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Ruethgar
2014-08-16, 10:39 AM
If you could gain 6 levels using any 1st or 2nd party source, what would you choose? Your race is still the generic human and try to be honest about your approximate stats. You can have aquited but not inherited templates.

DarkSonic1337
2014-08-16, 10:53 AM
STR 10-11
DEX 10-11
CON 9-10
INT 12-13
WIS 10-11
CHA 8-9

use my 4th level stat increase for INT.

Level 6 Wizard any day. If Items are not allowed grab eschew materials.

Socksy
2014-08-16, 11:05 AM
Nomad Psion 5/Mindbender 1, with my fourth-level boost on Intelligence to raise it to 19. I think my Constitution is around 14 (I can eat almost anything...) but if it's 13, the boost would go there instead. Time to check out the Planes! :D I'd have the feat letting you make power stones too, so I could take other people with me 0 w 0

STR 9
DEX 12
CON 13-14
INT 18 (Increases to 19)
WIS 5-6
CHA 8-9

If becoming an Elan is a possible thing in this world, I'd do that. It would cripple my CHA though. It's already below average.

Diovid
2014-08-16, 11:26 AM
Master 6
Focus: Sage
Knacks: Academic Reputation, Lore
Trait: Absent-Minded

Stats (for stats I just went with non-elite array which seems appropriate):

Str: 11
Dex: 9
Con: 10
Int: 13 (+1 at 4th level)
Wis: 12
Cha: 8

Skill ranks:
Concentration 9 ranks
Knowledge (Geography) 9 ranks
Knowledge (History) 9 ranks
Knowledge (Local) 9 ranks
Listen 4 ranks
Sense Motive 4 ranks
Handle Animal 4 ranks
Some other skills with 1 or 2 ranks in them

Feats:
Obscure Lore - Human Bonus Feat
Research - 1st level feat
Breadth of Knowledge - 3rd level feat
Master of Knowledge - 6th level feat
Skill Focus (Knowledge (Local)) - Master Bonus Feat
Skill Focus (Knowledge (Geography)) - Master Bonus Feat

YossarianLives
2014-08-16, 11:30 AM
Str: 8
Con: 14
Dex: 10
Int: 13
Wis: 9
Chr: 11

I would guess these are about right.

I would go wizard 6 no question. I mean seriously you could fly and turn invisible and basically be a superhero.

Also I would want to pick up extend spell.

strangebloke
2014-08-16, 11:30 AM
cloistered cleric of YHWH 4/church inquisitor 2

STR 13 (I am a big guy 6'4", 215 lbs and so even though I don't work out that much...)
DEX 10 (Kind of a clutz, but I'm actually fairly good at fine motor stuff like drawing and sewing)
CON 12 (Once again, I'm a big guy, so I can take a few hits)
INT 14 (Electrical Engineer. No genius but hey...)
WIS 15->16 (In general, I'm often the one who my friends go to for advice, and I like to think I've made good choices in life)
CHA 10 (I can make friends who have similar interests, so I'm not socially crippled, but in general I'm not that outgoing)

My reason for cleric is a bit silly here. I'm a Christian, and gaining miraculous powers from God would open up some very interesting doors in the real world. (Since this is me, in the real world, who is gaining these abilities) Church inquisitor opens up some more doors, although I'm not sure how detect evil works in the real world.

kellbyb
2014-08-16, 11:58 AM
So, I went through this site (http://www.angelfire.com/dragon/terragf/back/xstattest.html) to try and calculate my ability scores.

Str: 13
Dex: 16
Con: 13
Int: 16 (+1 at level 4)
Wis: 12
Cha: 16

I'd be a conjurer 2/master specialist 3/incantrix 1. Yes, even in real life I'm a munchkin.

Slipperychicken
2014-08-16, 12:06 PM
[PF]
Universalist Wizard 6

Str 11
Con 12
Dex 9
Int 15 (level-up bonus to 16)
Wis 13
Cha 8

Favored Class bonus: Skill ranks.

Feats:
H. Still Spell
W1. Scribe Scroll
1. Eschew Materials
3. Craft Wondrous Item
5. Craft Magic Arms and Armor
W5. Craft Construct


Skill Ranks:

Perform(Stringed Instruments) 2
Knowledge :(Arcana) 6
Knowledge: (Dungeoneering) 1
Knowledge: (Engineering) 1
Knowledge: (Geography) 1
Knowledge: (History) 1
Knowledge: (Local) 1
Knowledge: (Nature) 1
Knowledge: (Nobility) 1
Knowledge: (The Planes) 1
Knowledge: (Religion) 1
Appraise 6
Spellcraft 6
Use Magic Device 6
Craft (something to let me build constructs) 6
Craft (Basketweaving) 1


Tactics: Sit around in my house designing "new" spells (typically ones which already exist in-game) and building magic items and constructs for both sale and personal use. I also pump my Spellcraft check using items, spells, and Aid Another (from my familiar and constructs) to make the most powerful items I can manage. Since I don't need experience to craft items, I can simply rely on spellcasting services, the lecture circuit, item sales for fundraising (I would only sell limited-use wondrous items without combat applications, which seem unlikely to disturb the balance of power. This will also keep the billionaires coming back for more when the charges run out). If someone tries to shove me into a sack, or I wake up behind bars, I'll use a wondrous item or my Still Spell feat to try to escape. To reduce the probability of being kidnapped, I will try to hide my combat-related magic as long as I can.

Leviting
2014-08-16, 12:12 PM
Strength: 11 (unless I misunderstood the table)
Dexterity: 6-7 (I'm unbalanced and always lost at Hide-and-go-seek)
Constitution: ~14 (I don't get sick, unless I eat something with grenadine)
Intelligence: 13-14 (ahead in math, and have been forging signatures since 3rd grade)
Wisdom: ~12? (though I have a penalty to search and spot)
Charisma ~7? (I am a terrible liar)
Starting feat: Endurance

With this kind of array at start, I'd go psion(egoist) 6.

My stat boost would go to INT, or maybe STR

Feats: Endurance, Psicrystal Affinity, Overchannel, Expanded Knowledge(Astral Construct).
Alignment: Probably Lawful Neutral, though potentially lawful good.

Powers: 1st: Astral Construct, Call to mind, Demoralize, Offensive Precognition, Detect Psionics
2nd: Energy Push, Energy stun, Biofeedback, Sustenance
3rd: Body Adjustment, Darkvision, Dispel Psionics, Body Purification.

This is based on what I think I would choose if I suddenly discovered intelligence derived psionic powers. I am likely as unoptimal here as I am in life. Stinkin alignment restrictions don't let me pick up barbarian rage.

Eldest
2014-08-16, 12:30 PM
I'd probably go Psion (Telepath) 5/Thrallherd 1 (I am not Good by D&D rules, so that's covered). Snag Psionic Minor Creation with Hidden Talent at level 1, get telepathy from the Telepath acf (loses me a bonus feat but hey, 6th level I get mindsight). Since I think I have a 12 in charisma (maybe...) I get a 5th level buddy to hang out with. No followers, which I'm honestly okay with. Dunno what I'd do with a bunch of random people suddenly devoted to me. Snag a lot of the telepath only social powers, grab utility and one combat power from the main list, and have fun with being Charles Xavior minus the responsibilities. Other two feats would be Midnight Augmentation and another feat that gives me an essence, and then use those together with bestow power to recharge pp.

Amphetryon
2014-08-16, 12:32 PM
Archivist 5/Holt Warden 1

STR 12
DEX 8
CON 14
INT 16
WIS 12
CHA 14

Boost INT
Feats: Endurance, Archivist of Nature, Skill Focus (Knowledge: Ancient History), Knowledge Devotion

Coidzor
2014-08-16, 12:36 PM
Hmm. Tough call. Wizard would enable me to make enough money over time to craft whatever I wanted, eventually, though whether I'd be able to scribe any spells in my spellbook beyond what I got at level up becomes a question/issue, because wizard inks. If not, then I can just spend money on researching spells to increase my spell list ad nauseum, IIRC, even while crafting.

Salt being significantly cheaper in this reality, feeding an Ancestral Relic with something like road salt may also be of interest, even more so if it can just be used to fuel other crafting, ala that Harry Potter and the Natural 20 fanfic by Sir Poley. There's probably some other wonkiness in converting things in this reality to the GP scale that could be exploited as well.

I'd have to double-check whether there's a way for me to bypass crafting XP as a level 6 Wizard (I'm sure there is or someone will bring one up) or if I'll have to develop an XP farming method instead.

I can't recall how XP works once one is in the Epic portion of E6, though. Is it always the same amount of XP between feats or does the 1st E6 feat take as much XP to get as it would to level up from level 6 to level 7 in baseline 3.5? Always fuzzy on that. x.x

Cleric or Archivist might be superior since they might be able to do the LE Mendicant Scheme for infinite crafting XP and Cleric doesn't have to worry about spells, it just has access to all of them. Though I'm more sure of my Intelligence being sufficient to allow me to get to the point where I can craft a Headband of Int+6 rather than where my Wisdom would be.

Is this strict E6 with all of the limitations where spells and items just flat-out don't exist because of CL stuff even though those particular limitations can be bypassed given time, money, and feats? Or is it a more loose E6 where there might be a few E6 feats available but otherwise the only real thing is that I can level up past level 6 and instead gain feats after that.

In the latter given nearly unlimited wealth and XP for crafting, there's almost certainly a lot of shenanigans that could be done.

Strength 11-13 (Honestly not really interested in determining that more closely as my plans don't really hinge on this, I just know I'm slightly stronger than most people I encounter)
Dexterity 10-11/??? (I don't seem to be particularly clumsy or particularly dextrous or agile, seems to depend more on training than my natural ability with such things)
Constitution 8-9 (I get sick a bit more easily than others)
Intelligence 12-14 (I r Smurt)
Wisdom 8-12/??? (Seems to fluctuate)
Charisma 8-11/??? (Seems to fluctuate)

Tvtyrant
2014-08-16, 12:56 PM
So I get super awesome powers but I get stuck with cruddy RL stats? Dang, I wanted to be a Sorcerer with Leadership, Improved Cohort and Extra followers...

I am guessing my stats are strength 13-14, dexterity 8-10, constitution 6-8, int 12-14, wisdom 8-10, charisma 8-10. If I could take any class and was stuck with my stats... Incarnate 6. It nets me a bunch of useful abilities and skill point boosts, and doesn't require a base level of stats to work.

Lightlawbliss
2014-08-16, 01:06 PM
So, I went through this site (http://www.angelfire.com/dragon/terragf/back/xstattest.html) to try and calculate my ability scores.
used the same site

str 10
dex 13
con 15
int 13
wis 14
cha 8

I would likely go swordsage 6 or shadowsworn 6

Marnath
2014-08-16, 01:39 PM
STR: 6
DEX: 9
CON: 11
INT(pt1/pt2): 11/9
INT: 10
WIS: 10
CHA: 13

Would have scored higher on the int if It was about actual intelligence rather than whether or not you ever learned math. :smallannoyed:

Whee, I get to be a sorcerer though! That's what I wanted. I'd hate to study a spellbook every day.

Tvtyrant
2014-08-16, 01:44 PM
STR: 6
DEX: 9
CON: 11
INT(pt1/pt2): 11/9
INT: 10
WIS: 10
CHA: 13

Would have scored higher on the int if It was about actual intelligence rather than whether or not you ever learned math. :smallannoyed:

Whee, I get to be a sorcerer though! That's what I wanted. I'd hate to study a spellbook every day.
But now you cannot use Corrupt spells! :/ What is the point of casting if you cannot shoot your fingers off at people??

RegalKain
2014-08-16, 02:01 PM
This is interesting also amusing to see people quantify themselves in DND stats. My roomies and I did this recently.
Str 13
Dex 7
Con 15
Int 10
Wis 12
Cha 14

I am a fighter and chef IRL but I think I'd have to go Druid 6 or Bard 6 or some combo therein if I could choose being a wizard seems to much like work to me. Studying books all day? Screams school. PASS :)

Red Fel
2014-08-16, 02:12 PM
Human, Psion 6

Using the site Kellbyb linked:
STR: 12
DEX: 15
CON: 12
INT: 15
WIS: 15
CHA: 14

I've got a good blend of stats, and could probably get away with anything, but Energy Ray is a thing. And I want one.

