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TheFamilarRaven
2014-08-17, 07:58 PM
Here's the new rolling thread


[roll0]

TheFamilarRaven
2014-08-17, 08:14 PM
1 Zander:

2: Gorthax

[roll0]

TheFamilarRaven
2014-08-17, 09:15 PM
super secret Dm rolls


1 [roll0]

2 [roll1]

TheFamilarRaven
2014-08-17, 09:47 PM
Super secret dm rolls


[roll0]

r2d2go
2014-08-17, 11:19 PM
Disclaimer: I'm used to usually posting rolls IC :smalltongue: so my use here might be limited. Anyway, here's a couple rolls that I missed and don't want to repost to add:

Diplomacy on Maxwell: [roll0]
Search on Bulette if needed: [roll1]

r2d2go
2014-08-17, 11:35 PM
Also Sense Motive if needed: [roll0]

And Craft (Cooking) for pie, pretty sure I can take ten for 26 but if not: [roll1]

TheFamilarRaven
2014-08-18, 03:08 PM
Secret rolls.


Detect Magic [roll0]

if successful
SpellcraftL [roll1]




bluff [roll2]

TheFamilarRaven
2014-08-19, 05:26 PM
Maxwell Will save [roll0]

TheFamilarRaven
2014-08-20, 02:30 PM
Sophia [roll0]

Maxwell [roll1]





Maxwell Bluff [roll2]

Sophia Bluff [roll3]

TheFamilarRaven
2014-08-21, 01:42 PM
maxwell Will save


[roll0]

TheFamilarRaven
2014-08-21, 01:53 PM
Dm Rolls

Maxwell's bluff attempt [roll0]

TheFamilarRaven
2014-08-21, 11:00 PM
Caster Level Check

[roll0]

TheFamilarRaven
2014-08-21, 11:02 PM
Sophia's Bluff check [roll0]

TheFamilarRaven
2014-08-23, 04:57 PM
To identify any remains (if any)


[roll0]

TheFamilarRaven
2014-08-24, 05:10 PM
Spot checks all around.

Clarence [roll0]
Gorthax [roll1]
Xapham [roll2]
Pyrom [roll3]
Dracarias [roll4]
Zander [roll5]

TheFamilarRaven
2014-08-25, 04:01 PM
Pyrom's spot check [roll0]

TheFamilarRaven
2014-08-25, 04:03 PM
The above post is void

TheFamilarRaven
2014-08-28, 04:44 PM
Spot checks all around

Pyrom [roll0]
Gorthax [roll1]
Clarence [roll2]
Dracarias [roll3]
Xapham [roll4]
Zander [roll5]




religion [roll6]

TheFamilarRaven
2014-08-28, 04:48 PM
I missed a check


Knowledge nature

Clarence [roll0]

TheFamilarRaven
2014-08-30, 11:23 AM
Rolling, rolling, rolling....


[roll0]

TheFamilarRaven
2014-09-16, 11:19 AM
Breaking out the dice


Fort Save
Gorthax - [roll]1d20+10[/roll

Initiative
Pyrom - [roll0]
Gorthax - [roll1]
Zander - [roll2]
Clarence - [roll3]

Monsters
Monster 1 [roll4]
Monster 2 [roll5]
Monster 3 [roll6]
Monster 4 [roll7]
Monster 5 [roll8]
Monster 6 [roll9]
Monster 7 [roll10]
Monster 8 [roll11]
Monster 9 [roll12]
Monster 10 [roll13]
Other Monster 1 [roll14]
Other Monster 2 [roll15]
Other Monster 3 [roll16]

Knowledge (religion) rolls
Clarence - [roll17]


I'll work out all that information when I have a little bit more time. :smalltongue:

TheFamilarRaven
2014-09-16, 05:26 PM
I worked out the initiative, and the map has been changed to reflect the current situation.


