on that character's innate color. Each character has an innate color that makes them unique from any other meldshaper:
-Roll 25d10 three times, for Red, Green, and Blue.
-Consult a RGB color chart to figure out the character's exact color.
A character's innate color dictates what color their eyes become when using soulmelds or investing essentia. Azurin eyes always glow, even when not in use.
A Lawful character's incarnum is rather stable, with only minor fluctuations across a usually unmarred and clear surface.
A Chaotic character's incarnum is very fluid, with shapes moving throughout the surface.
A Good character's incarnum forms in very rounded and smooth shapes.
An Evil character's incarnum forms with very sharp looking and jagged edges.
Race Focus
Core races: Anything, but usually as normal distribution
Skarn: Melee
Rilkan: Bard, rogue
Azurin: Spellcaster
Prestige Class Focus
Incandescent Champion#: Paladin, good or evil
Incarnum Templar*#: Defensive Cleric
Soulcaster: Wizard/Sorceror; survive the typical banning of arcane spellcasting by asserting that they use incarnum as the fuel for spells; Wizards have a tougher time, due to spellbooks/etc. being contraband items
Incarnum Blade: Duskblade/'Gish'
Ironsoul Forgemaster#: Craftsman of incarnum-infused items
Necrocarnate#: Villain, necromancer
Spinemeld Warrior: Basic Skarn soldier
Totem Rager: Warrior for non-Incarnum races who seek to pursue incarnum
Umbral Disciple: Spy/assassin
Essentia Thief*: Rogue/skill monkey
Witchborn Binder: Arcane magic is an underground practice; kingdom runs on a theocracy of divine magic and incarnum. Act as SWAT for spellcasters.
*see below
#changed
Incandescent Champion
Alignment: Any
Sapphire Hierarch: Incarnum Templar
Changes:
-Special: Access to Law domain -> Access to Incarnum domain
-Alignment: Choose one, your Essentia Templar Smite ability works against the opposed alignment.
-(1) Consultation (3/level) -> Sapphire Smite (1/encounter, rather than 1/day)
-(2) Favored of the Eidolon -> Divine Soul Touch
-(10) Consultation (1/month) -> Advanced Chakra: The character chooses the next chakra bind from their base meldshaping class (or the last one a level was taken in). If multiple binds are available, choose one.
Ironsoul Forgemaster: For Everyone!
All races and alignments may take the Ironsoul Forgemaster PrC. At 7th level: "Soulbound Crafting: The Ironsoul Forgemaster doesn't need the prerequisite spells for creating Soulbound weapons or armor. He may also opt to expend points of essentia to negate the XP required, at a rate of 1 point essentia per 300 XP. These points are kept in the armor until a month has passed or the Soulbound item is destroyed, in either case it looses its Soulbound property and the Forgemaster regains the lost points the next time he spends eight hours to rest."
Necrocarnate: HD 13 Necrocarnum Zombie Cop-out?
Maximum HD of your Necrocarnum zombies is equal to your meldshaping level.
Essentia Every 4 Levels
Instead of gaining an ability point at every fourth level, a character may choose to gain 2 points of essentia.
Variant Rules and Changes
Character Creation
ECL 12
At least two points of essentia and four meldshaper levels.
Classes
All Core base classes
Warlock
Favored Soul
Duskblade
Follow the Rainbow: The Color of Souls
Incarnum, in its most native and untapped state, is deep blue. But when focused by a meldshaper, it takes on that character's innate color. Each character has an innate color that makes them unique from any other meldshaper:
-Roll 25d10 three times, for Red, Green, and Blue.
-Consult a RGB color chart to figure out the character's exact color.
A character's innate color dictates what color their eyes become when using soulmelds or investing essentia. Azurin eyes always glow, even when not in use.
A Lawful character's incarnum is rather stable, with only minor fluctuations across a usually unmarred and clear surface.
A Chaotic character's incarnum is very fluid, with shapes moving throughout the surface.
A Good character's incarnum forms in very rounded and smooth shapes.
An Evil character's incarnum forms with very sharp looking and jagged edges.
Race Focus
Core races: Anything, but usually as normal distribution
Skarn: Melee
Rilkan: Bard, rogue
Azurin: Spellcaster
Prestige Class Focus
Incandescent Champion#: Paladin, good or evil
Incarnum Templar*#: Defensive Cleric
Soulcaster: Wizard/Sorceror; survive the typical banning of arcane spellcasting by asserting that they use incarnum as the fuel for spells; Wizards have a tougher time, due to spellbooks/etc. being contraband items
Incarnum Blade: Duskblade/'Gish'
Ironsoul Forgemaster#: Craftsman of incarnum-infused items
Necrocarnate#: Villain, necromancer
Spinemeld Warrior: Basic Skarn soldier
Totem Rager: Warrior for non-Incarnum races who seek to pursue incarnum
Umbral Disciple: Spy/assassin
Essentia Thief*: Rogue/skill monkey
Witchborn Binder: Arcane magic is an underground practice; kingdom runs on a theocracy of divine magic and incarnum. Act as SWAT for spellcasters.
*see below
#changed
Incandescent Champion
Alignment: Any
Sapphire Hierarch: Incarnum Templar
Changes:
-Special: Access to Law domain -> Access to Incarnum domain
-Alignment: Choose one, your Essentia Templar Smite ability works against the opposed alignment.
-(1) Consultation (3/level) -> Sapphire Smite (1/encounter, rather than 1/day)
-(2) Favored of the Eidolon -> Divine Soul Touch
-(10) Consultation (1/month) -> Advanced Chakra: The character chooses the next chakra bind from their base meldshaping class (or the last one a level was taken in). If multiple binds are available, choose one.
Ironsoul Forgemaster: For Everyone!
All races and alignments may take the Ironsoul Forgemaster PrC. At 7th level: "Soulbound Crafting: The Ironsoul Forgemaster doesn't need the prerequisite spells for creating Soulbound weapons or armor. He may also opt to expend points of essentia to negate the XP required, at a rate of 1 point essentia per 300 XP. These points are kept in the armor until a month has passed or the Soulbound item is destroyed, in either case it looses its Soulbound property and the Forgemaster regains the lost points the next time he spends eight hours to rest."
Necrocarnate: HD 13 Necrocarnum Zombie Cop-out?
Maximum HD of your Necrocarnum zombies is equal to your meldshaping level.
Essentia Every 4 Levels
Instead of gaining an ability point at every fourth level, a character may choose to gain 2 points of essentia.