Sam K
2014-08-16, 03:39 PM
I don't give much for that stat test, it seems to be more about your interests than your abilities, except for int which is a math test. Regardless of stats, there are some interesting possibilities out there:

Telepath 6: If knowledge is power, the telepath is god. Look into the puny minds of the normals and reveal all their dirty secrets. Or enslave them... (thrallherd maybe?)
Druid 6: Druids get shapechange at level 6, don't they? That one ability can give amazing utility, AND you get spells to boot!
Monk 6: Because I'm already awesome IRL, picking monk atleast attempts to keep things fair with the rest of the world ;)

But my favorite would have to be:

Swordsage 6: RL doesn't run a certain amount of encounters per day, so unlike in D&D, you might not be able to get away with a 15 minutes a day adventuring day. Having your powers available constantly would be a huge boon and even the relatively low-magic powers of a swordsage would be outrageous IRL. Also, if you pick up improved grapple and crushing weight of the mountain, then congratulations, you can now win in the UFC :) Well, you probably could with alot of moves from ToB, but crushing weight of the mountain might make it possibly to make it look like you're just REALLY good at jiu jitsu!

Svata
2014-08-16, 05:06 PM
With stats of 10/14/11/15/8/14, I would likely be a psion/psychic rogue, and put the boost in Int. I also likely have several ranks in bluff/diplomacy.

JusticeZero
2014-08-16, 05:28 PM
Hmmm.

Str 13ish
Dex 9ish
Con 13ish
Int 21
Wis 13ish
Cha 8ish

I'm thinking wizard is probably the best move. It wouldn't even especially change my usual company and surroundings.

Extra Anchovies
2014-08-16, 06:06 PM
Per elite array:
STR 10
DEX 14
CON 13
INT 15 (to 16 at 4th)
WIS 12
CHA 8

Warlock 6.
Feats:
1st- Doesn't matter
3rd- Doesn't matter
6th- Extra Invocation (Least)

Invocations:
Least: Call of the Beast, Swimming the Styx, All-Seeing Eyes, Eldritch Spear
Lesser: Fell Flight

Talking to animals, breathing water/swimming really well, ability to read written material in any language, and I can fly and shoot energy blasts out of my hands. Whenever I want to.

Also, my abilities still work even if I get my normal significantly-less-than-eight hours of sleep. Take, that, Wizards!

ETA: The DR 1/Cold Iron is pretty great too; immunity to paper cuts and stubbed toes, anyone?

Ruethgar
2014-08-16, 06:06 PM
Most often our world is considered to be in a dead magic zone, so I would take one for the team and be the father of all magic by taking 2LA with the E6 system and leaving two out to buy-off.

Stats

Str 8
Dex 10
Con 22
Int 15
Wis 13
Cha 9

Chosen of Mystra
Titan Bloodline 3/Warlock 1/Spellfire Channeler 4/Uncanny Trickster 1.

Feats: Endurance, Spellfire Wielder, Lasting Life, Enduring Life, Create Device(Wondrous Item), Landlord

Flaws: Non-Combatant, Murky Eyes(yay glasses!)
I get 9 SLAs 1/day each. I would utilize the allowance in the rules for undead versions of spells from the Whispering Way, hence Enduring and Lasting Life. Wish, Genisis, and Plane Shift, are must haves. True Creation and Prestidigitation would have the Downpour and Grass Grow side effects. Not sure about 4th, 3rd, and 2nd.

Jeff the Green
2014-08-16, 06:34 PM
I'd rather not assign myself precise stats, but instead say that everything other than intelligence and Charisma has been dumped.

I'm inclined to go with Factotum 1/Artificer 5. Stack the cost/time reducers, build some distilled joy producers, and go to work creating a post-scarcity society.

Drelua
2014-08-16, 07:11 PM
I'd say my best two ability scores are DEX and WIS, with decent INT, slightly above average STR and CON, and maybe slightly below average CHA. Considering that, I'd probably go with something like a Monk 2/Inquisitor 4. Inquisitor gives me some useful skill bonuses, magical powers, including healing, and good skill points. Monk because I have the abilities for it and fighting unarmed and unarmoured is more valuable in a world like ours. Plus, I'd have amazing saves. I would then use this to become a cop and eventually a detective, possibly joining CSIS (Canadian Security & Intelligence Service; basically, the CIA with better manners) at some point, and proceed to be an action hero. I might have to be a Zen Archer, if I can focus it on guns instead of bows.

inertia709
2014-08-16, 07:46 PM
Using the site Kellbyb linked:
STR: 14
DEX: 10
CON: 11
INT: 16 (17/14)
WIS: 14
CHA: 11

TBH the Wisdom seems a bit high, since I'm not very observant as I daydream a lot, plus my common sense is mediocre at best. It seems more like a different kind of intelligence test, IMHO. I'd estimate it as about 9 myself, but I can't complain. Maybe I just have the Inattentive flaw. :smalltongue:

Anyway, I'm on the fence between Druid and Wizard. I really like the idea of being able to turn into a bear or an eagle for most of the day, and I've always liked animals. I wouldn't mind becoming an animal rights activist to maintain my powers, though I'll have to avoid joining PETA if I want to keep them. :smalltongue: That being said, Wizard does seem like a better fit for me as a pure math grad student, and they do get the coolest spells.

The Druid would be a PHB Druid 6, since the Planar Shepherd shenanigans don't start at level 1.

The Wizard would be a Conjurer 6 (go-go gadget abrupt jaunt), avoiding prestige classes because I can't think of any that would do much at that level (even Master Specialist). I'd take the Collegiate Wizard feat (assuming there's no other way to learn extra spells), Extend Spell and I'm not sure what else. Prohibited schools would Evocation and Necromancy since I'm not interested in hurting anyone if I can avoid it.

Dell_the_Engie
2014-08-16, 08:11 PM
I used the Angelfire link, but I made some adjustments with personal assessment.

STR: 9
DEX: 11
CON: 10
INT: 14
WIS: 11
CHA: 14

I'm probably biased from my current player character, but I think 6 levels of Warlock would be pretty awesome. 24-hour buffs and at-will magic has a real superhero feeling, as opposed to the fire-and-forget of Vancian magic. DR 1/cold iron means I'm nigh invulnerable to small everyday injuries, and by 6th level, I get to answer that old superpower question: do I want flight, teleportation, invisibility, mind control...?

Callin
2014-08-16, 08:15 PM
Human

Str 10
Dex 16
Con 13
Int 12
Wis 16
Cha 12

Ardent 4/Swordsage* 1/Shadowmind** 1

*Arcane, Unarmed
**Variant to give Suggestion
Power Points- 32
Mantles- Light/Darkness, Life, Deception
Powers- 1st: Psionic Charm, Control Light,Touch of Health 2nd: Cloud Mind, Concealing Amorpha 3rd:Body Purification

Stance- Step of the Wind
Maneuvers- Feather Fall, Invisibility, Knock, Mountain Hammer, Shadow Jaunt, Spider Climb

Feats- Psionic Talent,Psionic Endowment, Exotic Weapon Proficiency: Firearms, Expanded Knowledge: Read Thoughts or Energy Missile

*** Going with the term Generally meaning Usually but not limited to for Arcane Swordsage to pick up Invisibility.

Troacctid
2014-08-17, 12:44 AM
I'm thinking Bardic Sage. It's basically strictly better than a regular bard, since it gets bonus divination spells and uses Int for casting (and I'm pretty sure my Int is higher than my Cha).

Spells known:
0. Easy Math, Ghost Sound, Know Direction, Mending, Prestidigitation (AKA the spell that just basically does everything, wow), Songbird, Stick
1. Disguise Self, Improvisation, Silent Image, Unseen Servant, Vigilant Slumber (AKA wake up fully alert every morning at the exact time I specify)
2. Alter Self, Fox's Cunning, Heroism, Locate Object (AKA "Where the **** did I leave my--oh wait, it's 10 feet and 4 inches to my left, on the northeast corner of the kitchen counter, underneath the editorial section of this morning's newspaper.")

Feats
Flaw (Noncombatant): Extra Music
Flaw (Vulnerable): Extra Music
Human bonus: Extra Music
1. Open Minded
3. Obtain Familiar (Raven)
6. Lyric Spell

I'd put a bunch of skill points into Crafts, Professions, Performs (9 in Sing, 1 each in Oratory, Strings, Wind, Keyboard, and Acting), and Speak Language (Spanish, French, German, Russian, Korean, Chinese, Japanese, American Sign Language, Latin, and High Valyrian), as well as 9 Diplomacy, 9 Sense Motive, 5 Listen (for the skill trick Listen to This), and some cross-class Autohypnosis.

I'd swap Bardic Knowledge for Loresong. Combined with Improvisation and Heroism, that's an instant +9 on any check (potentially more with aid another from my familiar), enough to be competent at just about any task, and a master at the ones I'm already trained in. (And who needs bardic knowledge anyway? That's what Google is for.) It's even better with crafting, where I'd also add +4 from Music of Making (which replaces Suggestion because mind control is horrible).

Basically, I'd be good at anything and everything, crafting masterwork whatevers all day long. I wouldn't be able to fly, but I'd have a good selection of "Mundane Utility" magic powers that IMO are even better, and while they technically wouldn't always be on, I'd have Lyric Spell and 18 uses of bardic music to fuel plenty of extra castings.

Thiyr
2014-08-17, 12:58 AM
I'm astounded. Nobody's said wildshape mystic ranger 6? For shame!

Seriously, toss in a bit of SotAO, and I've got whatever I really want. Ranger goodies and wild shape mean my sub-par physical capabilities are moot while taking advantage of my mostly-decent int and wis, whenever someone gives a distance "as the crow flies" I can take it (mostly) literally, I've got all the utility of the wizard spell list, I'm just golden. Good enough to fill most every role in game, good enough for me irl.(I guess mystic ranger might be considered 3rd party, depends on where you draw the line there. It's close enough in my opinion though.)

malonkey1
2014-08-17, 01:46 AM
Warlock 6, probably.

If we're going by the answers the developer for the class gave in the FAQ thread for Eldritch Blast & Caster Level (i.e., CL increases raise Eldritch Blast damage), then Warlock 5/Wild Mage(CoArc) 1, with Practiced Spellcaster as one of my feats so I can offset the penalty I need to take to use Wild Magic. The -3 CL penalty is offset by the +4 (up to HD) CL bonus from PS, so my caster level will always be at least 7 and up to 12. Then I'm outstripping all the Other Warlocks for damage potential. Whee! Plus, I still get a Lesser Invocation!

Let's see... Using the site mentioned earlier...
STR 10
DEX 12
CON 13
INT 13
WIS 10
CHA 10
Feats are:
1. Magical Aptitude, Invisible Spell (+0 level metamagics work for invocations!)
3. Sudden Empower (For a little extra oomph)
5. Practiced Spellcaster (Warlock, for the forementioned exploit)
Skill points go all into Knowledge[Planes], Spellcraft and UMD, which I pump all the way.
Invocations:
1. Spiderwalk (damn light bulbs....) (switch for Call of the Wild at level 6)
2. Baleful Utterance (DAMN LIGHT BULBS!)
4. Beguiling Influence (Because sometimes, I'm too lazy to give a good argument for something, but Charm is a little...mind control-ish.)
6. Fell Flight (Wheeee!)
As for equipment, basic leather armor, possible with some enchantment, and if it's in the budget, a Rod of Eldritch Power with Eldritch Chain on it. Any suggestions?

Thanatosia
2014-08-17, 02:01 AM
Diffinately not wizard due to the host of spellbook related issues.

Sorceror with eschew materials would be a solid pick. Spells known:

0: Detect Poison, Light, Ray of Frost, Ghost Sound, Mending, Mage Hand, Prestigitation
1: Charm Person, Silent Image, Unseen Servant, Feather Fall
2: Invisibility, Detect Thoughts
3: Suggestion

Cleric would also be neat, esp for curing magic.

Troacctid
2014-08-17, 02:43 AM
Warlock 6, probably.

