Yagyujubei
2014-08-16, 06:07 PM
I wanted to just throw a bunch of ideas out and see what people thought fit best and was balanced. It will basically be a mix of rogue and fighter things, but rather than multiclassing and taking feats, it would be it's own class.
so the aspects of what i'm trying to focus on are dodgyness and mobility,1 weapon finesse fighting, and that swashbuckler flavor.
as far as mobility and stuff the big ones would be Evasion, Uncanny Dodge, slippery mind, and elusive
from the soldier side, you would get 2 extra attacks and one action surge and swift dueling, which would give the +2bonus to dmg and a +1to ac as long as youre wearing light armor and are only wielding 1weapon and no shield. the rest would be a combination of champion and battlemaster. from champion you'll get the improved and superior critical but they will be Bloody critical, which would ad an ongoing bleed to crits that would end on con save. from Battle master you get limited maneuvers (but they will be called flourishes for flavor) and finesse dice. The ones you would get would be:
Disarming attack
Evasive footwork
Dirty trick-adds blind to next attack
Feinting attack
Trip attack
Riposte
Parry
Blade flurry-adds another attack with -3 to hit
Expose Weakness- gives advantage to allies against target until the start of your next turn
lastly, there would be some flavor stuff, like the vicious mockery cantrip, expertise in deception, persuasion, and acrobatics
well...that's what I had in my head. I dont know if this is way broken or not strong enough, or if there are other swashbuckler staples that I missed, or what level the features would come at too keep it relevant from 1-20 or anything like that. Just wanted to get the idea out there and crowdsource some improvements.
EDIT: Thought of another possible feature: Focused Blows: each successive strike on a target gets a dmg buff against said target. say +1/+2/+4/+6/+8/+10 and then it would cap there at +10 or something. Not useful for weaker enemies but it would really help for the much tougher enemies.
so the aspects of what i'm trying to focus on are dodgyness and mobility,1 weapon finesse fighting, and that swashbuckler flavor.
as far as mobility and stuff the big ones would be Evasion, Uncanny Dodge, slippery mind, and elusive
from the soldier side, you would get 2 extra attacks and one action surge and swift dueling, which would give the +2bonus to dmg and a +1to ac as long as youre wearing light armor and are only wielding 1weapon and no shield. the rest would be a combination of champion and battlemaster. from champion you'll get the improved and superior critical but they will be Bloody critical, which would ad an ongoing bleed to crits that would end on con save. from Battle master you get limited maneuvers (but they will be called flourishes for flavor) and finesse dice. The ones you would get would be:
Disarming attack
Evasive footwork
Dirty trick-adds blind to next attack
Feinting attack
Trip attack
Riposte
Parry
Blade flurry-adds another attack with -3 to hit
Expose Weakness- gives advantage to allies against target until the start of your next turn
lastly, there would be some flavor stuff, like the vicious mockery cantrip, expertise in deception, persuasion, and acrobatics
well...that's what I had in my head. I dont know if this is way broken or not strong enough, or if there are other swashbuckler staples that I missed, or what level the features would come at too keep it relevant from 1-20 or anything like that. Just wanted to get the idea out there and crowdsource some improvements.
EDIT: Thought of another possible feature: Focused Blows: each successive strike on a target gets a dmg buff against said target. say +1/+2/+4/+6/+8/+10 and then it would cap there at +10 or something. Not useful for weaker enemies but it would really help for the much tougher enemies.