Jalil
2007-03-07, 03:37 AM
The monk, as it stands, is basically crap; a repository for a bunch of nifty abilities the game designers had left over after putting everything else together. Look at this:
"Woohoo! Level 17! Almost epic, suckers!"
"Hello there, chap!"
"Eh? You're a frog."
"Brilliantly spotted! I am a frog, indeed."
"When did I learn to talk to frogs? I think this quest has fried my brain..."
To try to make some of this make more sense, I've tried knocking together a little something for an unarmed fighter to take, rather than the current monk.
Start with PHB Fighter.
Give up Weapon Proficiencies For Imp. Unarmed Strike.
Armor Prof. goes to power Monk's AC bonus.
Level one Fighter feat grants the Scaling Unarmed Damage.
Level 2 Bonus feat starts Flurry, which works at the same rate as a monk level -1.
I'm not sure how well this will work, so I'm throwing out a playtester, to see how it functions in a group.
"Woohoo! Level 17! Almost epic, suckers!"
"Hello there, chap!"
"Eh? You're a frog."
"Brilliantly spotted! I am a frog, indeed."
"When did I learn to talk to frogs? I think this quest has fried my brain..."
To try to make some of this make more sense, I've tried knocking together a little something for an unarmed fighter to take, rather than the current monk.
Start with PHB Fighter.
Give up Weapon Proficiencies For Imp. Unarmed Strike.
Armor Prof. goes to power Monk's AC bonus.
Level one Fighter feat grants the Scaling Unarmed Damage.
Level 2 Bonus feat starts Flurry, which works at the same rate as a monk level -1.
I'm not sure how well this will work, so I'm throwing out a playtester, to see how it functions in a group.