If we're going by the answers the developer for the class gave in the FAQ thread for Eldritch Blast & Caster Level (i.e., CL increases raise Eldritch Blast damage), then Warlock 5/Wild Mage(CoArc) 1, with Practiced Spellcaster as one of my feats so I can offset the penalty I need to take to use Wild Magic. The -3 CL penalty is offset by the +4 (up to HD) CL bonus from PS, so my caster level will always be at least 7 and up to 12. Then I'm outstripping all the Other Warlocks for damage potential. Whee! Plus, I still get a Lesser Invocation!

Let's see... Using the site mentioned earlier...
STR 10
DEX 12
CON 13
INT 13
WIS 10
CHA 10
Feats are:
1. Magical Aptitude, Invisible Spell (+0 level metamagics work for invocations!)
3. Sudden Empower (For a little extra oomph)
5. Practiced Spellcaster (Warlock, for the forementioned exploit)
Skill points go all into Knowledge[Planes], Spellcraft and UMD, which I pump all the way.
Invocations:
1. Spiderwalk (damn light bulbs....) (switch for Call of the Wild at level 6)
2. Baleful Utterance (DAMN LIGHT BULBS!)
4. Beguiling Influence (Because sometimes, I'm too lazy to give a good argument for something, but Charm is a little...mind control-ish.)
6. Fell Flight (Wheeee!)
As for equipment, basic leather armor, possible with some enchantment, and if it's in the budget, a Rod of Eldritch Power with Eldritch Chain on it. Any suggestions?

Optimizing damage seems subpar in real life, unless you're planning to kill a lot of people. Invisible Spell also seems weak, since your invocations mostly don't have visible effects.

Darkweave31
2014-08-17, 07:14 AM
Mystic shape changing ranger with sword of the arcane order and wild cohort...

Str 10
Dex 10
Con 10
Int 13
Wis 13
Cha 9

Edit: so this online quiz gave me these stats...

Str 12
Dex 16
Con 15
Int 17
Wis 15
Cha 15
I guess I rolled better than I thought...

avr
2014-08-17, 07:17 AM
I'd go with Artificer 6. Lacking Kill-o-Zap magic shouldn't be a problem in RL and I'll have access to anything else I want with a little prep.

Pretty sure I've above human average Int and that's all that's required for an Artificer.

Xerlith
2014-08-17, 10:45 AM
According to the aforementioned webpage...

STR 14
DEX 13
CON 13
INT 13
WIS 11
CHA 9

Level up point goes in INT.

Seems like a Warblade setup. I'd go with Artificer5/Swordsage1 though.

With Hunter's Sense stance for fun, Shadow Jaunt and Cloak of Deception for sticky situations. Burning Brand and Hatchling's Flame for cool factor. Mountain Hammer for breaking things... At will.

Artificer 5 means 4th level spells from any list I want. Craft reserve means not worrrying about the fact gaining XP seems hard in real world. Item creation costs? Well, have you seen how cheap salt is? Abuse potential right here.



Alternatively... Commoner 1/Artificer 5

Chicken Infested. Need them chicken breasts and eggs for my protein intake. Also, unlimited chicken means unlimited money. Create a company and sell cheaper than anyone. Break economy in half by selling chicken.

And still have 4th level spells if sh*t hits the fan.

malonkey1
2014-08-17, 10:55 AM
Optimizing damage seems subpar in real life, unless you're planning to kill a lot of people. Invisible Spell also seems weak, since your invocations mostly don't have visible effects.

Oh, I intend to be a superhero, so damage suits me just fine. I just needed a metamagic to qualify for one of the sudden metamagics that was +0. Any better ones?

ranagrande
2014-08-17, 12:01 PM
Str 13
Dex 10
Con 10
Int 15
Wis 14
Cha 10

Bardic Sage 2/Berserker Strength Bear Totem Barbarian 2/Cloistered Cleric 1/Chameleon 1

Instead of picking what I'd like to be, I tried to find a good combination for what I actually am. I'm not very optimized. :smalltongue:

Talionis
2014-08-17, 12:29 PM
I see no reason to stat myself, but as for classes,

I'd go 4 Incarnate /2 Totemist. As much essentia as Incarnate six with more Soulmelds.

I think having Blink Shirt attached to my Totem chakra would be fun to teleport short distances. Sphinx Claws could make me stronger if I really needed it .

You have your feet chakra unlocked so you can fly with Air Sandals.

Incarnate has good enough healing to repair most ordinary accidents like car accidents.

But with 24 hour buffs that could upgrade me both physically and mentally I should have a great comparative advantage in any job.

If you get E6 bonus feats you'll eventually have so much essentia all your melds will be full and you can add melds up to your Constituion limit.

It's a good build in E6 anyway, but excellent at the non combat things you need in everyday life. It can also do almost anything even with very normal human stats.

GGambrel
2014-08-17, 03:03 PM
I think I'd go with Cloistered Cleric 5 / Horizon Walker 1 (for darkvision 60' or immunity to fatigue), and take the Luck, Strength, Travel, or Trickery Domain.

Being able to cure any disease would be incredibly useful in real life. If I didn't think my wisdom score were high enough, I'd be tempted to try for Paladin 6. The code would be tough (possibly too tough), but I'd be immune to disease and still be able to cure others, though less frequently.

Troacctid
2014-08-17, 04:53 PM
Oh, I intend to be a superhero, so damage suits me just fine. I just needed a metamagic to qualify for one of the sudden metamagics that was +0. Any better ones?

Oh, well, it still requires another metamagic feat as a prerequisite anyway. Why not use Empower Spell-Like Ability instead? It works on eldritch blast, and it only requires a spell-like ability at CL 6 and it can be used 3 times a day. Then you free up a feat slot.

troqdor1316
2014-08-17, 05:49 PM
Well, using KellyB's site and answering questions as honestly as I could, I got:

STR11
DEX15
CON15
INT15
WIS13
CHA13

If we're talking about classes existing in real life, I would probably have taken Psionics classes as soon as someone told me you could bend the world to your whim with just your mind. Level up point would go into Charisma, though, because I'm petty and I want people to love me.

So, I'll be a Wilder 6.

Ruethgar
2014-08-17, 06:14 PM
But with 24 hour buffs that could upgrade me both physically and mentally I should have a great comparative advantage in any job.

This part caught my eye and I have to say how hilarious it would be.
Boss: "Um... Tali, some of the other employees are concerned with your uh... attire. They don't feel comfortable when you have glowing blue ethereal lion claws attached to your hands all day. And some of our employees think it is a mockery of their faith when you go and perform miracles like walking on water and healing people."

Talionis
2014-08-17, 07:04 PM
This part caught my eye and I have to say how hilarious it would be.
Boss: "Um... Tali, some of the other employees are concerned with your uh... attire. They don't feel comfortable when you have glowing blue ethereal lion claws attached to your hands all day. And some of our employees think it is a mockery of their faith when you go and perform miracles like walking on water and healing people."

I see why you find it humorous. But anyone performing Miracles will get some looks and my glowing claws and weird attire isn't any more strange than any other comic book superhero.

I guess I can have a secret identity too if I need to. But if I could do as awesome of things as an incarnate could do, I'd dress up like Bozo the Clown. Well maybe not a clown... But if dress up like an Incarnate.

Nevershutup
2014-08-17, 07:28 PM
PF
Using Angelfire:

Str: 10
Dex: 15 (+1 lvl 4)
Con: 15
Int: 13
Wis: 11
Cha: 16

Skills:
Survival 9 Ranks
Autohypnosis 1 Rank
Heal 8 Ranks
Spot 9 Ranks
Craft (Poetry) 9 Ranks

Feats:
1: Jack of All Trades
H: Run
F: Dodge
F: Endurance
*after I become amazing*
3:
6:

Flaws:
Shaky
Inattentive

Class: Gotta use that high charisma... I'm thinking a Sorcerer, because there's a feat chain out there to give them wings by level 6. Combine with reserve feats for added fun.

Invader
2014-08-17, 09:08 PM
Druid 6

Str 10
Dex 10
Con 13
Int 12
Wis 14
Cha 11

Feats:
1st - Greenbound Summoning
Human - Augment Summoning
3rd- Extend spell
6th Natural Spell
Flaw - Imbued Summoning
Flaw - spell focus conjuration

Seppo87
2014-08-17, 09:28 PM
From the website, apparently I have

STR 10
DEX 8
CON 11
INT 13 (becomes 14 at lv4)
WIS 10
CHA 7

There is not much I could do with this.

If I wanted to go melee, I'd probably choose decisive strike + passive way monk2/factotum4 with knowledge devotion and kung fu genius.
I'd still suck, but it's pretty cool to dodge, grapple and trip using INT instead of physical abilities.
Sorta like Systema or Krav-Maga.
Inspiration Points represent well my attitude, I'm rarely motivated enough to achieve something, but when I am I really put all of myself into it.
UMD and the occasional spells also fit the concept.

so, feats:
improved unarmed strike, combat expertise, improved trip, knowledge devotion, kung-fu genius, skill focus (UMD), quick draw

Or I could just be a Psion.

Ruethgar
2014-08-18, 02:03 AM
Another question. What would you do with your new-found powers? I realize my cheesy build is a bit open ended, but I am curious to hear the input of others on what they would do with their less power-hungry proposals. One of the big ones being how to avoid being a lab rat.

Jeff the Green
2014-08-18, 02:39 AM
Well, I already sort of said what I'd do as a Factotum 1/Artificer 5, but I'll elaborate. I have no idea how one might get XP for item crafting in real life, so I'd probably need to get some alternative means of satisfying that requirement. Thankfully Nevada isn't too far away, so it shouldn't be too hard to get a brothel to let me turn some beds into distilled joy traps. Or I suppose I could come up with alternatives if I felt the need. (Eventually I'd probably relocate the operation to e.g. The Netherlands because I'm not fond of how Nevada regulates prostitution. And expand into places like day spas, meditative/religious retreats, etc.)

Then I'd start with some quick money-making. At-will or daily-charged wondrous items of cantrips strike me as a good option. Healing belts sold to hospitals and militaries.

Once I've accumulated enough wealth, I'd build a dedicated wright (more then one, depending on exactly what interpretation of the rules is running) and a number of quills of scribing so I don't actually have to spend time making stuff. I could then devote some time to the stuff that makes money and spend the rest on ecoengineering. It shouldn't be too hard to alleviate the drought in the American West and it might be possible to greate some permanent magic items that would arrest global warming—at a minimum I could probably manage cheap carbon sequestration until I can get enough perpetual motion machines going to eliminate the need for fossil fuels.

I'm sure I could do a lot with geopolitics with correctly-applied suggestions and calm emotions. At least a couple leaders would get a phantasmal killer to the face.

As for how I'd avoid being experimented on: paranoia. I'd probably be able to get a few powerful patrons to protect me (a remove disease potion or two would certainly help) and ideally to allow me to work anonymously. The fact that the power isn't actually my own would help too, particularly if the mechanism by which the magic items work could be studied, understood, and replicated by people who aren't me (there aren't rules for the scientific method in D&D).

Oh, and I'm pretty sure that a reincarnate trap on something I surgically insert into my body would have some benefit.

gc25774
2014-08-18, 02:42 AM
Sorcerer. That's pretty much it. (Everyone beat me to this.) ._.

Seppo87
2014-08-18, 03:37 AM
One of the big ones being how to avoid being a lab rat.
I'm just some regolar guy with 30 hit points and some martial arts training who also happens to be good at stuff [and can secretly cast magic. secretly]

I would spend my time probably being a professional something. Earning honestly with my above average powers.

Mithril Leaf
2014-08-18, 06:00 AM
Probably Psionic Artificer 6, hopefully I can join the guild of people rolling up Artificers and share the sweet Distilled Joy XP bounty. I'll provide the quintessence :biggrin:

Troacctid
2014-08-18, 06:03 AM
Another question. What would you do with your new-found powers? I realize my cheesy build is a bit open ended, but I am curious to hear the input of others on what they would do with their less power-hungry proposals. One of the big ones being how to avoid being a lab rat.

Hey, I have my rights. I'm pretty sure there are laws on the books about experimental ethics. Nobody is lab-ratting me without my consent. And frankly, I'd probably be willing if I were compensated for my time. Science is cool.

I'd pretty much be looking to use my Bard powers to be good at everything I do (gp equal to half my check result every week please), and in the case of Prestidigitation/Unseen Servant/Vigilant Slumber et al, as simple conveniences.

