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Sir Garanok
2014-08-17, 04:31 PM
Check out this new Npc 3.5 generator application!!

https://play.google.com/store/apps/details?id=dnd.projects.mynpcgenerator

Thurbane
2014-08-17, 05:47 PM
I'll definitely give it a try, thanks for the heads-up!

Sir Garanok
2014-08-18, 03:43 AM
And don't forget,feedback makes them better.

Thurbane
2014-08-18, 03:45 AM
Having trouble finding it on the Google Play store on my mobile. The link above works fine on my PC, but keyword search isn't helping me find it on the mobile, any ideas?

KillianHawkeye
2014-08-18, 06:18 AM
Having trouble finding it on the Google Play store on my mobile. The link above works fine on my PC, but keyword search isn't helping me find it on the mobile, any ideas?

Same problem here. I typed the name in exactly, but I can't find it in the list (although the search results seem to be limited to 250 items, most of which are hardly related to what I typed in :smallsigh::smallsigh:).

Xerlith
2014-08-18, 12:11 PM
Same problem here. I typed the name in exactly, but I can't find it in the list (although the search results seem to be limited to 250 items, most of which are hardly related to what I typed in :smallsigh::smallsigh:).

You can install it directly from the PC website, if your account is synchronised (should be by default).

Any chances you'll include non-core classes? Or an editor for manual input of classes/races?

Sir Garanok
2014-08-18, 01:56 PM
Well the app was uploaded yesterday so its low on dls yet and hardly shown on play store.

Though it is possible to be found,its on position 242/250 apps shown atm.

Sir Garanok
2014-08-18, 02:12 PM
You can install it directly from the PC website, if your account is synchronised (should be by default).

Any chances you'll include non-core classes? Or an editor for manual input of classes/races?

I am looking forward to adding greenskin races and phb 2 classes to start with.

There are no item/starting stats tables,and samples to take feats and skills guidelines like the dmg has for core classes,though.

So if there is a particular class you would like to see you can perhaps send some items/feats/skills/starting default abilities you would like it to have as an npc.
No trouble making the tables myself,but other people suggestions are always welcome.

Airos
2014-08-18, 08:57 PM
I'd love to see the NPC classes added in, as well as the sub-races from the MM, (Drow, Duergar, Svirfneblin, etc...).

I don't know if it would be an unreasonable amount of work to include templates and multiclass options, but those would be other things I would love to see as well.

That being said, it is a crisp interface, and it does exactly what it says on the tin.

Thurbane
2014-08-18, 11:44 PM
You can install it directly from the PC website, if your account is synchronised (should be by default).

Yep, got it installed this way.

I created a Fighter First, and everything looked good. When I created a Sorcerer, it didn't list spells known? This might be a nice feature if it's not too hard to implement.

Sir Garanok
2014-08-23, 04:01 PM
Spells known!A great suggestion(and quite simple).

Also adding some default spell lists is on the front line of next things to do.

Npc classes seem a nice idea too,though commoner class might be excluded since a commoner with levels and magic items sounds a bit odd.

The whole plan is to add a LOT of races but probably in a later update.

Templates and multiclassing would be nice but in low priority I am afraid.

Invader
2014-08-24, 08:55 PM
Pretty nice for a really quick reference tool but for some reason it was making all my speeds 20 feet for the few combinations I tried when they should have been thirty.

I see it generates the same feats, skills and equipment every time, it'd be far more beneficial if it was more randomized in all those regards.

It needs to show attack bonuses for multiple attacks from higher BaB

Looks like a great start though, I'll be interested in seeing how it gets better!

Sir Garanok
2014-08-25, 05:52 AM
Pretty nice for a really quick reference tool but for some reason it was making all my speeds 20 feet for the few combinations I tried when they should have been thirty.

I see it generates the same feats, skills and equipment every time, it'd be far more beneficial if it was more randomized in all those regards.

It needs to show attack bonuses for multiple attacks from higher BaB

Looks like a great start though, I'll be interested in seeing how it gets better!

Can you please give me a combination with wrong speed?(remember medium/heavy armor reduces speed)

Well its just -5 on the next one,so i thought there was no need to calculate that.

