Crystall_Myr
2007-03-07, 01:07 AM
I had this idea running through my mind, and when I saw Crazedloon's version of this (http://www.giantitp.com/forums/showthread.php?t=35917) I decided to "borrow" from it a bit and change it to fit what I see it as.
The Martial Artist
[hr]
Many fables of legends and adventures speak of the monk who fights with not but his hands and feet, and destroys a dragon with sheer mastery of the body. However, even more often is the tale of a man or woman who has mastered the art of the blade to a degree that it could only be considered godly. These, who have taken a worldy weapon, and shaped its power to become a gateway into the untapped power of mortality, are the martial artists.
From soldiers to the wandering mercenary, martial artists are a common, but oft-forgotten class of warriors. This is because, despite their power, that most martial artists seek only to improve, not flaunt what they already have.
Age
Same as fighters.
Starting Gold
4d4 x 10 (av. 100g), same as bards.
Alignment
Any, unlike the monk, the martial artist only requires on to improve on what they know, and sometimes this may be a completely chaotic fighting style. There is no typical alignment for one, because for every just and right martial artist, there is one who kills for no reason other then enjoyment and suffering.
Hit Die
d8
Class Skills
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha) Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points
4 + Int modifier (x 4 at first level)
{table]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +2 | +0 | Mastered weapon, mastered armor, technique
2nd | +1| +3 | +3 | +0 | Technique
3rd | +2 | +3 | +3 | +1 |
4th | +3 | +4 | +4 | +1 |
5th | +3 | +4 | +4 | +1 | Technique
6th | +4 | +5 | +5 | +2 |
7th | +5 | +5 | +5 | +2 | Weapon power
8th | +6/+1 | +6 | +6 | +2 | Technique
9th | +6/+1 | +6 | +6 | +3 |Graceful shielding
10th | +7/+2 | +7 | +7 | +3 |
11th | +8/+3 | +7 | +7 | +3 | Technique
12th | +9/+4 | +8 | +8 | +4 |
13th | +9/+4 | +8 | +8 | +4 | Graceful warrior
14th | +10/+5 | +9 | +9 | +4 | Technique, weapon power
15th | +11/+6/+1 | +9 | +9 | +5 |
16th | +12/+7/+2 | +10 | +10 | +5 |
17th | +12/+7/+2 | +10 | +10 | +5 | Technique
18th | +13/+8/+3 | +11 | +11 | +6 |
19th | +14/+9/+4 | +11 | +11 | +6 | Graceful infliction
20th | +15/+10/+5 | +12 | +12 | +6 | Technique[/table]Class Features
Weapon and Armor Proficiency
Martial Artists are proficient with all simple weapons.
Martial Artists are not proficient with any armor or shields.
When wearing any type of armor or shield, a martial artist loses access to Techniques and all the graceful abilities.
Mastered Weapon
At first level, a martial artist chooses a single simple or martial of her choice to be her mastered weapon. This is a specific weapon, so if a martial artist chooses the longsword she's holding, she won't gain the bonus from a different longsword. She gains proficiency with that weapon, as well as Weapon Focus for that weapon as a bonus feat.
If a martial artist chooses exotic mastery as her first-level technique, she may choose an exotic weapon as her mastered weapon instead.
A martial artist may take eight hours of training to switch their mastered weapon to a different one, but only if it's the same type of weapon as the original. (She may not, for example, switch from a +1 longsword to a +1 greatsword, but she can switch to a +1 flaming longsword.)
Mastered Armor
At first level, a martial artist chooses either light or no armor to be her mastered armor. If she chooses light armor, she gains proficiency with light armor, bucklers, and light shields, and also does not lose any class abilities for using those. If she chooses no armor, she gains a bonus to her armor class equal to her charisma modifier. (Like the monk ability, but with charisma.)
Technique
At first level, second level, and every three levels after that, a martial artist may choose one of the below techniques. These are rendered ineffective if the martial artist is weaing any armor or shields.
Exotic Mastery: 1st level only. The martial artist may choose an exotic weapon as her mastered weapon.
Flurry of Blows: So long as she is using her mastered weapon, a martial artist may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the martial artist might make before her next action. When she reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. She must use a full attack action to strike with a flurry of blows. See the monk ability in the PhB
Improved Flurry: Requires Flurry of Blows and 11th level or higher. The martial artist may make on additional attack during a flurry of blows.
Greater Flurry: Requires Improved Flurry and 17th level or higher. When using a flurry, you may make a number of extra attacks past the normal at your max base attack bonus. For each extra attack, you take a -2 penalty plus another -2 penalty of each extra attack before it. You may only make a maximum number of attacks equal to your base attack bonus.