I guess Alter Self is the only spell that doesn't necessarily fit that plan, but...uh...it opens up a lot of options for performances? Like in Animorphs how Marco ended up landing acting roles in Hollywood because of his built-in morphing special effects? Okay, okay, I don't know how I'd actually make use of it, I just think shapeshifting would be a fun power to play with. Poof! Check out my [celebrity] impersonation! Poof! And now I also have wings! Teehee.

Socksy
2014-08-18, 07:15 AM
One of the big ones being how to avoid being a lab rat.

How about you COME TO THE ASTRAL PLANE AND GET ME YOURSELVES? Oh wait, you can't. :smallbiggrin::smallbiggrin:

Feint's End
2014-08-18, 08:18 AM
Stats would probably be (assuming I'm in good training which d&d doesn't count in):

Str 12 dex 14 con 13 int 13 wis 12 cha 15-16

That said I'd definitely pick the pathfinder wilder. The ability to channel my emotions into powers is intriguing to me. Students surge probably.
For feats I'd invest the first few into stuff like up the walls and speed of thought.

Feint's End
2014-08-18, 08:29 AM
I have no idea how one might get XP for item crafting in real life, so I'd probably need to get some alternative means of satisfying that requirement.

Simple. Get a gun and do what adventurers in fantasy settings have done for the last 30ish years. Then get some hunting going. If a police officer tries to stop you declare it is your god-given (potentially literal) right to earn experience to level up and he should "get off your back with his commoner stats".

Mithril Leaf
2014-08-18, 08:55 AM
Simple. Get a gun and do what adventurers in fantasy settings have done for the last 30ish years. Then get some hunting going. If a police officer tries to stop you declare it is your god-given (potentially literal) right to earn experience to level up and he should "get off your back with his commoner stats".

Animals are a lot more politically correct to kill, and generally much cheaper to acquire in good quantities.

Darkweave31
2014-08-18, 09:18 AM
Another question. What would you do with your new-found powers? I realize my cheesy build is a bit open ended, but I am curious to hear the input of others on what they would do with their less power-hungry proposals. One of the big ones being how to avoid being a lab rat.

Considering the concept of bodily autonomy (at least in developed countries) becoming a lab rat shouldn't be a problem. As a mystic wild shaping SotAO ranger... Probably some sort of specialized detective or agent or something... So batman.

Callin
2014-08-18, 10:57 AM
Another question. What would you do with your new-found powers? I realize my cheesy build is a bit open ended, but I am curious to hear the input of others on what they would do with their less power-hungry proposals. One of the big ones being how to avoid being a lab rat.


Human

Str 10
Dex 16
Con 13
Int 12
Wis 16
Cha 12

Ardent 4/Swordsage* 1/Shadowmind** 1

*Arcane, Unarmed
**Variant to give Suggestion
Power Points- 32
Mantles- Light/Darkness, Life, Deception
Powers- 1st: Psionic Charm, Control Light,Touch of Health 2nd: Cloud Mind, Concealing Amorpha 3rd:Body Purification

Stance- Step of the Wind
Maneuvers- Feather Fall, Invisibility, Knock, Mountain Hammer, Shadow Jaunt, Spider Climb

Feats- Psionic Talent,Psionic Endowment, Exotic Weapon Proficiency: Firearms, Expanded Knowledge: Read Thoughts or Energy Missile

*** Going with the term Generally meaning Usually but not limited to for Arcane Swordsage to pick up Invisibility.


With all of that I would be everyones best friend... and a kick butt thief. I can see in the Dark (60'), Suggest to you to let me go or other nefarious deeds. Charm people in a Bar to buy me drinks. Go Invisible when things get hairy or for General Stealth. Climb Walls and Teleport through windows and past lasers. Feather Fall to jump off the Empire State Building and land safely. Mountain Hammer with my fist to break doors and locks or some dudes face. Gun Prof cus guns are a thing and I like them. Step of the Wind because difficult terrain/crowds of people suck going through. I would also go into Hospitals and heal some people when I felt like it.

(I should probably get rid of Mountain Hammer and trade it out for Ebon Eyes.. so I can cast Darkness and then still see LOL)

Leviting
2014-08-18, 11:06 AM
As a scholastic wrestler , I would take advantage of my various psion powers for rapid recovery and a better offence via precognition. Plus, there are no rules about stunning your opponent with sonic vibrations. As a student, call to mind would work great on tests and simply in general, and the autohypnosis skill allows you to memorize books by the page. Lastly I would use darkvision instead of an iphone flashlight, for utility reasons. In other words, I would just use my powers to do exactly what I do now, just better.

dascarletm
2014-08-18, 11:49 AM
From that quiz that was posted earlier:

STR: 13
DEX: 11
CON: 11
INT: 14
WIS: 11
CHA: 10

So let's see.

Probably gotta go wizard, put a point in one of my odd stats.

Generalist.

Amphetryon
2014-08-18, 12:31 PM
Another question. What would you do with your new-found powers? I realize my cheesy build is a bit open ended, but I am curious to hear the input of others on what they would do with their less power-hungry proposals. One of the big ones being how to avoid being a lab rat.

Archivist/Holt Warden would let me stay relatively obscure as an academic, while also giving me the ability to do a substantial amount of good with the healing capabilities granted through divine spellcasting. Heck, the simple ability to cast Create Water a couple of times a day could go a long way toward easing drought situations, though obviously care would need to be taken to avoid floods or unexpected ecosystem imbalances.

8wGremlin
2014-08-18, 03:48 PM
I'd be an Archivist 5/Marshall 1 (Human), Also I live in New Zealand, so some stuff is for there


Circle Magic, Skill Focus:(Diplomacy), Flaw, Flaw
-
Spontaneous Summoner
-
-
Leadership, Extra followers (from taking marshall at 6th).


Flaws

Nearsighted (contact lenses)
Methodical Magical Methods (Dragon #333)



Plans

Followers low level Clerics, Druids, Shaman OA, Divine bards, Mystic rangers, Adept, Archivists. of Galandros, add to the circle
Heighten a spell to 9th and then sack it for Summon Nature's Ally: Djinni (a lot). Get wishes.
Wish for soarwood, and have it crafted into a flying base of operations, as its a plant it's permanent (see Djinni)
Sell services, other plant based goods etc...
Get money/donations to have people trained to be Archivists, but any of the other follower classes (see below).
All students tested to be Good aligned.
Taught "Lesser Vigour", "Wieldskill" as first cleric spells
Collect all the divine spells.
Set up libraries of divine spells in soarwood flying libraries to protect from New Zealands earthquakes/flooding.
Influence Politics with a Maxed Diplomacy, Motivate CHA aura, wieldskill etc...


Followers

Base: 6
+4 Cha
Great renown +2
Fairness and generosity +1
Has a stronghold, base of operations, guildhouse, or the like +2
= 15


Therefore: Forty 1st-level followers, four 2nd-level followers, and two 3rd-level followers, plus a cohort of 5th level. All Human NG Clerics, Druids, Shaman OA, Shugenja OA, Divine bards, Mystic rangers, Adept, Archivists, Mystic of Galandros, all with the Circle Magic feat.

Stats (from that site)
STR: 7
DEX: 13
CON: 11
INT: 15
WIS: 15
CHA: 17
4th level stat increase to CHA

WIP:
I need to pick the flaws benefits of the flaws I'd have.
I also need to choose my Cohort.

ThatKreacher
2014-08-18, 05:21 PM
Druid5/Master of Many Forms 1
I personally dont trust that test, it gave me a 7 in strength, then I figured out an answer in Wisdom, and then I had a 10 in strength???
But using the original stats I got from the quiz, my stats are
Str 7
Dex 8
Con 8
Int 12
Wis 13(with bonus at 4th level)
Cha 13

H: Alertness
F1:Endurance
F2: Animal Affinity
1: Eschew Materials
3: Natural Bond
6: Initiate of Nature

I would probably just build a house in the woods, using my spells to get me money/actually build things(looking at you guys wood shape and stone shape) and then get a bunch of animal friends via wild empathy, calme animals, charm animal, and initiate of nature, then just live in peace with my giant bat, my brown bear friends, and maybe go to third world countries for a summer and help out there as much as I can, healing, curing disease, growing crops, casting create water a bunch. It'd be rad.

Ruethgar
2014-08-18, 05:42 PM
Just a note, there are very few ways to actually destroy what you create via magic. So while create water for drought ridden areas may sound nice, we do not have the connections to the elemental planes that would keep the balance and nor do we have blue dragons to counter the creation with destruction(though Savage Species would let you change into one). You could animate and the clerically destroy the water creature, but that is a narrow build.

As to the not having to worry about potentially being grabbed up as a lab rat(Troacctid), I live in the US so personal freedom all depends on who and where you are and who perceives you as a threat. As to Jeff the Green, I would avoid item creation that threatens the big boys, namely oil, defense, and pharmaceuticals as inventors have disappeared or had their work destroyed for threatening those big three.

I personally am with Socksy, just don't be on the same plane. I am sure I could squeeze Astral Projection into my Mystra SLA's.

GGambrel
2014-08-19, 05:51 PM
I would probably just build a house in the woods, using my spells to get me money/actually build things(looking at you guys wood shape and stone shape) and then get a bunch of animal friends via wild empathy, calme animals, charm animal, and initiate of nature, then just live in peace with my giant bat, my brown bear friends, and maybe go to third world countries for a summer and help out there as much as I can, healing, curing disease, growing crops, casting create water a bunch. It'd be rad.

This sounds pretty cool. I decided that while I enjoy camping and whatnot, I'd prefer to go cloistered cleric for a more diverse spell list. Though Wild Shape would be fun...

I'd probably change gears and get involved in the medical field so that I could put my healing powers to work without drawing undue attention. Alternatively I could become a miracle worker curing cancer and blindness/deafness, though I'd probably try to deceive anyone who tried to be scientific about it to avoid too much attention.

Depending on how the Luck Domain power would work, I might decide to gamble a bit more. Presumably the power would allow me to succeed more often than fail, making it profitable (once per day).

Esprit15
2014-08-19, 06:31 PM
I actually remember a day where my friends did this, including carrying each other to decide lifting for STR.

Given the option, Factotum 6 any day.

STR: 15 (Can run slowly with a 150 lb person on my back)
DEX: 12 (Good reaction time, but nothing amazing)
CON: 14 (I'm stringy but I've taken a good beating and been fine)
INT: 18 (Generalizarion based on standardized testing percentiles and IQ test quartiles, includes +1 at 4)
WIS: 9 (I do things that I know will end poorly)
CHA: 12 (So I've been told)

Feats: Alertness, Improved Unarmed Strike, Martial Study (Moment of Perfect Mind), Martial Study (Mind Over Body)

Skills: Speak Language (Common, French, C, Calculus)
Balance: 5
Concentration: 9
Diplomacy: 1
Knowledge (Physical Sciences): 9
Knowledge (Biological Sciences): 8
Knowledge: (Technology): 6
Knowledge (History): 5
Knowledge (Religion): 9
Intimidate: 5
Jump: 2
Listen: 8
Sense Motive: 2
Spot: 8
Swim: 9
Tumble: 9

Actually, that comes out to a 36 point buy, which isn't too bad for someone guessing their own abilities (compared to some things), even if it is high for a game.

8wGremlin
2014-08-19, 06:34 PM
So do we have two types of our real world here -

TYPE 1)one where once magic is witnessed it would be accepted

"I worship this god, and can cure ebola, oh and look I can summon and angel to help"
- "Can i join your religion?"

TYPE 2)and the other super secret

If they find you they will dissect you

My first post a while back was for TYPE 1, I'll do another for TYPE 2

GGambrel
2014-08-19, 07:19 PM
So do we have two types of our real world here -

TYPE 1)one where once magic is witnessed it would be accepted

"I worship this god, and can cure ebola, oh and look I can summon and angel to help"
- "Can i join your religion?"

TYPE 2)and the other super secret

If they find you they will dissect you

My first post a while back was for TYPE 1, I'll do another for TYPE 2

I guess it depends on how you perceive the real world to be. I can imagine either scenario. Those who already believe in supernatural/paranormal phenomena might either worship you or attempt to burn you at the stake. On the other hand, others might expect there to be some kind of rational explanation based on their own knowledge of the world; barring that, they may be tempted to poke and prod you, especially if you seem dangerous. Makes me think of the X-Men.