Of course it can be added :smallsmile:

Feats/items are from dmg and i know its way too static.
I would not go on randomizing, more on giving options for the user to select.

Thanks for the feedback.


Also there has been a minor update.

Goblin,Orc,Hobgoblin,Duergar,Drow races added.

Bard/Sorcerer spells known field added.

Kafana
2014-08-25, 06:00 AM
This is nice, but what I really need is stats for non-core races and classes. This, in my opinion, is more important than core since the DMG already lists this. As for feats and spells, I would suggest simply listing the mid-optimized choices (nothing too exotic, but definitely avoid giving power attack to the wizard and the like).

Sir Garanok
2014-08-25, 06:18 AM
This is nice, but what I really need is stats for non-core races and classes. This, in my opinion, is more important than core since the DMG already lists this. As for feats and spells, I would suggest simply listing the mid-optimized choices (nothing too exotic, but definitely avoid giving power attack to the wizard and the like).


Could you be a bit more specific on non-core races/classes?

Like complete warrior/divine etc classes?

Races like warforged?

Kafana
2014-08-25, 08:04 AM
Could you be a bit more specific on non-core races/classes?

Like complete warrior/divine etc classes?

Races like warforged?

Races like catfolk, illumians, aventi, etc. Basically all Races of and Stormwrack, Sandstorm, Frostfell.

As for classes, all the PHB 2, all the completes (spirit shaman, scout, favored soul, knight, etc.), Magic of Incarnum classes, Heroes of Horror, etc. Tome of Magic and Tome of Battle is also nice.

Invader
2014-08-25, 01:41 PM
Can you please give me a combination with wrong speed?(remember medium/heavy armor reduces speed)

Well its just -5 on the next one,so i thought there was no need to calculate that.



My mistake, it was hide armor which I thought was light but I see it's medium so it's correct.

I just brought up the iterative attacks just because it's a quick reference ; )

The correct ECL for races with an LA would be a good thing to display as well.

Another thing I'd find great is a random spell selection for casters which admittedly would probably be quite a bit of work adding all the spell lists for different classes.

Being able to add multiple classes would be exceptionally helpful as well, i.e. cleric 2, fighter 2 and get the correct totals for multiclassing.

Sir Garanok
2014-08-26, 04:43 PM
Ok now its quite clear :)

Challenge rating and number of attacks are already implemented.

I am working on some spell lists(static unfortunately) and
add as much of the races mentioned to sum it up for the next update.

Invader
2014-08-26, 05:29 PM
Ok now its quite clear :)

Challenge rating and number of attacks are already implemented.

I am working on some spell lists(static unfortunately) and
add as much of the races mentioned to sum it up for the next update.

You could probably get away with just using he most common spells for spell lists, I doubt even npc's would remember 1/2 of what's printed lol.

Invader
2014-08-26, 06:32 PM
I just noticed that it doesn't appear humans are getting their extra skill points.

Xerlith
2014-08-27, 03:29 AM
As for spells -you would save yourself a lot of work if you gave the users the option of custom input. I'd say, with the sheer quantity of D&D stuff, your best bet is making the app open-ended. Of course I understand that takes work, so take this suggestion with a grain of salt.

Sir Garanok
2014-08-27, 04:09 AM
I just noticed that it doesn't appear humans are getting their extra skill points.

Can you send me a combination with wrong skill output?

The skill ranks can be seen from the field in bold Total Ranks and i see Humans having more Total Ranks than other races.(it usually is one more skill maxed)


About skills generally

There are maxed(level + 3)
+main ability modifier
+racial(eg Elfs have +2 listen,spot.search)
+4 hide to small creatures
+skill focus feat(only bard has)
+Druid's Nature Sense +2 Kn.Nature/Survival
if there is another class special adding ranks let me know

No synergies added

Invader
2014-08-27, 08:46 AM
If drow get bonus skill points then disregard that last bit.

Sir Garanok
2014-08-28, 07:41 PM
Drow's get +2 Int so they have more skill points.

Anyway there has been an update!!!!

New Races,spell lists and full attacks bonuses/challenge rating field as promised :smallsmile:



Tip:Typing npc 3.5 on the play store search is the easiest way to find.