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Cidius
2014-08-15, 11:54 AM
I used the "Class Construction Engine" to make this, still im not sure its up snuff, also not sure what to do about the spell infused meals which i am stuck on. At most im thinking they may cost the player a assorted amount of money for the ingredients which he can keep fresh until he decides to make the desire meal with the spell effect, each spell he plans to make taking a portion of those ingredients that he bought. As for spells im thinking cure wounds and poison but have nothing past that, any ideas would be helpful for spell effects. Aside from that any crticism or help with this class would be greatly appreciated.

-Iron Chef-

HD = D8

Requirements:
+8 Craft (Cooking)
+6 Knowledge (Culinary)
+8 Profession (Cook)

Weapon Prof:
Cleaver (Handaxe damage)
Frying Pan, Wok, Rolling Pin, Ladel (Club Damage)
Forks, Chopsticks (Shuriken Damage)
Steak Knife, Butcher Knife (Dagger Damage)
Iron pot Lid (Shield)

Class Skills:
Appraise
Balance
Climb
Concentration
Craft (Cooking)
Craft (Brewing)
Diplomacy
Gather Information
Handel Animal
Knowledge (Culinary)
Listen
Profession (Cook)
Search
Slight of Hand
Spot
Survival
Swim
Tumble




Level
1
2
3
4
5
6
7
8
9
10


Base Atk Bonus
+1
+2
+3
+4
+5
+6/+1
+7/+2
+8/+3
+9/+4
+10/+5


Fort Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7


Reflex Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7


Will Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7


Special
Special Meal Lvl-1, Aggressive Cooking
Special Meal Lvl-1, Hands of Fire
Special Meal Lvl-2, Man of the Kitchen, Detect Poison
Special Meal Lvl-2, Preservatives
Special Meal Lvl-3, Cooking Master
Special Meal Lvl-3, From Frying Pan to Fire, Oven Breath
Special Meal Lvl-4, Poison Resistance
Special Meal Lvl-4, Keep it Fresh
Special Meal Lvl-5, Noxious Fart
Special Meal Lvl-5, Cooking with Fire, Poison immunity





Special Meal: Starting at level 1 you may, when not in battle, prepared preplanned meals for the day. Choosing from a select list of effects to be added to a single particular dish, chosen by the player, which will then after be associated with its effects. For example, greg makes blueberry waffles with the effect of curing light wounds when eaten, now no other meal he makes will have this same effect only his special blueberry waffles. Creating these meals do not cost exp, but rather money, money for the food used in the making which is bought beforehand at any available market provided they have the ingredients, DM allowing. A list of the costs for each meal type is listed below in the meals section. At first and second level a Iron Chef can choose a meal from the level one category, at third and forth level he may choose from the level two category as well as the first, and so on and so on.

Aggressive Cook: You can force / throw food into the mouth of others, forcing them to eat it. Foes with your food in their mouth must make a Will save against your base attack bonus, craft (cooking) skill, and your Iron Chef level combined. Naturally throwing food into a friend or foes face requires them to be facing you, mouth unobstructed and open, provided they have a mouth.

Hands of Fire: Once per turn as a move action a Iron Chef may perform a touch attack upon a foe causing 1D4 burn damage per character level. Alternatively this ability can be used to keep a hot meal hot or warm a cold meal.

Man of the Kitchen: Player becomes immune to the harsh heats of the world, as if protected by “endure elements” he suffers no harm or damage from being in a hot environment. He can exist comfortably in heats up to 140 degrees Fahrenheit without having to make Fortitude saves (as described in the Dungeon Masters Guide). The players equipment is likewise protected.

Detect Poison: Do to your years of dealing with harmful or spoiled foods you can determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.

Preservatives: Using your expert knowledge of food, an Iron Chef can mimic the effects of an “Unguent of Timelessness” on any article of mundane food via various salt-packing and smoking methods, as well as sealed containers. Unguent of Timelessness is described as thus, when applied to any matter that was once alive this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, although it can be magically removed (by dispelling the effect, for instance).

Cooking Master: The Iron Chef adds his Iron Chef class level as a competence bonus to Craft (Cooking) and Profession (Cook) checks.

From Frying Pan to Fire: The Iron Cook gains damage reduction towards the element of fire, reducing damage from any fire based attack or trap by 1 for each level in Iron Cook he is.

Oven Breath: At sixth level the Iron Chef gains a breath weapon that deals 1d6 points of Fire damage per character level in a cone that's stretches for ten feet in front of them. A Reflex save (DC 10 + half character level + Wisdom modifier) for half damage is permitted. Using Oven Breath is a standard action, and may only be done once every 2 rounds.

Poison Resistance: You receive a +4 bonus to all Fortitude saves against poison.

Keep it Fresh: A eighth level the Iron Chef learns how to mimic the effect of “Permanent Emanation” but with an ice based effect. However, this emanation may only be cast on the inside of a box or room of a maximum of 1700 cube feet (a typical room). Destroying part of the box or room destroys the effect.

Noxious Fart: You fart out a highly concentrated gas that remains stationary once created. The gas is invisible to the eyes but emits a ferocious smell. Anyone caught in the cloud must make a Will save (DC 10 + half character level) or puke, this roll may also effect those with the scent ability. A Reflex save (DC 10 + half character level) is also required to or the individual is also temporarily blinded from it for 1d4 rounds. The creator of this fart is immune to their own farts… naturally.

Poison immunity: At tenth level the Iron Chef become immune to all poisons found in culinary dishes as well as those found in the wild, such as from snakes, poisonous mushrooms, ect. But is not immune to complex man made poisons not found in culinary foods, but gains a +1 circumstance bonus on saving throws against other poisons.

Cooking with Fire: At tenth level the Iron Chef becomes immune to all open fires and fire based attacks. The player equipment is likewise unaffected.

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Level 1 Meal Effects
Neutralize Poison
Poison
Silence (Single Target Only)
Charm Animal

Level 2 Meal Effects
Cure Light Wounds
Charm Person
Sleep
Daze

Level 3 Meal Effects
Cure Moderate Wounds
Confusion
Mind Fog

Level 4 Meal Effects
Cure Serious Would
Charm Monster
Deep Slumber

Level 5 Meal Effects
Cure Critical Wounds
Bears Endurance (+4 Con)
Bulls Strength (+4 Str)
Cats Grace (+4 Dex)