Eldest
2014-08-19, 08:03 PM
Another question. What would you do with your new-found powers? I realize my cheesy build is a bit open ended, but I am curious to hear the input of others on what they would do with their less power-hungry proposals. One of the big ones being how to avoid being a lab rat.

I'm just a really likable guy. I have a strong friend, and people seem to like me when they shouldn't. What part of that would involve me being a lab rat? (I'm the telepath psion)

Coidzor
2014-08-19, 10:06 PM
Just a note, there are very few ways to actually destroy what you create via magic. So while create water for drought ridden areas may sound nice, we do not have the connections to the elemental planes that would keep the balance and nor do we have blue dragons to counter the creation with destruction(though Savage Species would let you change into one). You could animate and the clerically destroy the water creature, but that is a narrow build.

As to the not having to worry about potentially being grabbed up as a lab rat(Troacctid), I live in the US so personal freedom all depends on who and where you are and who perceives you as a threat. As to Jeff the Green, I would avoid item creation that threatens the big boys, namely oil, defense, and pharmaceuticals as inventors have disappeared or had their work destroyed for threatening those big three.

I personally am with Socksy, just don't be on the same plane. I am sure I could squeeze Astral Projection into my Mystra SLA's.

Undead minions should be able to get you a nice real nice ice pyramid on each of the poles, though. Eventually. May necessitate the use of ray of frost traps as well, for smoother, quicker ice-brick formation.

Might also be able to do something with various energy sources and converting matter into energy, but my knowledge of physics isn't sufficient to answer that one.

Granted, I'm not completely versed in just what level 6 casters/crafters can accomplish given a potentially unlimited number of feats, but if we can actually get off-plane in the first place, that suggests that we should be able to influence society without worrying too much about people who we'd want to remove or suborn anyway.


How about you COME TO THE ASTRAL PLANE AND GET ME YOURSELVES? Oh wait, you can't. :smallbiggrin::smallbiggrin:

How are you getting there?


Animals are a lot more politically correct to kill, and generally much cheaper to acquire in good quantities.

Less fuss and attention, too, though most of the good CR animals for XP farming purposes are endangered or taboo to kill in mass quantities.

I mean, dogs (http://www.d20srd.org/srd/monsters/dog.htm), if you're in the right country, you can kill 'em, though most western ones frown on it aside from very specific contexts, such as euthanasia, which isn't really going to give XP and they're a measly 1/3 CR unless they're BIG, then they're CR 1, which is better from an XP standpoint, but worse from a logistical/negative attention standpoint.

Cats (http://www.d20srd.org/srd/monsters/cat.htm)are probably worse for that and they're CR 1/4 to boot, so they don't give very good XP despite being capable of killing commoners.

With livestock, well... Donkeys (http://www.d20srd.org/srd/monsters/donkey.htm) are CR 1/6 and not worth time, Horses (http://www.d20srd.org/srd/monsters/horse.htm)range from CR 1 to CR 2 and are a bit expensive and people are fairly sensitive about them, Mules (http://www.d20srd.org/srd/monsters/mule.htm) are CR 1 and less expensive than horses, IIRC, but still; and Cows...well, Cows probably use Bison (http://www.d20srd.org/srd/monsters/bison.htm)stats so they'd clock in at CR 2. Cows being a bit cheaper than horses, that's probably your best bet amongst livestock* as long as you don't render them incapable of being butchered after you're done with them.

Being capable of getting into a fight against a Spanish Bull and winning without killing it might be the superior method for getting bovine-based XP, though, depending upon whether those have any CR increase over your average heifer. Bullfighting probably wouldn't cut it, due to the support personnel and setup.

*I guess certain pigs might use Boar (http://www.d20srd.org/srd/monsters/boar.htm)stats, which, while I think it might take a bit more time to get them to that sort of feral/half-feral state, would be more sustainable to have large numbers of them than an equivalent XP-worth of cows/bison/beefalo.

Apes and monkeys aren't really numerous enough and going after a bunch of apes is going to attract attention, too. Monkeys (http://www.d20srd.org/srd/monsters/monkey.htm)are CR 1/6, so not worth bothering with, I think.Baboons, (http://www.d20srd.org/srd/monsters/baboon.htm) OTOH, are larger, more aggressive, and travel in troops/packs, so even though they're individually CR 1/2, their combined numbers might make them worthwhile. This (http://www.d20srd.org/extras/d20encountercalculator/) gives me ~150 XP a Baboon for a single level 6 character.

Bears... Bears you get onto something, since you can hunt those in Siberia, Alaska, and to a lesser extent Appalachia. Black Bears (http://www.d20srd.org/srd/monsters/bearBlack.htm) are CR 2 and Grizzlies/Brown Bears (http://www.d20srd.org/srd/monsters/bearBrown.htm) are CR 4.

Crocodiles (http://www.d20srd.org/srd/monsters/crocodile.htm)are CR 2, and people wrassle those and alligators, so there's that. Australian/Saltwater ones that get big use Giant Crocodile (http://www.d20srd.org/srd/monsters/crocodileGiant.htm) stats for CR 4.

While Tigers (http://www.d20srd.org/srd/monsters/tiger.htm)are also CR 4, they're in shorter supply than Brown Bears and it's more frowned upon to go after them, also, endangered species stuff. Elephants (http://www.d20srd.org/srd/monsters/elephant.htm)are CR 7, but, well, going after them puts us into dealing with an endangered species.

Whales (http://www.d20srd.org/srd/monsters/whale.htm)are a bit more problematic for logistical reasons, because ocean, but they range from CR 5 to CR 7, just in Core, but they do seem to continue a trend that the more XP something is worth, the more problematic killing one in the real world.

I suppose Rats (http://www.d20srd.org/srd/monsters/rat.htm) and Toads (http://www.d20srd.org/srd/monsters/toad.htm) could be acquired in relative bulk and squished without drawing too much notice/negative PR for many packets of minuscule XP that would add up.

Esprit15
2014-08-20, 02:29 AM
I would note that CR for a bear very much depends on what you are killing them with. Guns are a lot easier to kill with than, say, a knife, once the CR for an encounter starts getting higher than 1.

Zrak
2014-08-20, 03:56 AM
So, I went through this site (http://www.angelfire.com/dragon/terragf/back/xstattest.html) to try and calculate my ability scores.

I didn't really try to use this test to calculate my ability scores, but I did mess with it a bunch to see how it calculated ability scores. For instance, I tried a few answers to "How many monthes have 30 days" to see if it was a regular trick question (11, all but February), a memory test (4 months have exactly 30 days), or a double trick question (0, because "monthes" aren't a thing). Also, I flipped a few "yes/no" binaries around to see if, for instance, fidgeting and liking physical activities made you more intelligent.

It's a pretty weird test in which I would put very little stock, even amongst its dubious peers.

Troacctid
2014-08-20, 03:57 AM
Traps have challenge ratings too. You could set up an obstacle course.

Esprit15
2014-08-20, 05:00 AM
Yeah, that test is wonky as heck. The wisdom section is particularly terrible, as it's just word problems and more puzzles. Several questions in Intelligence I found to be flat out insulting: how much I enjoy physical activity has zilch to do with how intelligent I am, and the same goes for whether I like to work with people or not. Strength was stupidly brief and does not say much of anything, other than how good you are at exercising. Their ideas on charisma also are interesting to say the least.

Fable Wright
2014-08-20, 05:23 AM
In real life?
Str: 12
Dex: 10
Con: 12
Wis: 9
Int: 14
Cha: 14
Unathletic flaw.

Artificer 6. Craft some CL boosters, and then just build things. Homunculi. Feather Token (Tree). Skin of the Proteus. Third Eye Clairvoyance.

It would be fantastic.

Coidzor
2014-08-20, 07:08 PM
Traps have challenge ratings too. You could set up an obstacle course.

That's sorta how Tippy had it setup, though I believe it was less obstacle course more suite of buffs followed by one trap of X CR followed by an optional memory modification trap to make them forget about the trap and send them back around the loop until they stopped gaining XP and graduated either out of the system or onto the next trap.

The difficulty here comes in since you have to have trapfinding to deal with traps using the skill system, and destroying the traps instead of bypassing them is probably not the best investment. Artificers would have the advantage here, of course.

Granted, I think resetting magic traps might be the best way, but those involving spending XP to make XP and a way to define getting XP from them without unmaking them, unless there's a good profit margin for doing so.

But, let's see... Onset Delay 1 Round adds a nice fat +3 CR to the base trap, which is good. Multiple Target is another relatively easy +1 CR to throw on. Could make either the save DC against the trap 30 for a +2 CR or give it an attack bonus of +20 or higher for the same +2 to CR, not sure if you could combine them in the same trap, though. Maybe a Pit Trap with spikes at the bottom that do damage?

You may have to eat -2 CR to make it easily dealt with by a character without trapfinding though between -1 CR for a Search DC of 15 or lower, though the table implies that DC 16-24 is CR+/- 0, so maybe just going with a DC 16 would be enough and -1 CR for the same deal with Disable Device DCs. DC 16 should do fine for them, though, if possible.

Let's see, Pit Trap with...

Mechanical trap Base: Base CR 0

Base Cost: 1000 gp

Search DC 16: -100 * 20-16 = -100*4 = -400 gp +0 CR
Disable Device DC 16: -100 * 20-16 = -100*4 = -400 gp +0 CR
1000-800 = 200

Reflex Save DC 30: +300 * 30 - 20 = +300 * 10 = +3000 gp +2 CR
Attack Bonus +20: +200 * 20-10 = +200 * 10 = +2000 gp +2 CR
5000+200 = 5200
CR 4

Automatic Reset, as soon as the pit is emptied. +500 gp (otherwise Manual, to avoid getting trapped down there and having to rip it open and damage/destroy it to get out or something)
5200+500=5700

(The depth is never specified, so can the pit just be 5' deep? Won't change the modification to CR based on damage either way)
10' depth: +1d6 fall damage
Pit Spikes do damage as a dagger and 1d4 of them attack each character. +1d4 damage * 1d4 attacks.
So that's 1d4*1d4+1d6 damage from the trap so far, not a threat to a level 6 character.
Average Damage (2.5*2.5+3.5) = 9.5, rounds to 10, which is 4 from 14 and 3 from 7, so it rounds down to 7 so +1 CR
CR 5

Pit Spikes: +1 CR
Multiple Targe: +1 CR
Onset delay 1 round: +3 CR
CR 10

Final Cost: Modified Base Cost * Challenge Rating + extra costs (minimum is CR * 100 gp)
5700 * 10 = 57,000 gp

CR 10 trap should give 7200 XP a pop.

CR 11 (cost 62,700 gp) is attainable if Touch Attack is allowed for the pit spikes, though. CR 17 if Dragon Bile can be reasonably obtained on top of that or even CR 19 given Black Lotus Extract, though Black Lotus is both expensive and dicey to me. But, you'd probably want to go through with enough protective buffs to preclude actually failing the save against the poison/trap anyway. So if one precludes the possibility of getting hit by the poison by succeeding with the search and disable each time...

CR 14 is where the encounter calculator stops giving XP though, so CR 13 seems to be the cap, barring something about E6 that I'm forgetting. So give it a Touch Attack and a +2 CR poison, either Medium Spider venom or a +2 CR con poison.


An Artificer could have the trap's Search or Disable Device DC raised to 30 for +2 CR and then the other raised to 25 for +1 CR to hit CR 13

That'd increase the price to 6000 gp + +200*(30-20)+ +200*(25-20)
6000 + +200*10 + +200*5 = 6000 + 2000 + 1000 = 9000

9000 * CR 13 = 117,000 gp.

Potential non-Con poisons, generally problematic though, so left out
Dragon Bile: +6 CR (best barring Black Lotus, but also problematical to obtain on Earth)
Terinav root: +5 CR
Insanity mist: +4 CR
Purple Worm poison: +4 CR
Shadow essence*: +3 CR
Giant wasp poison: +3 CR
Ungol dust*: +3 CR
Malyss root paste: +3 CR
Large scorpion venom: +3 CR
Medium spider venom: +2 CR
Small centipede poison: +1 CR

malonkey1
2014-08-20, 08:30 PM
If you're running Pathfinder E6, then there's a trait to get Trapfinding.

