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View Full Version : D&D 3.x Class Disciple of The Arcane (3.5 Prestige Class, PEACH, WiP)



Eighthling
2014-08-17, 02:36 PM
This is an advanced Mystic Theurge.
Minimum level for entry is 11th.
Prerequisites:
Skills: Spellcraft 14 ranks, Knowledge (Arcana) 14 ranks, Knowledge (Religion) 14 ranks
Spellcasting: Ability to cast 5th level arcane and divine spells, access to the Magic Domain OR ability to prepare and cast magic domain spells from a prayerbook

Hit Die: d4
Skill Points per Level: 2 + Intelligence Modifier
Class Skills: All skills that appear on spellcasting classes you have taken levels in
Saves: Will good, Fort and Ref poor
BAB: Poor




-----Level
-----BAB
-----Fort
-----Ref
-----Will
-----Class Features
-----Spellcasting



-----1st
-----+0
-----+0
-----+0
-----+2
-----Turn Undead, Arcane Turning
-----+1 Arcane Spellcasting Class/+1 Divine Spellcasting Class


-----2nd
-----+1
-----+0
-----+0
-----+3
-----Arcane Inspiration, Minor
-----+1 Arcane Spellcasting Class/+1 Divine Spellcasting Class


-----3rd
-----+1
-----+1
-----+1
-----+3
-----Crossover, Minor
-----+1 Arcane Spellcasting Class/+1 Divine Spellcasting Class


-----4th
-----+2
-----+1
-----+1
-----+4
-----Arcane Inspiration, Intermediate
-----+1 Arcane Spellcasting Class/+1 Divine Spellcasting Class


-----5th
-----+2
-----+1
-----+1
-----+4
-----Crossover, Intermediate
-----+1 Arcane Spellcasting Class/+1 Divine Spellcasting Class


-----6th
-----+3
-----+2
-----+2
-----+5
-----Arcane Inspiration, Major
-----+1 Arcane Spellcasting Class/+1 Divine Spellcasting Class


-----7th
-----+3
-----+2
-----+2
-----+5
-----Crossover, Major
-----+1 Arcane Spellcasting Class/+1 Divine Spellcasting Class


-----8th
-----+4
-----+2
-----+2
-----+6
-----Crossover, Spontaneous
-----+1 Arcane Spellcasting Class/+1 Divine Spellcasting Class


Spellcasting: TBA
Turn Undead: Disciple of The Arcane levels stack with levels in any class that grant turn undead. It grants this ability if you do not already possess it, as a cleric of your arcane disciple level + (half your class level - your disciple of the arcane level)
Arcane Turning: A Disciple of the arcane my use arcane spells to power turn undead attempts. A Disciple of the Arcane can sacrifice an arcane spell during a turn undead attempt to grant a bonus on the turning check equal to the level of the spell. A Disciple of The Arcane can also sacrifice an arcane spell to make a turn undead attempt, with an additional modifier equal to the spells level minus 5. Negative modifiers are possible. A Disciple of the Arcane cannot use cantrips to fuel turn undead attempts.
Arcane Inspiration: Disciple's of The Arcane can augment their divine spells through the ecstasy of casting an arcane spell. Whenever they cast an arcane spell, it gives them Arcane Inspiration points determined by the spell level. When they cast an arcane spell, they gain inspiration points equal to the spell level. These inspiration points allow them to alter the CL of divine spells. At second level, they can only apply this to 1st through 3rd level spells. At fourth level, they can apply it to 1st through 6th level spells. At sixth level, they can apply this to all divine spells. To augment a divine spell, you must spend its level in inspiration points per caster level increase. So, if you wanted to raise the caster level of an 8th level spell by two, this would cost you 16 inspiration points. Inspiration points reset every day when you prepare your spells.
Crossover: Starting at 3rd level, you can prepare 1st through 3rd level arcane spells in divine slots and vice versa. Spontaneous casters must still prepare these slots. At 5th level, you may do this for 4th through 6th level spells, and at 7th level you can do this for 7th through 9th level spells. At 9th level, you can spontaneously convert divine spells prepared into a arcane spell you know (if you are a spontaneous arcane caster) or a spell on your Crossover List if you are a prepared arcane caster. A prepared arcane caster must select a list from which they can convert divine spells to. This list features as many spells as a battle sorcerer (Unearthed Arcana) of your wizard casting level would know. You may add spells to this list by undergoing a special ritual that costs 10 gp X the level of spell to be added x the level of the spell to be added (25 gp for cantrips), however you can never have more spells on this list than one more per level than a sorcerer of your level would know.


Feat:
Inspired Metamagic:
You can use your Arcane Inspiration to apply a metamagic effect to a spell you cast.
Prerequisites: Any one metamagic feat, Arcane Inspiration class feature
Benefit: By spending a number of arcane inspiration points equal to the spells normal level + 3 times the chosen metamagic's level adjustment + 5, you can apply that metamagic feat to the spell. For instance, if you wanted to apply empower spell to your summon monster VII divine spell, you would spend 18 arcane inspiration points. You can choose to split the cost, for example you could cast that summon monster VII in an eight level slot and spend only 15 arcane inspiration points.