Secret Wizard
2014-08-20, 01:42 PM
Here is a thread to compile all different martial flexibility combos. They are coded by situation in which they are useful and prerequisites. Considering the larger bulk of the game happens up to 12th level, only up to 3 feats at a time combos are going to be listed.
Feel free to post yours! I'll try updating the list once a week. Here is the template:
Situation (Requirements)
Feats: Feat, Feat, Feat (Optional feat if you have any of the former)
Effect: The effect produced. (And the effect if you had the optional feat.)
Without further ado, the list. Remember Brawler's don't need 13 INT (but it will be listed for Martial Master Fighters and the like). Pure damage combos (Greater Weapon Specialization and the like) won't be listed. I'm not too well versed on Style feats so feel free to post the best situation to use them. I'm trying also not to list race dependent combos.
Requirements with an asterisk* mean that they can be interchangeably replaced with anything below.
Standing your ground in darkness (15 Perception)
Feats: Blind-fight, Improved Blind-fight, Greater Blind-fight (Shadow Strike)
Effect: You don't lose your Dex bonus to AC while fighting in darkness in melee and you don't lose it for ranged attacks as long as you can pinpoint the attacker. You ignore partial concealment (dim-light and similar) and you treat total concealment as 20% miss chance instead of 50%. You get to reroll your miss chance as well, so that's an effective 10% miss chance on totally concealed enemies! Also bad guys don't get +2 to hit on you for being invisible. (Getting Shadow Strike allows you to critically strike or deal sneak attack damage against concealed enemies.)
Beating people up in darkness (13 Int, Combat Expertise, Bluff 6 ranks, darkvision or low-light vision)
Feats: Blind-fight, Moonlight Stalker, Moonlight Stalker Feint (Moonlight Stalker Master)
Effect: You can now crit or deal sneak attack damage against concealed enemies, you deal +2 damage and get +2 to hit and can Feint as a swift action while you have concealment. (And you could have an increased miss chance too!)
Survive a fall or being tossed around (BAB +1, Climb 5 ranks, heavy blade scabbard)
Feats: Equipment Trick [Heavy Blade Scabbard - Grab Purchase]
Effect: +5 CMD to resist a maneuver that would displace you or +10 Climb on a single check to get hold of something to stop falling!
Escape from ropes or vines (BAB +1, Escape Artist 5 ranks)
Feats: Equipment Trick [Rope - Slip Away]
Effect: +10 to Escape Artist to slink away from a rope-like restraint.
Dodge a hail of arrows (17 Dex, BAB +11)
Feats: Dodge, Wind Stance, Lightning Stance (Defensive Weapon Training)
Effect: +1 to AC and 50% concealment from ranged attacks while moving! (+2 to AC vs. bows)
Dealing with enemies with reach (15 Dex, BAB +11, )
Feats: Combat Reflexes, Strike Back, Reach Defense
Effect: When enemies try to attack you from reach, they provoke attacks of opportunity, and you get +2 to AC to resist their attacks as well!
Prevent enemy from casting (Dex 13, Brawler/Fighter 10)
Feats: Combat Reflexes, Disruptive, Spellbreaker (Teleport Tactician)
Effect: Use additional attacks of opportunity to punch an enemy's face hard when he tries to cast. (And finish them off before they teleport away!)
Shutting up that dragon (13 Dex, Combat Expertise*, Combat Reflexes*, BAB +12/Monk 10)
Feats: Improved Unarmed Strike, Improved Grapple, Snoutgrip (Dragonslayer & Improved Critical)
Effect: As long as that dragon is up to one size larger than you, you may begin a grapple attempt at a -5 penalty that prevents that dragon from casting spells, using its bite or its breath attack. (And if you crit against it, you make him shut up for rounds equal to your crit multiplier!)
Inspiring fear into a crowd of enemies (Weapon Focus, Dazzling Display, BAB +6)
Feats: Shatter Defenses, Disheartening Display, Violent Display (Cornugon Smash, Deadly Stroke)
Effect: This works best if you have sneak attack. Use Dazzling Display to make enemies flat-footed, then each crit or sneak attack you perform triggers Violent Display, which triggers Disheartening Display. (Cornugon Smash allows you to get a free intimidate while Power Attacking, which can help you set up a single foe for a Dazzling Display; Deadly Stroke allows you to deal a ton of damage against these enemies.)