Slipperychicken
2014-08-20, 10:14 PM
If you're running Pathfinder E6, then there's a trait to get Trapfinding.

It's called Trap Finder (http://www.d20pfsrd.com/traits/campaign-traits/mummy-s-mask/trap-finder). Also, it doesn't give you the whole Trapfinding class feature (the +1/2 level would be wicked OP for a trait), it just lets you disarm magic traps. Which is still very nice if the party lacks a Rogue, or if the Rogue wanted to take an archetype which trades it out.

Coidzor
2014-08-20, 11:01 PM
If you're running Pathfinder E6, then there's a trait to get Trapfinding.

True that. And PF trap rules allow for making them a bit higher CR by upping the perception and disable DCs.

Looking over those, though, it seems like magic device traps are probably not as XP-laden as the mechanical traps given our parameters. Might be more time-efficient, though, given the crafting time differences between mundane crafting for mechanical traps and magic trap crafting.

Rubik
2014-08-21, 12:40 AM
I'd go Pun Pun. I already know about Pazuzu, so that's good. Or...Evil, I guess. Oh well. Even if I go CE, I can Pun Pun my way into NG easily enough.

8wGremlin
2014-08-21, 01:04 AM
I'd go Pun Pun. I already know about Pazuzu, so that's good. Or...Evil, I guess. Oh well. Even if I go CE, I can Pun Pun my way into NG easily enough.

You can't as the OP said Human, pun pun needs to be a kobold, sorry to burst your bubble dude.

Rubik
2014-08-21, 01:16 AM
You can't as the OP said Human, pun pun needs to be a kobold, sorry to burst your bubble dude.Pazuzu x3

Wish for a full, uncorrupted ring of three wishes

Wish to become a kobold from Faerun

Wish for a StP erudite's soul crystal of Gate

Gate in a sarrukh

Demand the ability to target myself with my own version of manipulate form

Wish for a sinfully delicious ice cream sundae made out of ambrosia

Profit!

8wGremlin
2014-08-21, 01:55 AM
Pazuzu x3

Wish for a full, uncorrupted ring of three wishes

Wish to become a kobold from Faerun

Wish for a StP erudite's soul crystal of Gate

Gate in a sarrukh

Demand the ability to target myself with my own version of manipulate form

Wish for a sinfully delicious ice cream sundae made out of ambrosia

Profit!

Good call on that front, still need a Knowledge check of 25 to know that you can summon Pazazu, but I believe that can be achieved.

I think that Pazazu would have thought of this trick by now to make himself his own version of Pun Pun.
or maybe Pun Pun has an ability to have wiped out all Sarrukh, or the sundering/spellplague did them all in?

Rubik
2014-08-21, 01:58 AM
Good call on that front, still need a Knowledge check of 25 to know that you can summon Pazazu, but I believe that can be achieved.

I think that Pazazu would have thought of this trick by now to make himself his own version of Pun Pun.
or maybe Pun Pun has an ability to have wiped out all Sarrukh, or the sundering/spellplague did them all in?Then I can use my soul crystal to Gate in an efreeti, Wish for a soul crystal each of Fusion and Astral Seed, then Gate in, say, a devastation beetle, Wish to PAO it into another kobold, Fusion and Astral Seed it, retrain my new racial HD into class levels, and voila. Level 128.

Gnome Alone
2014-08-21, 02:24 AM
Wondrous Wizard of Latin 4/Dervish of Declension 1/Conjurer of Conjugation 1, with a million hit points and maximum Charisma.

Coidzor
2014-08-21, 08:13 PM
Then I can use my soul crystal to Gate in an efreeti, Wish for a soul crystal each of Fusion and Astral Seed, then Gate in, say, a devastation beetle, Wish to PAO it into another kobold, Fusion and Astral Seed it, retrain my new racial HD into class levels, and voila. Level 128.

Huh. Yeah, that'd get you ever casting and crafting PrC that's worth anything.

Though that does make me wonder how E6 deals with gaining HD after hitting 6th level, such as from Lycanthropy. That has to be addressed, too obvious to have just been forgotten.

Rubik
2014-08-21, 10:18 PM
Huh. Yeah, that'd get you ever casting and crafting PrC that's worth anything.

Though that does make me wonder how E6 deals with gaining HD after hitting 6th level, such as from Lycanthropy. That has to be addressed, too obvious to have just been forgotten.Oh, and speaking of lycanthropy, I'd totally infect myself with every version possible (as well as entomanthropy), Enervate myself with a negative level, boost myself back up to my ECL +50% of the way to the next level, hit myself with a Greater Restoration, throw in a thought bottle to store my XP total, then cure myself of all of those pesky animal HD and points of LA, before restoring my level to, say, 3,200 or so.

Yay.

Yael
2014-08-22, 12:11 AM
Standard Core Wizard 6.

Str 11
Dex 10
Con 10
Int 15
Wis 11
Cha 15

Yeah, that's how I see myself (no kidding about CHA tho r_r )

Just a plain wizard with plain core spells, maybe item creation feats to open a shop for everyone else here :)

Sith_Happens
2014-08-22, 12:23 AM
As long as I get to choose, I might as well be good at everything. Mystic Wildshape Ranger 6 with Sword of the Arcane Order.:smalltongue:

Svata
2014-08-22, 12:28 AM
Good call on that front, still need a Knowledge check of 25 to know that you can summon Pazazu, but I believe that can be achieved.

Eh. The internet is either an epic magc item or minor artifact that gives at least +158* to all knowledge skills and gather information, and allows you to make knowledge checks higher than DC 10 untrained. Pobably imposes a hefty penalty on concentration checks, though.

the Devastation Vermin (http://www.d20srd.org/srd/epic/monsters/devastationVermin.htm) (Beetle, Centipede, Scorpion, and Spider) all have 128 H and with the usual knowledge formula of 10+HD+5 per special attack/ability you want to know to figure things out, using the scorpion for its 3 of each, it adds up to DC 168. Subtract 10, since you can take 10 on knowledge checks, and you get +158.

SiuiS
2014-08-22, 12:53 AM
Probably Druid 6. For the shapeshifting. Me gusta...



I'd have to double-check whether there's a way for me to bypass crafting XP as a level 6 Wizard (I'm sure there is or someone will bring one up) or if I'll have to develop an XP farming method instead.


Sanctum spell scribe scroll cantrips have a spell level of negative 1. This generates potential for the creation of items (and perhaps, the research of further spells), in direct proportion to creation time; one day of making a scroll will generate a negative value for expenditure, granting you enough resources to make one scroll for reals.

Consider that the wizard goes into a darkened room with a paper, meditates until their mind bends torturously, and comes out with an epiphany of solid enough substance to be passed directly to paper. It's actually a pretty cool thing to witness.


*


I notice though, a lot of people picking casters are just going "yeah, cool. X/day super powers" and sort of forgetting that the point of wizardry and discovering spells is that you unlock mystic secrets of the multiverse in order to learn those new spells. So very little wonder and imagination amongst the people here...

copycatcat
2014-08-22, 01:02 AM
Str 8 /Dex 14/ Con 12/ Int 16/ Wis 11/ Cha 12 Focused Specialist Enchanter 5/Mindbender 1, Barred Necromancy/Abjuration/Evocation.
4th level stat increase for int included.
Cat familiar
Chaotic Neutral alignment, Absent-Minded and Aggressive traits, Spell Focus: Enchantment from Vulnerable flaw, Greater Spell Focus: Enchantment L1 Feat, Tattoo Focus Human Bonus, Arcane Mastery L3 Feat, Leadership L6 Feat.

Diovid
2014-08-22, 02:22 AM
Eh. The internet is either an epic magc item or minor artifact that gives at least +158* to all knowledge skills and gather information, and allows you to make knowledge checks higher than DC 10 untrained. Pobably imposes a hefty penalty on concentration checks, though.
I'd say people who use the internet to find information with untrained knowledge skills have a pretty high chance of finding wrong answers (amateuristic websites, websites filled with conspiracy theories etc). I can't remember how many times someone started a sentence with: "I read on the internet that.." followed by a whole lot of nonsense.

Svata
2014-08-22, 03:44 AM
Definitely artifact then. You just have to roll d% and have a chance of getting wrong answers, perhaps lessened by your ranks in the knowledge you're using it to assist you with. How's that sound?

Socksy
2014-08-22, 04:14 AM
I'm just a really likable guy. I have a strong friend, and people seem to like me when they shouldn't. What part of that would involve me being a lab rat? (I'm the telepath psion)

Come to the Astral Plane with me!

@Coidzor: I have nomad 6 manifesting. That gets me Astral Caravan. I will also be gathering other Psions for adventure and safety in numbers- I have Power Stones of Astral Traveller.

Sam K
2014-08-22, 11:00 AM
If you could gain 6 levels using any 1st or 2nd party source, what would you choose? Your race is still the generic human and try to be honest about your approximate stats. You can have aquited but not inherited templates.

Been thinking about this one a bit more, and I have a couple of questions:

Are you "creating" yourself as a E6 char then "porting" yourself to our reality, or are you just getting 6 levels on your RL self? Do you get WBL (and free shoping in a fantasy realm with a magic mart)? If you have abilities/feats that grant you followers, do you get them from the D&D-verse or are you restricted to mundane people?

Speaking of which, what's everyone else like? Do people in our world have levels in mundane classes? Is the rest of the world NPC classes? Do they have levels? How common is it for people to be above lvl 1?

And am I the only E6 person (with access to full D&D classes) in the world? If not, how many are there? Are we aware of eachother? How are their min-maxing skills? (If Tippy is one of them, I'm joining his side!)

Talya
2014-08-22, 12:08 PM
So, I went through this site (http://www.angelfire.com/dragon/terragf/back/xstattest.html) to try and calculate my ability scores.


Well damn.

Using that site, I think I'd have to go sorcerer (or maybe wizard and put my level 4 ability point into INT).

Str: 8
Dex: 12
Con: 10
Int: 17
Wis: 16
Cha: 18

Bad Wolf
2014-08-22, 12:45 PM
Using the site, these are my ability scores.

STR: 10
CON: 12
DEX: 12
INT: 14
WIS: 11
CHA: 17

Hm...looks like sorcerer is a good choice for me. Bluff, Spellcraft, Profession, and through two Draconic feats, Knowledge (the planes). I'd use my bonus and first level feat to get Draconic Knowledge, then third and sixth for Spell Focus (Conjuration) and Augment Summoning. I'd start my own little empire.

Spore
2014-08-22, 01:37 PM
Str 12 (big guy here, 6'2" in imperial)
Dex 8 (yeah I'm clumsy)
Con 14 (I can take few hits and almost never get sick, maybe even 16)
Int 13 (I'm not a genius but I am smarter than average)
Wis 8 (I. have. made. poor. decisions. I am ruled by my instincts and not the other way around)
Cha 7 (I do not like company thaaaat much and I seem to have a way to convey that to others)

For classes I'd probably choose the easiest route. And since Wizard 6 requires a lot of focus, I think more of Rogue 4/Wizard 2. Maybe PF Alchemist instead of Wizard (I studied Chemistry for several semesters).

Segev
2014-08-22, 02:16 PM
I apparently qualify for a re-roll. o_o;

STR: 5
DEX: 8
CON: 11
INT(pt1/pt2): 13/12
INT: 13
WIS: 13
CHA: 11


Well, good thing E6 would still let me get to the maximum spell level as a wizard.

Tetraplex
2014-08-22, 08:10 PM
Hmm, IRL my highest stat is certainly intelligence, then wisdom, then strength and charisma, then constitution and Dexterity.

While all the optimization would be nice, I would be content with Factotum 5/Cloistered Cleric 1 or even Bard 6 (sage variant lol).
Tons of skill points, bardic knowledge, and brains over brawn, plus the odd little spell would be enough and wouldn't be as obvious to the world at large as some guy with wizard powers doing wizard stuff.

Coidzor
2014-08-23, 02:44 AM
I notice though, a lot of people picking casters are just going "yeah, cool. X/day super powers" and sort of forgetting that the point of wizardry and discovering spells is that you unlock mystic secrets of the multiverse in order to learn those new spells. So very little wonder and imagination amongst the people here...

