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View Full Version : so how long is one minute exactly?



Yagyujubei
2014-08-18, 07:07 PM
In terms of rounds? Is there some accepted value? my core group has always played assuming a round takes 30 seconds real time and I've never really thought about it....is that normal?

pwykersotz
2014-08-18, 07:07 PM
In terms of rounds? Is there some accepted value? my core group has always played assuming a round takes 30 seconds real time and I've never really thought about it....is that normal?

One round is six seconds.
One minute is ten rounds.

However, if your way works for you, don't let the internet tell you better.

Yagyujubei
2014-08-18, 07:09 PM
Holy **** really? A 1 min spell lasts for 10 rounds? god that seems broken compared to what I'm used to

pwykersotz
2014-08-18, 07:11 PM
Haha, yep. You can check page 181 or Chapter 9 of the 5e PHB for the details.

Edge of Dreams
2014-08-18, 07:13 PM
Yep, a 1 minute spell lasts 10 rounds. And that's actually part of the design philosophy.


A 1 Round duration only works this turn
A 1 Minute duration will probably last most or all of a fight, if you cast it right at the start
A 10 Minute to 1 Hour duration is long enough for you to cast while waiting in ambush for a fight, or on your way to a fight, and expect to have it for the whole fight
An 8 hour or more duration is enough to cast it at the start of the day and have it all day


It all works out quite nicely, actually.

Ballbo Big'Uns
2014-08-18, 09:52 PM
I never bother counting rounds when I DM.

I just rule that the effect lasts until the end of the encounter. Most fights don't last more than 5 rounds anyway.

Orvir
2014-08-18, 09:57 PM
A 1 Round duration only works this turn



A 1 round duration effect lasts till the beginning or ending of your next turn, does it not?

Alefiend
2014-08-18, 10:55 PM
Could be worse. OD&D and AD&D assumed a one-minute round. I could never wrap my head around that.

1of3
2014-08-18, 11:24 PM
Holy **** really? A 1 min spell lasts for 10 rounds? god that seems broken compared to what I'm used to

That's been the way since 3e at least.

Edge of Dreams
2014-08-18, 11:55 PM
A 1 round duration effect lasts till the beginning or ending of your next turn, does it not?

Sorry, you're right. I should have said "this round" instead of "turn".

Lokiare
2014-08-19, 12:44 AM
One minute is what it takes to rush through a smallish dungeon.

SiuiS
2014-08-19, 02:08 AM
I never bother counting rounds when I DM.

I just rule that the effect lasts until the end of the encounter. Most fights don't last more than 5 rounds anyway.

What about the "defend and outlast their buffs" tactic?


Could be worse. OD&D and AD&D assumed a one-minute round. I could never wrap my head around that.

And distance increased outside, too! Spells got bigger!

Fwiffo86
2014-08-19, 09:18 AM
One minute is what it takes to rush through a smallish dungeon.

LOL

Tomb of Horrors speed run!!!

Ballbo Big'Uns
2014-08-19, 09:27 AM
What about the "defend and outlast their buffs" tactic?


Turns out that isn't such a good tactic.

Yagyujubei
2014-08-19, 09:39 AM
That's been the way since 3e at least.

honestly my knowledge of dnd is really spotty, Ive only played with two groups ever, and just taken whatever my DM said as being law you know...I've never really owned/read through a PHB until now

Elana
2014-08-19, 12:25 PM
Could be worse. OD&D and AD&D assumed a one-minute round. I could never wrap my head around that.

My D&D Rules Cyclopedia dares to disagree with you, claiming that a round lasts 10 seconds.

*double checking* And so does the player manual in the basic set.

So they only had it increased to a minute in AD&D

Kornaki
2014-08-19, 12:49 PM
Googling it was definitely one minute in AD&D. I'm pretty sure it's actually RAI that you should just not use any of the AD&D initiative and turn order rules because whoever wrote them was on something crazy.

zilonox
2014-08-19, 01:07 PM
Going completely off memory here, but didn't AD&D have 6-second segments, and 10 of those made up a round?

Kornaki
2014-08-19, 01:10 PM
Going completely off memory here, but didn't AD&D have 6-second segments, and 10 of those made up a round?

That's right, but you didn't act on each segment. You basically rolled initiative to determine which segment you act on (and then depending on number of attacks/spellcasting speed etc. actually act earlier or later in the round). You would typically make 1-2 attacks or cast a spell in each round.

Orvir
2014-08-19, 08:52 PM
1E : 1 minute round
2E : 1 minute round
3/3.5E : 6 second round
4E : 6 second round
5E : 6 second round

TheOOB
2014-08-20, 12:59 AM
My take (which isn't RAW), is that a round lasts as long as it takes for all combatants to take one interesting action. Sometimes that's two seconds, sometimes that's two minutes. For the purpose of ability duration, a round is 6 seconds/there are 10 rounds in a minute.


1E : 1 minute round
2E : 1 minute round
3/3.5E : 6 second round
4E : 6 second round
5E : 6 second round

I don't have my old books on me, but I'm fairly certain in old D&D a minute was a "turn" which was separate from a round/action.

Envyus
2014-08-20, 01:18 AM
One minute is what it takes to rush through a smallish dungeon.

Uh no. Unless you get into a fight it is more or less considered to be real time.

Naanomi
2014-08-20, 10:36 AM
It has been a while, but in 2E (or maybe S+P era '2.5') wasn't there a distinction between in-combat rounds/turns and out-of-combat? Where things lasted 6 or 10 seconds in combat but a full minute out of combat?

Sartharina
2014-08-20, 12:00 PM
And in 5e, a 'round' outside of combat is 1 minute. Frankly... I'm wondering how adventurers are so fast.

Beleriphon
2014-08-20, 12:13 PM
And in 5e, a 'round' outside of combat is 1 minute. Frankly... I'm wondering how adventurers are so fast.

Adrenaline and terror.:smallamused:

eastmabl
2014-08-20, 02:25 PM
And in 5e, a 'round' outside of combat is 1 minute. Frankly... I'm wondering how adventurers are so fast.

Fight and flight?

Yagyujubei
2014-08-20, 03:05 PM
And in 5e, a 'round' outside of combat is 1 minute. Frankly... I'm wondering how adventurers are so fast.

I find it kinda ridiculous too lol....like 6 seconds is pushing it for a person to take a movement and an action. I could see 30 seconds being realistic to run 30 feet and stab a guy three times maybe, but 6 is ridiculous lol.

PS: the whole reason I was asking this was that I was trying to balance a Swiftmage class feature for warlocks, and the obv. thing is to increase that duration of haste. My original thought was to have it last a number of minutes equal to your CHA modifier, but 50 round long haste seems broken as ****.

Sartharina
2014-08-20, 05:56 PM
Actually - it kinda makes sort of sense in combat - except that I find combat also has a lot of 'breaks' preventing it from being sustained.