Initiative
Zander (22)
Skeleton 6 (22)
Skeleton 4 (22)
Skeleton 7 (21)
Skeleton 3 (21)
Skeleton 8 (19)
Skeleton 2 (19)
Skeleton 10 (17)
Zombie-like creature 1 (12)
Gorthax (11)
Zombie-Like creature 2 (10)
Zombie-Like creature 3 (9)
Skeleton 9 (9)
Clarence (8)
Pyrom (7)
Skeleton 1 (7)
Skeleton 5 (6)


Map (http://pyromancers.com/media/view/main.swf?round_id=85396)

This is all IC as well. If there's any issues, let me know. Zander is up first by the grace of the dice gods.

r2d2go
2014-09-16, 07:42 PM
Sense Motive on the creepy voice if possible: [roll0]

TheFamilarRaven
2014-09-16, 07:48 PM
Grapple rolls for the win


ZLC = Zombie-like creature
Skelly = Skeleton

ZLC 3 [roll0] VS [21]
Skelly 1 [roll1] VS [27]
Skelly 3 [roll2] VS [23]
Skelly 7 [roll3] VS [33]
ZLC 1 [roll4] VS [22]
ZLC 2 [roll5] VS [17]
Skelly 9 [roll6] VS [30]
Skelly 4 [roll7] VS [30]
Skelly 5 [roll8] VS [26]



Yeah, I don't know why I even rolled for some of them. :smalltongue:

TheFamilarRaven
2014-09-16, 08:01 PM
More grapple rolls.

Skelly 3 [roll0] VS [roll1]
Skelly 7 [roll2] VS [roll3]
ZLC 1 [roll4] VS [roll5]
Skelly 4 [roll6] VS [roll7]

TheFamilarRaven
2014-09-17, 01:26 PM
Grapple rolls. All day, everyday

ZLC 1 [roll0] VS [roll1]
ZLC 2 [roll2] VS [roll3]
Skelly 9 [roll4] VS [roll5]

TheFamilarRaven
2014-09-22, 01:51 PM
Saves n' stuff


ZLC 1 [roll0]
Skeleton 7 [roll1]
Skeleton 3 [roll2]



Wight 1 [roll3]
Wight 2 [roll4]

voidwraith 1 [roll5]
voidwraith 2 [roll6]
voidwraith 3 [roll7]
voidwraith 4 [roll8]

TheFamilarRaven
2014-09-22, 01:59 PM
Forgot the damn grapple rolls

Skelly 7 [roll0] VS [roll1]
skelly 3 [roll2] VS [roll3]
ZLC 1 [roll4] VS [roll5]

TheFamilarRaven
2014-09-22, 02:22 PM
I really should just write down all the rolls i need so I can consolidate them into one post.

Knowledge religion, Clarence

Undead Horror [roll0]

blackcloud [roll1]

TheFamilarRaven
2014-09-25, 11:06 PM
will save vs dc 19


wight 1 [roll0]

wight 2 [roll1]

voidwraith 4 [roll2]
voidwraith 2 [roll3]
voidwratih 1 [roll4]

TheFamilarRaven
2014-09-25, 11:18 PM
Blind stumbles


Voidwraith 1 [roll0]
Voidwraith 2 [roll1]
Voidwraith 4 [roll2]

Wight 1 [roll3]

TheFamilarRaven
2014-09-25, 11:22 PM
Actually ... that spell still has a miss chance for incorporeal creatures ...

Voidwraith 1 [roll0] <= 50 means spell succeeds
Voidwraith 4 [roll1]
Voidwraith 2 [roll2]

TheFamilarRaven
2014-09-26, 03:14 PM
Fixed Attack rolls


Attack: [roll0] vs touch
Crit confirm: [roll1]

Damage: [roll2]
if Crit, plus [roll3]

CON drain: [roll4]
Fort save: [roll5] Vs DC 15




Against Wight 1
1. Attack: [roll6] Damage [roll7]
2. Attack: [roll8] Damage [roll9]
3. Attack: [roll10] Damage [roll11]
4. Attack: [roll12] Damage [roll13]

Against Wight 2
1. Attack: [roll14] Damage [roll15]
2. Attack: [roll16] Damage [roll17]
3. Attack: [roll18] Damage [roll19]
4. Attack: [roll20] Damage [roll21]





[roll22] <= 50 hits through blindness
[roll23] <= 50 hits through incorporeality

attack: [roll24]

Damage [roll25]




Power Attack + charge [roll26]
crit confirm [roll27]

Damage: [roll28]
if crit, plus [roll29]

if hit, gain 1 negative level



Attack: [roll30] vs touch
Crit confirm: [roll31]

Damage: [roll32]
if Crit, plus [roll33]