Fighting Demons and their mooks (Knowledge (planes) 6 ranks)
Feats: Demon Hunter, Demonic Nemesis
Effect: Name a demon lord. You get +2 to damage and critical hit confirmation against that demon and its followers. Also you get +2 to attack and spell penetration against all demons.
Fighting flying enemies (BAB +9)
Feats: Improved Critical, Wingclipper, Death from Below (Patient Strike)
Effect: +2 to attacks of opportunity or readied attacks against flying enemies, if you critically hit, you can force a flying enemy to the ground, and doubling up critical threat range just to make sure! (Patient Strike gives you +2 to hit on readied attacks so it has synergy with Wingclipper.)
Trip or disarm encircling enemies (Dex 13, Combat Expertise*, Dodge, BAB +4, disarm or trip weapon)
Feats: Mobility, Spring Attack, Whirlwind Strike (Power Attack, Improved Trip & Felling Smash)
Effect: Deal damage to all enemies you threaten! Better used with reach weapons! Using a trip weapon allows you to trip them all, same for disarm weapons. (This makes for a hard to get combo, but the end result is that you can damage and trip all enemies you threaten!)
Fighting many weak enemies (Str 13, Power Attack, BAB +6)
Feats: Power Attack, Cleave, Great Cleave (Cleaving Finish, Improved Cleaving Finish)
Effect: Extra attacks to down each enemy at full BAB. (And each time you kill one, you can shoot down another one!)
Neutralize flanking enemies (Wis 15, Int 13, Combat Expertise, BAB +10)
Feats: Stance of the Xorn, Improved Disarm, Hold the Blade
Effect: Enemies don't get an attack bonus for flanking you but if they try to attack you, you can attempt a disarm as an immediate action! You do get a -4 penalty to AC to try and disarm them.
SURPRISE BULL RUSH! (Str 13, Power Attack, BAB +5)
Feats: Rhino Charge, Minotaur's Charge, Improved Bull Rush (Patient Strike)
Effect: You may ready a charge instead of using it as a full-round action. You can also Bull Rush as a free action when you charge, and you get +2 to the attempt and provoke no attacks of opportunity. (And you get +2 to hit on the attack!)
Post yours! I'll keep updating this list.
Feel free to post yours! I'll try updating the list once a week. Here is the template:
Situation (Requirements)
Feats: Feat, Feat, Feat (Optional feat if you have any of the former)
Effect: The effect produced. (And the effect if you had the optional feat.)
Without further ado, the list. Remember Brawler's don't need 13 INT (but it will be listed for Martial Master Fighters and the like). Pure damage combos (Greater Weapon Specialization and the like) won't be listed. I'm not too well versed on Style feats so feel free to post the best situation to use them. I'm trying also not to list race dependent combos.
Requirements with an asterisk* mean that they can be interchangeably replaced with anything below.
Standing your ground in darkness (15 Perception)
Feats: Blind-fight, Improved Blind-fight, Greater Blind-fight (Shadow Strike)
Effect: You don't lose your Dex bonus to AC while fighting in darkness in melee and you don't lose it for ranged attacks as long as you can pinpoint the attacker. You ignore partial concealment (dim-light and similar) and you treat total concealment as 20% miss chance instead of 50%. You get to reroll your miss chance as well, so that's an effective 10% miss chance on totally concealed enemies! Also bad guys don't get +2 to hit on you for being invisible. (Getting Shadow Strike allows you to critically strike or deal sneak attack damage against concealed enemies.)
Beating people up in darkness (13 Int, Combat Expertise, Bluff 6 ranks, darkvision or low-light vision)
Feats: Blind-fight, Moonlight Stalker, Moonlight Stalker Feint (Moonlight Stalker Master)
Effect: You can now crit or deal sneak attack damage against concealed enemies, you deal +2 damage and get +2 to hit and can Feint as a swift action while you have concealment. (And you could have an increased miss chance too!)
Survive a fall or being tossed around (BAB +1, Climb 5 ranks, heavy blade scabbard)
Feats: Equipment Trick [Heavy Blade Scabbard - Grab Purchase]
Effect: +5 CMD to resist a maneuver that would displace you or +10 Climb on a single check to get hold of something to stop falling!