Well, obviously we don't know any at the moment, and the closest analog we'd have to draw upon is verboten. :smalltongue:

AvatarVecna
2014-08-24, 08:12 AM
Optimizing for any kind of combat scenario is right out, for me anyway.

One of the points of E6 games--and the weakness of E6 characters--is that, no matter how powerful you are, you can still be taken down if enough Commoners are thrown at you; your AC is only so high, you only have so many HP, and you can only make so many attacks a round. While this is also technically true in normal 3.5 games, the higher levels bring methods of leaving the fight that aren't available to commoners (Teleport, Plane Shift, etc.) as well as defenses that completely protect from such a threat (Regeneration, Antipathy, etc.).

The point here is that in RL, an E6 character can't win wars: at best, they'll take down a ton of people Rambo-style before someone gets a lucky shot and kills them. And that's if they're not beaten into submission, captured, and brainwashed to be someone's pet super soldier.

So, in the real world, what is true power? The ability to warp reality? You'll run out of spells or power points. Wild shape? Only so many hours in the day. When your level is this low, what's important is getting as many uses of a powerful ability as possible. You could become the ultimate badass, but as discussed above, in E6 you're not beyond all mortals so much as standing above them on a pedestal; in keeping with the metaphor, it's all too easy for one of them to shoot you down off of your high horse and bring you down to their level once more.

No, what we need is a skill master: someone whose mastery of a particular skill is so great, they won't be challenged. Of course, we still have the issue of the masses resisting your power. So what skill is best for controlling the masses? The answer, of course, is Diplomacy.

Diplomancer FTW. And lets limit options to actual things available in RL. So, human only, and certain feats are off the table...

The Activist
CG Venerable Human Bard 1/Binder 1/Warlock 1/Human Paragon/Marshal 1/Evangelist 1
-Attributes (32 pb): Str 4/Dex 4/Con 6/Int 14/Wis 16/Cha 22
-BAB: +0
-Saves: Fort +2/Ref -1/Will +15
-Traits: Honest/Polite
-Flaws: Cautious/Insomniac
-Feats: Skill Focus (Diplomacy)/Nymph's Kiss/Negotiator/Apprentice (Entertainer)/Sacred Vow/Mentor (Entertainer)/Leadership
-Skills Ranks: Bluff +15/Diplomacy +26/Gather Information +13/Intimidate +13/Knowledge (History) +8/Knowledge (Local) +8/Knowledge (Nobility & Royalty) +11/Knowledge (Religion) +11/Perform (Oratory) +13/Profession (Political Activist) +11/Sense Motive +13/Speak Language +8

Note: Nymph's Kiss is refluffed to reflect a relationship with a hippie woman more than a nymph (I know, what a stretch of the imagination).

This represents a political activist who's been in operation since about the 60's or so. He's been around the block; he knows who knows who, who's paid off who, and why. He knows what's happened and why it was allowed to happen. And he thinks that the will of the people, and not the government masquerading as a democracy, should determine the extent of the law. Over the years, he's become a sort of figurehead: a leader among individualists and anarchists. He has managed to rally those who prefer their own path, and he won't stop until this world is free from tyranny.

As an addition (since this is D&D in modern times), he's summoned spirits from the beyond to aid him in his quest for the greater good of humankind. As for skills, this dude has tons of them, mostly focused on social skills and knowledge skills; throw in some bardic knowledge and a total Diplomacy bonus of +26 (+32 with Beguiling Influence) with a full Diplomacy check taking 2 rounds with no penalty, and you have a political powerhouse: this is someone with true power in the world.

EDIT: This is, of course, what I'd wish to be if I were an E6 character in RL. If I just got to enhance my existing abilities and personality to 6th level, I'd be a leveled-up version of the stat block in my sig.

Talya
2014-08-24, 09:05 AM
Optimizing for any kind of combat scenario is right out, for me anyway.


Oh, absolutely. I mentioned likely pick would be sorcerer, but I never showed a build or spells. Spells like Disguise Self, Charm Person, Mage Armor, Vanish, Alter Self, Admonishing Ray (need SOME defense capabilities, and in real life I'd prefer not to go around killing people), Knock, Suggestion ... those are far more important than the ability to control a battlefield or set stuff on fire. Also, defenses would not need to include defenses against magic or such.

Ruethgar
2014-08-24, 09:09 AM
Teleport and Plane Shift are available in E6, the aforementioned Chosen of Mystra as well as the Jaunter class can both get them as well as Elven Generalists(though you need wish first).

Edit: As for my choice, it is a lot more combat able, but I still have utility and I can bring magic to the world... I would try and find some hippie compounds to spread the weave over, would be interesting to see what they would do with it as the first with access to magic.

On another note, anyone know what Druidic magic is drawn from? Is there a weave for nature?

Eldest
2014-08-24, 12:00 PM
Come to the Astral Plane with me!

@Coidzor: I have nomad 6 manifesting. That gets me Astral Caravan. I will also be gathering other Psions for adventure and safety in numbers- I have Power Stones of Astral Traveller.

See, there aren't enough cute guys/girls on the astral plane though, and nothing to do. I'd do it to visit and research psionic stuff with ya, but living there? Nah.


So, in the real world, what is true power? The ability to warp reality? You'll run out of spells or power points. Wild shape? Only so many hours in the day. When your level is this low, what's important is getting as many uses of a powerful ability as possible. You could become the ultimate badass, but as discussed above, in E6 you're not beyond all mortals so much as standing above them on a pedestal; in keeping with the metaphor, it's all too easy for one of them to shoot you down off of your high horse and bring you down to their level once more.

A lot of people just said they wanted to be a wizard/sorcerer, without naming a specialty. I went a step further and said what I would do, the magical version of your diplomancy.

Zap Dynamic
2014-08-26, 05:01 PM
Looks like I'm a little late to the game, but this looks like fun!

I started out my guessing at my own stats, then saw the link to that quiz a couple people have used. My original guesswork:

Str 12 (I know how much I can lift over my head)
Dex 12 (I'm quick and nimble, but "flexible" is not a word that could describe my body)
Con 10 (I don't get sick and can handle pain just fine, but I've got athletic asthma and have crappy endurance because of it)
Int 12 (I had heard that a decent approximation of Int is IQ/10)
Wis 16 (I'm perceptive, my will is one of my strongest qualities, and my philosophy degree has made the study of ethics a major part of my life)
Cha 14 (I am privileged with many social graces)

The quiz gave me a different array:

Str 14
Dex 16
Con 12
Int 12
Wis 13
Cha 13

This makes a basic amount of sense to me, but I'd prefer to average them:

Str 13
Dex 14
Con 11 (+1 for 4th level gain)
Int 12
Wis 15
Cha 14

As for class, I'm fairly certain I'd go Psychic Warrior (http://www.d20pfsrd.com/psionics-unleashed/classes/psychic-warrior) 4/Swashbuckler (http://www.d20pfsrd.com/classes/hybrid-classes/swashbuckler) 2, ability scores be damned. There's a Pathfinder Psychic Warrior path called "The Interceptor," and that's a pretty good weaponized distillation of my personality. I rush to the defense of my friends (mostly in the form of debate, but this *is* fantasy...). I would use my newfound powers to become one with nature and to come to my friends' aid when necessary. Skills would focus on Acrobatics (forest parkour!), Perception, Survival, and Diplomacy. I'm working on a Myth Weavers sheet which I will share when I get it finished. Maybe as early as tonight!

Bad Wolf
2014-08-27, 02:43 PM
Funny how even at level six, a sorcerer can start the apocalypse...

Coidzor
2014-08-27, 10:38 PM
I suppose there might be some way to rig up a number of Wights so that if one disappeared it'd cause some trouble, come to think of it.

Bad Wolf
2014-08-29, 12:24 PM
Summon Undead III can summon ghouls, which can infect others. You now have a zombie apocalypse, made worse by the fact that the zombies are intelligent, and not that slow.

atemu1234
2014-08-29, 12:30 PM
I'd be dread necromancer six. Probably with feats to boost my undead. What's the US dollars to gold piece exchange rate?

Sith_Happens
2014-08-29, 12:40 PM
I'd be dread necromancer six. Probably with feats to boost my undead. What's the US dollars to gold piece exchange rate?

There's been multiple threads about this, all of which concluded that there's too many variables and inconsistencies to deduce a single number. Though if you throw out the worst outliers ~$100 is a half-decent estimate, IIRC.

8wGremlin
2014-08-29, 01:29 PM
Summon Undead III can summon ghouls, which can infect others. You now have a zombie apocalypse, made worse by the fact that the zombies are intelligent, and not that slow.

Worse than that - Cloistered Cleric/Dread Necro/Master of Shrouds = the Shadocalypse

Bad Wolf
2014-08-29, 03:35 PM
Right, shadows. They're incorporeal, so they'd be even better. No one has magic weapons, so they can't stop them. (Insert obligatory evil laugh here)

Rubik
2014-08-29, 03:39 PM
I'd be dread necromancer six. Probably with feats to boost my undead. What's the US dollars to gold piece exchange rate?It fluctuates, but it's around $330 per gp, last I checked. That's for fairly pure gold.

8wGremlin
2014-08-29, 04:07 PM
It fluctuates, but it's around $330 per gp, last I checked. That's for fairly pure gold.

Actually don't look at gold cost per ounce (medieval gold coins were mixed other metals, thats why pirates bit them to see if they are pure and thus soft)

Look at equivalent costs for equipment -
How much does a bow cost in real life, how much does a bottle of wine cost, how much for a chicken.
check the prices and see and then take the average. works quite well in games where my GM has done this.

Zap Dynamic
2014-08-29, 04:49 PM
"Tonight" ... "three days from now"... who's counting?

I present Zap Dynamic (http://www.myth-weavers.com/sheet.html#id=21623). The focus is on mobility and emergency preparedness. Definitely a skirmisher, with a pet who's not too tough, but able to augment the combat strategy. All this is not to say that I imagine I'd be involved in any combat IRL.

Eldest
2014-08-29, 06:05 PM
"Tonight" ... "three days from now"... who's counting?

I present Zap Dynamic (http://www.myth-weavers.com/sheet.html#id=21623). The focus is on mobility and emergency preparedness. Definitely a skirmisher, with a pet who's not too tough, but able to augment the combat strategy. All this is not to say that I imagine I'd be involved in any combat IRL.

It appears to be private. Which is a shame, cuz I'm curious.

As a funny aside, I ended up making me for another game, two versions (wildshape ranger and the psion guy) that's basically the premise of this thread, so I went back to my original post for ideas as to what to pick for the psion.

Zap Dynamic
2014-08-29, 06:13 PM
Bah. The sheet is now shared.

malonkey1
2014-08-29, 06:32 PM
Right, shadows. They're incorporeal, so they'd be even better. No one has magic weapons, so they can't stop them. (Insert obligatory evil laugh here)

But, there could be. Craft Magic Arms/Armor requires CL 5, which can be gotten at level 5, earlier if you know how to optimize.

Rubik
2014-08-29, 07:11 PM
Actually don't look at gold cost per ounce (medieval gold coins were mixed other metals, thats why pirates bit them to see if they are pure and thus soft)You have that backwards. Counterfeit coins were often laced with lead, since it's one of the few common metals that mix with gold that weighs close to the same. A proper coin doesn't dent when bitten. Lead-laced coins do.


Look at equivalent costs for equipment -
How much does a bow cost in real life, how much does a bottle of wine cost, how much for a chicken.
check the prices and see and then take the average. works quite well in games where my GM has done this.No. Gold is gold, and it doesn't matter how much it takes to buy, say, a chicken in D&D land, since they're priced by an entirely different paradigm here.

That's a different question entirely than what atemu1234 was asking, which I also asked in this thread. (http://www.giantitp.com/forums/showthread.php?295019-How-much-is-a-gold-piece-worth-in)

After all, it's not like salt IRL costs its weight in silver.

atemu1234
2014-08-29, 07:19 PM
You have that backwards. Counterfeit coins were often laced with lead, since it's one of the few common metals that mix with gold that weighs close to the same. A proper coin doesn't dent when bitten. Lead-laced coins do.

No. Gold is gold, and it doesn't matter how much it takes to buy, say, a chicken in D&D land, since they're priced by an entirely different paradigm here.