CON drain: [roll34]
Fort save: [roll35] Vs DC 15




Attack: [roll36] vs touch
Crit confirm: [roll37]

Damage: [roll38]
if Crit, plus [roll39]

CON drain: [roll40]
Fort save: [roll41] Vs DC 15

TheFamilarRaven
2014-09-26, 07:08 PM
Fixed Gorthax attack rolls.


power attack [roll0]
crit confirm [roll1]

damage [roll2]
if crit, plus [roll3]

if hit, gain 1 negative level

TheFamilarRaven
2014-09-27, 12:16 PM
DC = 19

Wight 1: [roll0]
Wight 2: [roll1]


Voidwraith 1 [roll2]
Voidwraith 2 [roll3]
Voidwraith 3 [roll4]
Voidwraith 4 [roll5]

TheFamilarRaven
2014-09-27, 12:24 PM
Rolling miss chance ... the above saves still apply .. .so I'm only rolling for voidwraith 2 and 4

VW 2: [roll0] <= 50 spell hits

VW 4: [roll1] <= 50 spell hits

TheFamilarRaven
2014-09-28, 04:39 PM
Will saves VS DC 15

VW 2: [roll0]

TheFamilarRaven
2014-09-29, 09:57 AM
Will and Reflex saves VS DC 22





VW2: WILL [roll0] REFELX [roll1]

VW3: WILL [roll2] REFELX [roll3]

VW4: WILL [roll4] REFELX [roll5]

TheFamilarRaven
2014-09-29, 10:34 AM
Zander's concentration check VS DC 14



[roll0]

TheFamilarRaven
2014-09-29, 10:49 AM
I always almost forget these 50% miss chances


<= 50, the spell hits

VW2: [roll0]
VW3: [roll1]
VW4: [roll2]

TheFamilarRaven
2014-09-29, 11:10 AM
Grapple check, since SOMEONE keeps forgetting them...




ZLC [roll0] vs [roll1]

TheFamilarRaven
2014-10-02, 08:15 PM
Reflex vs spell for wight 2

[roll0]

TheFamilarRaven
2014-10-02, 08:27 PM
Will save Vs illusion

[roll0]

TheFamilarRaven
2014-10-02, 09:07 PM
Fixed sentinels damage rolls


1. [roll0]

2. [roll1]

3. [roll2]

4. [roll3]

5. [roll4]



Fixed incorporeality miss chance

[roll5] <= 50 hits

Ragnarok'n'Roll
2014-10-02, 09:31 PM
Next granted maneuver


1. Divine Surge
2. Revit strike


[roll0]

TheFamilarRaven
2014-10-06, 12:02 PM
Spellcraft checks




[roll0]



[roll1]

TheFamilarRaven
2014-10-09, 01:15 AM
Gotta type something for this roll


[roll0]

TheFamilarRaven
2014-10-13, 12:50 PM
Clarence detect magic



[roll0] ring 1

[roll1] ring 2

TheFamilarRaven
2014-10-27, 01:09 PM
Dm rolls of aewsomeness

Zander listen: [roll0]

Creatures upstairs [roll1]

TheFamilarRaven
2014-10-28, 09:37 PM
Will save vs Charm monster


[roll0]

TheFamilarRaven
2014-10-31, 11:02 PM
[roll0]
[roll1]
[roll2]

TheFamilarRaven
2014-11-02, 11:07 AM
[roll0]
[roll1]
[roll2]

TheFamilarRaven
2014-11-02, 11:16 AM
More dm rolls


Listen rolls

Clarence [roll0]
Zander [roll1]
Pyrom [roll2]
Gorthax [roll3]

TheFamilarRaven
2014-11-04, 02:20 PM
even more Dm rolls


Clarence [roll0]
Zander [roll1]
Pyrom [roll2]
Gorthax [roll3]

TheFamilarRaven
2014-11-09, 09:38 PM
Will saves vs DC 21


Doronar 1: [roll0]

Doronar 2: [roll1]

TheFamilarRaven
2014-11-10, 09:37 PM
Will save vs DC 19, against silence



[roll0]

TheFamilarRaven
2014-11-10, 09:42 PM
Fixed initiative roll


[roll0]

TheFamilarRaven
2014-11-10, 09:43 PM
Ok really? silly anti spamming rules messing up my initiative rolls!