Relentless Flurry: Requires Improved Flurry and 17th level or higher. When using a flurry you may take a -2 to all attacks in the round. If you you may make an extra attack at the end. If that attacks successfully hits, you may make an addition attack, and repeat this proccess until you fail to hit or make a number of attacks that round equal to your base attack bonus minus five.
Forceful Blow: If a martial artist take a -5 penalty to her next attack, she may attempt a forceful blow. If it succeeds, her opponent moves back 5 ft. for every five damage (lethal or nonlethal) the attack deals and is knocked prone.
Parry: The martial artist may choose to "delay" any number of her attacks and turn it into a parry. If she does, she may use an immediate action in response to one of her opponent's attacks. If she does, she makes the delayed attack roll opposed to the opponent's attack roll. If she wins, both attacks are neutralized.
Counterattack: Requires 11th level or higher and Parry. Whenever a martial artist wins an opposed attack roll, she may use that attack roll to attack her opponent immediatly after she parries the attack.
Sidestep: Every time an attack misses the martial artist by five or more, she may take a five-foot step as a swift action. If the attack was part of a charge or a bull-rush, she may switch squares with that opponent instead.
Improved Sidestep: When a martial artist sidestep an attack, the attacker becomes flat-footed, and she may make a single attack on him at a -5 penalty.
Twin Mastery: 1st level only. A martial artist may choose two weapons as her mastered weapons instead, but she only gains bonuses for them when she wields both at the same time.
Combat Efficiency: The martial artist gains a bonus feat, as the fighter ability. She may treat martial artist levels as fighter levels for determining preresiquites for the feats Improved Weapon Focus, Improved Weapon Specialization, and Weapon Specialization, but only for her mastered weapon.
Weapon Power (Ex)
At seventh level, and every seven levels after that, a martial artist treats her mastered weapon's damage as though it were one size catigory larger then it is.
Graceful Shielding
At 9th level a martial artist may add her charisma bonus to her saving throws.This is rendered ineffective if the martial artist is weaing any armor or shields.
Graceful Warrior
At 13th level, a martial artist may add her charisma bonus to all attack rolls with her mastered weapon. This is rendered ineffective if the martial artist is weaing any armor or shields.
Graceful Infliction
At 19th level, a martial artist may add her charisma bonus to damage rolls with her mastered weapon. This is rendered ineffective if the martial artist is weaing any armor or shields.
[hr]
Well? Overpowered :smalleek:? Underpowered :smallfrown:? Just right :smallbiggrin:? Any techniques you guys can think of?
The Martial Artist
[hr]
Many fables of legends and adventures speak of the monk who fights with not but his hands and feet, and destroys a dragon with sheer mastery of the body. However, even more often is the tale of a man or woman who has mastered the art of the blade to a degree that it could only be considered godly. These, who have taken a worldy weapon, and shaped its power to become a gateway into the untapped power of mortality, are the martial artists.
From soldiers to the wandering mercenary, martial artists are a common, but oft-forgotten class of warriors. This is because, despite their power, that most martial artists seek only to improve, not flaunt what they already have.
Age
Same as fighters.
Starting Gold
4d4 x 10 (av. 100g), same as bards.
Alignment
Any, unlike the monk, the martial artist only requires on to improve on what they know, and sometimes this may be a completely chaotic fighting style. There is no typical alignment for one, because for every just and right martial artist, there is one who kills for no reason other then enjoyment and suffering.
Hit Die
d8
Class Skills
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha) Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points
4 + Int modifier (x 4 at first level)
{table]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +2 | +0 | Mastered weapon, mastered armor, technique
2nd | +1| +3 | +3 | +0 | Technique
3rd | +2 | +3 | +3 | +1 |
4th | +3 | +4 | +4 | +1 |
5th | +3 | +4 | +4 | +1 | Technique
6th | +4 | +5 | +5 | +2 |
7th | +5 | +5 | +5 | +2 | Weapon power
8th | +6/+1 | +6 | +6 | +2 | Technique
9th | +6/+1 | +6 | +6 | +3 |Graceful shielding
10th | +7/+2 | +7 | +7 | +3 |
11th | +8/+3 | +7 | +7 | +3 | Technique
12th | +9/+4 | +8 | +8 | +4 |
13th | +9/+4 | +8 | +8 | +4 | Graceful warrior
14th | +10/+5 | +9 | +9 | +4 | Technique, weapon power
15th | +11/+6/+1 | +9 | +9 | +5 |
16th | +12/+7/+2 | +10 | +10 | +5 |
17th | +12/+7/+2 | +10 | +10 | +5 | Technique
18th | +13/+8/+3 | +11 | +11 | +6 |
19th | +14/+9/+4 | +11 | +11 | +6 | Graceful infliction
20th | +15/+10/+5 | +12 | +12 | +6 | Technique[/table]Class Features
Weapon and Armor Proficiency
Martial Artists are proficient with all simple weapons.