Escape from ropes or vines (BAB +1, Escape Artist 5 ranks)
Feats: Equipment Trick [Rope - Slip Away]
Effect: +10 to Escape Artist to slink away from a rope-like restraint.
Dodge a hail of arrows (17 Dex, BAB +11)
Feats: Dodge, Wind Stance, Lightning Stance (Defensive Weapon Training)
Effect: +1 to AC and 50% concealment from ranged attacks while moving! (+2 to AC vs. bows)
Dealing with enemies with reach (15 Dex, BAB +11, )
Feats: Combat Reflexes, Strike Back, Reach Defense
Effect: When enemies try to attack you from reach, they provoke attacks of opportunity, and you get +2 to AC to resist their attacks as well!
Prevent enemy from casting (Dex 13, Brawler/Fighter 10)
Feats: Combat Reflexes, Disruptive, Spellbreaker (Teleport Tactician)
Effect: Use additional attacks of opportunity to punch an enemy's face hard when he tries to cast. (And finish them off before they teleport away!)
Shutting up that dragon (13 Dex, Combat Expertise*, Combat Reflexes*, BAB +12/Monk 10)
Feats: Improved Unarmed Strike, Improved Grapple, Snoutgrip (Dragonslayer & Improved Critical)
Effect: As long as that dragon is up to one size larger than you, you may begin a grapple attempt at a -5 penalty that prevents that dragon from casting spells, using its bite or its breath attack. (And if you crit against it, you make him shut up for rounds equal to your crit multiplier!)
Inspiring fear into a crowd of enemies (Weapon Focus, Dazzling Display, BAB +6)
Feats: Shatter Defenses, Disheartening Display, Violent Display (Cornugon Smash, Deadly Stroke)
Effect: This works best if you have sneak attack. Use Dazzling Display to make enemies flat-footed, then each crit or sneak attack you perform triggers Violent Display, which triggers Disheartening Display. (Cornugon Smash allows you to get a free intimidate while Power Attacking, which can help you set up a single foe for a Dazzling Display; Deadly Stroke allows you to deal a ton of damage against these enemies.)
Fighting Demons and their mooks (Knowledge (planes) 6 ranks)
Feats: Demon Hunter, Demonic Nemesis
Effect: Name a demon lord. You get +2 to damage and critical hit confirmation against that demon and its followers. Also you get +2 to attack and spell penetration against all demons.
Fighting flying enemies (BAB +9)
Feats: Improved Critical, Wingclipper, Death from Below (Patient Strike)
Effect: +2 to attacks of opportunity or readied attacks against flying enemies, if you critically hit, you can force a flying enemy to the ground, and doubling up critical threat range just to make sure! (Patient Strike gives you +2 to hit on readied attacks so it has synergy with Wingclipper.)
Trip or disarm encircling enemies (Dex 13, Combat Expertise*, Dodge, BAB +4, disarm or trip weapon)
Feats: Mobility, Spring Attack, Whirlwind Strike (Power Attack, Improved Trip & Felling Smash)
Effect: Deal damage to all enemies you threaten! Better used with reach weapons! Using a trip weapon allows you to trip them all, same for disarm weapons. (This makes for a hard to get combo, but the end result is that you can damage and trip all enemies you threaten!)
Fighting many weak enemies (Str 13, Power Attack, BAB +6)
Feats: Power Attack, Cleave, Great Cleave (Cleaving Finish, Improved Cleaving Finish)
Effect: Extra attacks to down each enemy at full BAB. (And each time you kill one, you can shoot down another one!)
Neutralize flanking enemies (Wis 15, Int 13, Combat Expertise, BAB +10)
Feats: Stance of the Xorn, Improved Disarm, Hold the Blade
Effect: Enemies don't get an attack bonus for flanking you but if they try to attack you, you can attempt a disarm as an immediate action! You do get a -4 penalty to AC to try and disarm them.
SURPRISE BULL RUSH! (Str 13, Power Attack, BAB +5)
Feats: Rhino Charge, Minotaur's Charge, Improved Bull Rush (Patient Strike)
Effect: You may ready a charge instead of using it as a full-round action. You can also Bull Rush as a free action when you charge, and you get +2 to the attempt and provoke no attacks of opportunity. (And you get +2 to hit on the attack!)
Post yours! I'll keep updating this list.