Mezmote
2014-08-22, 04:29 AM
Hey playground.
As the title suggests, I'd like to hear your opinion on which mechanics can be safely translated from 5e to 3.5.
I've bought and is now reading through the 5e PHB. So far, I like Advantage and Disadvantage, and will be implementing it into our group. But how about the other radical changes from the old to new edition? I know that the players would like to keep feats, spellcasting and ability progression (and no ability score cap) as is, because it is so familiar to them. I was thinking of how well the free movement ("free spring attack") would work, and how the different class features may or may not impact the game. I'm am a fan of the reduced number of spells the full spellcasters can prepare, so I might try to squeeze that one in.
Be aware that my group is full of veterans, and we've been playing 3.5 for about 7-8 years, with few to no modifications. Now I pop up as the new DM and wants to change everything, so I'd also need some elegant strategy of convincing them if more radical changes should ensue.
So, which mechanics do you think will translate well into the older edition?
(PS.: We're not going to change edition. My group are somewhat conservative for the most part, and would like the shell of the game to stay the same.)
As the title suggests, I'd like to hear your opinion on which mechanics can be safely translated from 5e to 3.5.
I've bought and is now reading through the 5e PHB. So far, I like Advantage and Disadvantage, and will be implementing it into our group. But how about the other radical changes from the old to new edition? I know that the players would like to keep feats, spellcasting and ability progression (and no ability score cap) as is, because it is so familiar to them. I was thinking of how well the free movement ("free spring attack") would work, and how the different class features may or may not impact the game. I'm am a fan of the reduced number of spells the full spellcasters can prepare, so I might try to squeeze that one in.
Be aware that my group is full of veterans, and we've been playing 3.5 for about 7-8 years, with few to no modifications. Now I pop up as the new DM and wants to change everything, so I'd also need some elegant strategy of convincing them if more radical changes should ensue.
So, which mechanics do you think will translate well into the older edition?
(PS.: We're not going to change edition. My group are somewhat conservative for the most part, and would like the shell of the game to stay the same.)