Martial Artists are not proficient with any armor or shields.
When wearing any type of armor or shield, a martial artist loses access to Techniques and all the graceful abilities.
Mastered Weapon
At first level, a martial artist chooses a single simple or martial of her choice to be her mastered weapon. This is a specific weapon, so if a martial artist chooses the longsword she's holding, she won't gain the bonus from a different longsword. She gains proficiency with that weapon, as well as Weapon Focus for that weapon as a bonus feat.
If a martial artist chooses exotic mastery as her first-level technique, she may choose an exotic weapon as her mastered weapon instead.
A martial artist may take eight hours of training to switch their mastered weapon to a different one, but only if it's the same type of weapon as the original. (She may not, for example, switch from a +1 longsword to a +1 greatsword, but she can switch to a +1 flaming longsword.)
Mastered Armor
At first level, a martial artist chooses either light or no armor to be her mastered armor. If she chooses light armor, she gains proficiency with light armor, bucklers, and light shields, and also does not lose any class abilities for using those. If she chooses no armor, she gains a bonus to her armor class equal to her charisma modifier. (Like the monk ability, but with charisma.)
Technique
At first level, second level, and every three levels after that, a martial artist may choose one of the below techniques. These are rendered ineffective if the martial artist is weaing any armor or shields.
Exotic Mastery: 1st level only. The martial artist may choose an exotic weapon as her mastered weapon.
Flurry of Blows: So long as she is using her mastered weapon, a martial artist may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the martial artist might make before her next action. When she reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. She must use a full attack action to strike with a flurry of blows. See the monk ability in the PhB
Improved Flurry: Requires Flurry of Blows and 11th level or higher. The martial artist may make on additional attack during a flurry of blows.
Greater Flurry: Requires Improved Flurry and 17th level or higher. When using a flurry, you may make a number of extra attacks past the normal at your max base attack bonus. For each extra attack, you take a -2 penalty plus another -2 penalty of each extra attack before it. You may only make a maximum number of attacks equal to your base attack bonus.
Relentless Flurry: Requires Improved Flurry and 17th level or higher. When using a flurry you may take a -2 to all attacks in the round. If you you may make an extra attack at the end. If that attacks successfully hits, you may make an addition attack, and repeat this proccess until you fail to hit or make a number of attacks that round equal to your base attack bonus minus five.
Forceful Blow: If a martial artist take a -5 penalty to her next attack, she may attempt a forceful blow. If it succeeds, her opponent moves back 5 ft. for every five damage (lethal or nonlethal) the attack deals and is knocked prone.
Parry: The martial artist may choose to "delay" any number of her attacks and turn it into a parry. If she does, she may use an immediate action in response to one of her opponent's attacks. If she does, she makes the delayed attack roll opposed to the opponent's attack roll. If she wins, both attacks are neutralized.
Counterattack: Requires 11th level or higher and Parry. Whenever a martial artist wins an opposed attack roll, she may use that attack roll to attack her opponent immediatly after she parries the attack.
Sidestep: Every time an attack misses the martial artist by five or more, she may take a five-foot step as a swift action. If the attack was part of a charge or a bull-rush, she may switch squares with that opponent instead.
Improved Sidestep: When a martial artist sidestep an attack, the attacker becomes flat-footed, and she may make a single attack on him at a -5 penalty.
Twin Mastery: 1st level only. A martial artist may choose two weapons as her mastered weapons instead, but she only gains bonuses for them when she wields both at the same time.
Combat Efficiency: The martial artist gains a bonus feat, as the fighter ability. She may treat martial artist levels as fighter levels for determining preresiquites for the feats Improved Weapon Focus, Improved Weapon Specialization, and Weapon Specialization, but only for her mastered weapon.
Weapon Power (Ex)
At seventh level, and every seven levels after that, a martial artist treats her mastered weapon's damage as though it were one size catigory larger then it is.
Graceful Shielding
At 9th level a martial artist may add her charisma bonus to her saving throws.This is rendered ineffective if the martial artist is weaing any armor or shields.
Graceful Warrior
At 13th level, a martial artist may add her charisma bonus to all attack rolls with her mastered weapon. This is rendered ineffective if the martial artist is weaing any armor or shields.
Graceful Infliction
At 19th level, a martial artist may add her charisma bonus to damage rolls with her mastered weapon. This is rendered ineffective if the martial artist is weaing any armor or shields.
[hr]
Well? Overpowered :smalleek:? Underpowered :smallfrown:? Just right :smallbiggrin:? Any techniques you guys can think of?