[roll0]

Hamste
2014-11-10, 09:50 PM
Will save vs DC 19, against silence



[roll0]


Just a note, creatures only get the save if cast on them. It is just one of those weird things.

TheFamilarRaven
2014-11-10, 10:40 PM
reflex vs DC 16


[roll0]

TheFamilarRaven
2014-11-13, 08:54 PM
Initiative:



Party
Pyrom [roll0]
Zander [roll1]
gorthax [roll2]
Clarence [roll3]


Enemies
Ogre [roll4]
Ogre [roll5]
Ogre [roll6]
Ogre [roll7]
Ug'Nok [roll8]
Hulgol [roll9]

TheFamilarRaven
2014-11-14, 12:51 PM
Grapple checks:

Ogre 4: [roll0] VS(1d20+16)[24]
Hulgol: [roll1] VS (1d20+16)[30]
Ogre 3: [roll2] VS (1d20+16)[24]
Ogre 2: [roll3] VS (1d20+16)[36]
Ogre 1: [roll4] VS (1d20+16)[20]

TheFamilarRaven
2014-11-14, 12:55 PM
Ogres 2 and 4 attempt to break free of grapple.

Ogre 2: [roll0] VS [roll1]
Ogre 4: [roll2] VS [roll3]

TheFamilarRaven
2014-11-15, 01:01 PM
Grapple checks to break free


Ogre 3 [roll0] VS [roll1]
Ogre 1 [roll2] VS [roll3]



Random movement [roll4]

TheFamilarRaven
2014-11-16, 04:34 PM
Will save


Ogre 2 [roll0]



grapple checks to deal damage


Ogre 2: [roll1] VS [roll2]
Ogre 4: [roll3] VS [roll4]


Damage


Ogre 2: [roll5]
Ogre 4: [roll6]



grapple checks to break free
'

Ogre 2: [roll7] VS [roll8]
Ogre 4: [roll9] VS [roll10]



Dispel magic attempt (if desired)


[roll11] VS [roll12]

TheFamilarRaven
2014-11-16, 04:44 PM
Extra rolls

[roll0]

TheFamilarRaven
2014-11-16, 04:57 PM
defensive casting

DC 20

[roll0]

TheFamilarRaven
2014-11-17, 01:01 PM
Grapple checks to deal damage


Ogre 3 [roll0] VS [roll1]
Ogre 1 [roll2] VS [roll3]


Damage


ogre 3: [roll4]
ogre 1: [roll5]



Grapple checks to break free


Ogre 3 [roll6] VS [roll7]
Ogre 1 [roll8] VS [roll9]

TheFamilarRaven
2014-11-18, 09:12 PM
Grapple checks to deal damage

Ogre 1 [roll0] VS [roll1]

Damage

Ogre 1: [roll2]


Grapple checks to break free

Ogre 1: [roll3] VS [roll4]

Will Save:

Ogre 2: [roll5]

TheFamilarRaven
2014-11-18, 09:37 PM
rerolled willl save for clarence...


[roll0] VS DC 16

TheFamilarRaven
2014-11-19, 12:10 AM
Will saves VS Heat Metal


Gorthax: [roll0]
You may roll zealous surge if you wish.

Clarence: [roll1]

TheFamilarRaven
2014-11-19, 12:17 AM
bonus crit damage

[roll0]

TheFamilarRaven
2014-11-19, 12:39 AM
grapple checks to deal damage

[roll0] VS [roll1]

damage

[roll2]

Grapple check to break free

[roll3] VS [roll4]

TheFamilarRaven
2014-11-20, 11:00 AM
Fort save:

Ogre 2: [roll0]

Ogre 4: [roll1]

Ogre 3: [roll2]

Hulgol: [roll3]

TheFamilarRaven
2014-11-20, 08:08 PM
grapple checks to deal damage

[roll0] VS [roll1]

damage

[roll2]

Grapple check to break free

[roll3] VS [roll4]

TheFamilarRaven
2014-11-27, 12:02 PM
Grapple checks to deal damage

[roll0] VS [roll1]

damage

[roll2]

Grapple checks to escape

[roll3] VS [roll4]

TheFamilarRaven
2014-11-27, 02:27 PM
Ogre 1 will save Vs Pyrom's spell

[roll0]