That's a different question entirely than what atemu1234 was asking, which I also asked in this thread. (http://www.giantitp.com/forums/showthread.php?295019-How-much-is-a-gold-piece-worth-in)

After all, it's not like salt IRL costs its weight in silver.

Depending on the time period salt actually was pretty expensive.

Rubik
2014-08-29, 07:25 PM
Depending on the time period salt actually was pretty expensive.But not in a modern First World Country.

Talya
2014-08-29, 10:59 PM
Thinking about it, the Beguiler class would be outstanding in the real modern world.

Phelix-Mu
2014-08-29, 11:12 PM
I am way late to the discussion and haven't read the whole thread, but basically I am a druid. People are cool, but I need the whole planet Earth in order for me to be feeling the love, so to speak, since humans can be quite tragic/stupid/self-destructive/negative in isolation. We are also quite beautiful/awesome/exceptional, but all of that smacks of egotism to me, so I prefer a big boat approach to our role in the world.

So, I would be a druid. If I had access to the full line of summoning and spells, I would help the humans in their efforts to live sustainably by improving yields, developing better crop rotation, reversing desertification (thanks nurturing seeds), and otherwise live in a more enlightened way with regards to the environment.

And to maintain my neutrality, I'd ritually hunt down poachers, teach trees of the tastiness of man-flesh (damn, no awaken in E6!), and overthrow governments that institutionalize the exploitation of resources with no thought to future generations.

Since I apparently get Wild Shape, I'd help species on the verge of extinction *cough* reproduce *cough*

Sadly, I don't know if I can fit in my normal lycanthropy into an E6 build, which is sad cause it can add a lot of flavor to the druid thing, which is otherwise a bit vanilla.

Bad Wolf
2014-08-29, 11:26 PM
But, there could be. Craft Magic Arms/Armor requires CL 5, which can be gotten at level 5, earlier if you know how to optimize.

...Oh right, not all wizards try and start the apocalypse, even if it is fun.

SiuiS
2014-08-30, 04:48 AM
Well, obviously we don't know any at the moment, and the closest analog we'd have to draw upon is verboten. :smalltongue:

good point.


Eldest: hire more druids! Druid 6 gets you many faces, doesn't it? PLenty of interesting and sexy people just only one at a time :smallwink: :smalltongue:

Eldest
2014-08-30, 02:19 PM
good point.


Eldest: hire more druids! Druid 6 gets you many faces, doesn't it? PLenty of interesting and sexy people just only one at a time :smallwink: :smalltongue:

Yes, but I like people plural, and my thrall would probably be a wildshape ranger, with hopefully cheese so he can get a level of MOMF for if I want a particular body.

Talionis
2014-09-02, 02:52 PM
Okay, I ran threw the calculator and got attributes:

Str: 10, Dex: 11, Con: 17, Int:14, Wis: 11, Charisma: 17. I was amazed that they came out that good, but I played high school baseball and ran track and I'm a pretty outgoing nerd. In Epic E6, I'd put my bonus point to Constitution to have more soulmelds, but in regular E6 I'd put the point in Charisma.

As a premise, I like 24 hour buffs or buffs that have unlimited uses and I like to be able to cover up my short comings as much as possible. The short comings I see are my strength and wisdom scores and my ability to heal myself and others. I'm assuming E6 epic levels, but if you don't have epic levels I'd strongly consider Totemist instead of Marshal because I can have more active soulmelds up to my maximum of 7 and can better cover my strength and wisdom skills. Build:

1 Psion (Egoist)/ 4 Incarnate/ 1 Marshal
Feats: 1: Psicrystal, Psycharnum Infusion, Psion Bonus Feat: Change Shape (Web: http://archive.wizards.com/default.asp?x=dnd/psm/20070314a) 3 Share Soulmeld, 6 Azure Talent

I still like Incarnate 4. Luckily I have a high Constitution score, so I can shape 7 melds at a time, one more if I put my bonus there.

One of my dreams is to be able to fly and binding Air Sandals to my feet allows me 24 hours of being able to move around in the air better than a bird. There is no Antimagic Fields to make you fall, so its fairly safe. But it would be a great way to travel especially short distances. It saves you from falls.

Incarnates also have access to a large amount of healing and increases to your life and Fortitude Save and immunities to poison and disease. While biology has never been my strong point, again I'd rather cover my weaknesses and if I'm going to have magical abilities in my life, foremost, I want to be able to heal myself and as best as possible prevent diseases. As you get older, you take so much wear and tear that being in perfectly healed condition for your age would be a wonderful ability. Being able to be a "Faith Healer" of sorts would be lucrative, and because I can change shape, the person that does the faith healing doesn't have to be what I look like most of the time. Thus, I wouldn't be hounded to constantly heal everyone.

Psion is good for a lot of reasons. The main is getting access to the alternate class feature, Change Shape (http://archive.wizards.com/default.asp?x=dnd/psm/20070314a) which allows an Egoist to substitute his bonus feat for the ability to change shape like a changeling changes shape. Equivalent to Disguise Self. I'm assuming that a Hat of Disguise might not be available. Someone in this thread pointed out that having to be seen with Soulmelds on could be distracting at the least and honestly who wants to go to the beach and not be able to take their shoes off. With this you don't have to look like a "weirdo". – I'd want to have access to my abilities and not be bound by the strange appearance of soulmelds. In fact, I could and probably would look like a superhero when I wanted to Fly or do something heroic, but as soon as I got to a private place, I could change shape into someone else and if my real look were ever out'ed. I could just pick a new shape and stay in it.

Azure Talent and Psycarnum Infusion, I think can be used to reload your Power Points, since you don't have a whole lot of them to begin with. Psycarnum Infusion and Healing Soul Feat allows for pretty awesome Fast Healing. Additionally having access to Psycarnum Infusion works well with the Incarnum Feats that normally lock essentia in them for 24 hours. In E6, people take them just to increase their supply of Essentia, but you can still use them occasionally simply by releasing your concentration.

Psion also can get a Psicrystal which can use Share Soulmeld. This makes soulmelds like Sphinx Claws and Mauling Gauntlets interesting because it grant the Psi Crystal a much stronger Strength score so it can interact with more objects. Soulmelds can make your crystal look different than a normal Psi Crystal because it would be wearing the same Soulmelds you wear. Interestingly, you can most likely make yourself look like your Psi Crystal since with some of the soulmelds the crystal can and would look like a super unusual humanoid. So you could confuse people by having two "weirdo" superhero like people stay within 5 feet. Not to mention binding the Necrocarnum Circlet and looking like your zombie.

I'm not really too familiar with the whole Psionic Subsystem. We don't often use it in our playgroup. I have both books, but its never interested anyone. So I'm not sure what Powers I'd want.

Other people have a said that Diplomacy is the most broken thing you can do in the real world, but I'm not sure that you can't get similarly great use out of Sense Motive. With that you'd be one heck of a poker player. Negotiations would be simple. You could amass a huge economic empire as a CEO. You'd know when you were being lied to. Incarnates can boost Sense Motive and Diplomacy really well. A sympathetic Psi Crystal personality grants +3 to Sense Motive.

For the last level, I think I'd go with Marshal and dip for Motivate Charisma or Motivate Wisdom. Not only is Charisma a strength for me, but I also can make my team of lawyers, negotiators, or whatever else exceptionally formidable too. But I could make an argument for Totemist to grab the entire list of soulmelds. But between the possibility of getting near infinite feats in Epic E6 levels and truthfully most of the Totemist soulmelds being fairly combat oriented.

Now, I wasn't sure if I was correct in assuming Epic E6 levels and have access to more feats, if so then I can get enough feats eventually to have a very large essentia supply. And pick up a lot utility soulmelds like Mauling Gauntlets for extra bonuses to strength. Incarnum-Fortified Body can get down right silly in an E6 game with access to many feats. Healing Soul Feat allows you to heal yourself and works really well with Psycarnum Infusion so you don't need to trap essentia in it to use it.

I got way too excited by thinking about this. Fun Thread.

I can't find the archive for the Soul Manifester Prestige Class that was a web enhancement. I'm not sure if it might not be a better level 6 choice. But I would definitely look into it if I were to play this character in an non-E6 game.

HaikenEdge
2014-09-02, 03:21 PM
So, I went through this site (http://www.angelfire.com/dragon/terragf/back/xstattest.html) to try and calculate my ability scores.

STR: 8
DEX: 10
CON: 12
INT: 12
WIS: 12
CHA: 13

In reality, I'm closest to an Expert 6, but I'd love to sink that extra Ability point into Intelligence and be a Seer 5/Thrallherd 1, using Hidden Talent to grab Mindlink, drop the 1st level feat for Psychic Knowledge, and spending my 5th level bonus feat on Inquisitor, while blowing all the skill points I didn't use on prereqs on Knowledge skills.

Then I'd live the (relatively) easy life with my 5th level thrall, who would probably have way better ability scores than me.

Troacctid
2014-09-02, 04:13 PM
One of my dreams is to be able to fly and binding Air Sandals to my feet allows me 24 hours of being able to move around in the air better than a bird. There is no Antimagic Fields to make you fall, so its fairly safe. But it would be a great way to travel especially short distances. It saves you from falls.
Binding the sandals increases your maneuverability, but you still have to end your movement solidly supported or fall, so it's not quite as good as a bird.


Psion is good for a lot of reasons. The main is getting access to the alternate class feature, Change Shape (http://archive.wizards.com/default.asp?x=dnd/psm/20070314a) which allows an Egoist to substitute his bonus feat for the ability to change shape like a changeling changes shape. Equivalent to Disguise Self. I'm assuming that a Hat of Disguise might not be available. Someone in this thread pointed out that having to be seen with Soulmelds on could be distracting at the least and honestly who wants to go to the beach and not be able to take their shoes off. With this you don't have to look like a "weirdo". – I'd want to have access to my abilities and not be bound by the strange appearance of soulmelds. In fact, I could and probably would look like a superhero when I wanted to Fly or do something heroic, but as soon as I got to a private place, I could change shape into someone else and if my real look were ever out'ed. I could just pick a new shape and stay in it.
It's actually equivalent to the Changeling's Minor Shapeshift ability, which alters your physical appearance but does not extend to your clothing as a Disguise Self spell would, meaning you wouldn't be able to hide your soulmelds, unfortunately.


I can't find the archive for the Soul Manifester Prestige Class that was a web enhancement. I'm not sure if it might not be a better level 6 choice. But I would definitely look into it if I were to play this character in an non-E6 game.
Here it is (http://archive.wizards.com/default.asp?x=dnd/psm/20060217a). You need 2nd level powers, so it looks like a no-go here.

Talionis
2014-09-04, 10:10 AM
Troacctid, Thanks for pointing out that the Change Shape won't hide clothes. At least I hadn't got that geared up for a campaign. (I was thinking about Crafting a Hat of Disquise, but Craft Wonderous Item requires Caster Level 3).

I always thought that if you bound the Air Sandals to your feet you get actual flying. There is no limitation on the bind to your feet version that you have to land on solid ground or fall, and it actually says you can fully accelerate upward. I've seen most people on these boards interpret the bound Air Sandals as one of the earliest ways to get flying.

Duboris
2014-09-04, 10:21 AM
Str - 13
Dex - 12
Con - 12
Wis - 13
Int - 12
Cha - 14

With these stats I'd probably become a Warlock and focus on being a master blaster.

Troacctid
2014-09-04, 12:30 PM
I always thought that if you bound the Air Sandals to your feet you get actual flying. There is no limitation on the bind to your feet version that you have to land on solid ground or fall, and it actually says you can fully accelerate upward. I've seen most people on these boards interpret the bound Air Sandals as one of the earliest ways to get flying.

Oh, well, that reading is definitely wrong, although it is still technically flight. Obsoletes jump and climb, bypasses difficult terrain, etc. But there's no listed speed on the bind, so it's clearly tied to the other ability, and there's nothing in the text that removes the land-or-fall drawback. What it does do is increase your maneuverability from good to perfect. I suspect the infinite flight myth is propagated by people who don't understand the maneuverability rules and can't see why it would be an upgrade otherwise. In defense of the text, it does explicitly spell out the advantages of perfect maneuverability, but if you don't know that you can't do those things with just "good" maneuverability, I guess it probably doesn't help much.