unseenmage
2014-08-16, 08:58 PM
Have 4,000gp left and want to make several small to medium Animated Objects (http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-object).
Had the idea to have them be animated piles of commonly found things, Rubble, Refuse, Remains, and Riches. Just not sure what to spend their CP on to get the effects I want.
Rubble is literally going to be an Animated pile of shattered masonry and wood and dirt. Enough so he blends right in with most natural or ruined surroundings.
His purpose is to hide in plain sight.
Refuse is supposed to garbage and is, mostly alchemical and crafting workshop trash.
His purpose is to draw in the curious and/or repel the wary. He'll smell bad. Real bad.
Remains is going to be another diversion. That mysterious pile of bones that seems to lie in every dungeon, that's this guy. In the right setting he's almost innocuous. In every other setting he's creepy and scary and don't dare poke it with a stick.
His purpose is to raise alarm. Perhaps while Rubble or Refuse is sneaking up from behind.
Riches is the bait, the lure. A pile of gold, or gems, or gems and gold. Maybe He's just an animated vein of raw mithril or adamantine or silver even. Enough to draw in the greedy, not enough to get him stolen in the night.
So, thoughts, ideas, calculations for what CP can be spent on what? Is this even possible with four small Animated Objects or do I need large ones just for the CP?
Help greatly appreciated.
Edit: Is there a way to have them be giant-hand-shaped when they're mobile but less obviously shaped when at rest? Besides how I just said that is?
Had the idea to have them be animated piles of commonly found things, Rubble, Refuse, Remains, and Riches. Just not sure what to spend their CP on to get the effects I want.
Rubble is literally going to be an Animated pile of shattered masonry and wood and dirt. Enough so he blends right in with most natural or ruined surroundings.
His purpose is to hide in plain sight.
Refuse is supposed to garbage and is, mostly alchemical and crafting workshop trash.
His purpose is to draw in the curious and/or repel the wary. He'll smell bad. Real bad.
Remains is going to be another diversion. That mysterious pile of bones that seems to lie in every dungeon, that's this guy. In the right setting he's almost innocuous. In every other setting he's creepy and scary and don't dare poke it with a stick.
His purpose is to raise alarm. Perhaps while Rubble or Refuse is sneaking up from behind.
Riches is the bait, the lure. A pile of gold, or gems, or gems and gold. Maybe He's just an animated vein of raw mithril or adamantine or silver even. Enough to draw in the greedy, not enough to get him stolen in the night.
So, thoughts, ideas, calculations for what CP can be spent on what? Is this even possible with four small Animated Objects or do I need large ones just for the CP?
Help greatly appreciated.
Edit: Is there a way to have them be giant-hand-shaped when they're mobile but less obviously shaped when at rest? Besides how I just said that is?