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Malifice
2014-08-23, 07:42 AM
Sir Axe-a-lot: Half orc Fighter (Battlemaster) 11/ Cleric (War) 5/ Paladin (Vengance) 4

Feats/ ASI of note: Great Weapon fighting, Alert, Resilient (Wisdom), Heavy armor mastery, +2 Strength.

Weapon: Great axe, Full plate.

S 20
D 12
C 14
I 8
W 14
Ch 12

Spell cast: Hunters Mark. 1st level Paladin spell. Lasts an hour.

Nova strike tactics (Action surge + 7 manouver dice expended + Smite - 1 at 4th, 3 at 3rd and 3 at 2nd level + GWF feat)

7 attacks (six plus one as bonus action either from great weapon fighting or war gods blessing).

+6 (w advantage via Paladin of Vengance channel divinity) per attack

1x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 5d8 (+1d12 on a crit)
3x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 4d8 (+1d12 on a crit)
3x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 3d8 (+1d12 on a crit)

Not sure how to calculate the above, but assuming average damage rolled and 7 hits (no crits) youre looking at 55+50+50+50+45+45+45 or 340 DPR. Some might miss, but thats more than made up with a good chance of a Critical hit with 7 attacks at advantage).

Frighteningly, half that damage (all barring Smite) resets on a Short rest. Manouver dice and Action surge to be precise. Hunters Mark can be recast.

+6 on initative checks and cant be surprised. DR 3/-. AC 19. Good Wisdom, Strength and Con saves. 164 HP. Reroll save 1/day. Second wind 1d10+11, and lay on hands 20. You could lower Smite damage (slightly) by taking Paladin 6/ Cleric 2 and then you get to add Cha to saves :)

Is this legit?

HugeC
2014-08-23, 08:32 AM
Is this legit?
Nope.

To expand on that:

You only have 5 superiority dice (4 at Ftr 3, +1 at Ftr 7) which are d10s (Ftr 10)
You cannot multiclass into Paladin as you don't have the requisite 13 Charisma, though you could drop your Dex down to get it
You already used your bonus action to cast Hunter's Mark
Actual DPR calculations should take chance to hit / crit into account, which is especially important if you are at -5 to hit from greatweapon master

Malifice
2014-08-23, 08:47 AM
You only have 5 superiority dice (4 at Ftr 3, +1 at Ftr 7) which are d10s (Ftr 10)

5d10 instead of 7d12. Ill drop the DPR down by 20 to 320 to compensate.


You cannot multiclass into Paladin as you don't have the requisite 13 Charisma, though you could drop your Dex down to get it

Its in Heavy armor, consider Dex dropped. Could also start Paladin at 1st to avoid this problem.


You already used your bonus action to cast Hunter's Mark

Hunters Mark has a duration of concentration (1 hour). Its assumed to be already cast before battle.

Although I suppose its technically a bonus action to 'remark' an opponent. Hope your enemy spends a round monologing first ;)

Even discounting the 7 extra d6, we only lose a further 20 odd DPR, down to 300.


Actual DPR calculations should take chance to hit / crit into account, which is especially important if you are at -5 to hit from greatweapon master

This is the bit I am unsure of, but with 7 attacks at advantage (and amazing crit burst damage due to tons of extra dice with d10 superiority dice, half orc bonus d12 and smite dice at xd8) it surely comes out even further in front.

Anyone know the exact maths and can figure it out?

hymer
2014-08-23, 09:03 AM
Hunters Mark has a duration of concentration (1 hour). Its assumed to be already cast before battle.

HM has a range of 90'. You need to mark a target within range. Once you've done that, it can last up to an hour.


manouver dice

Do you mean superiority dice?

Malifice
2014-08-23, 09:20 AM
HM has a range of 90'. You need to mark a target within range. Once you've done that, it can last up to an hour.

Yeah, but when it drops you can use a bonus action 'on any subsequent turn' to remark another dude within 90' at any time during the next (concentration) hour.

Cast the spell and mark a rat after your short rest. Then kill it.

Youre not saving much as the spell can be cast as a bonus action anyways, but its a lot less invasive to mark someone than it is casting a spell (which generally triggers initiative).

Malifice
2014-08-23, 09:22 AM
Do you mean superiority dice?

Yep, I do...

HugeC
2014-08-23, 09:29 AM
Could also start Paladin at 1st to avoid this problem.
Need to drop the Dex, since "...you must meet the ability score prerequisites for both your current class and your new one..."

Anyone know the exact maths and can figure it out?
I think you do it by choosing a likely target AC and then finding out your percent chance to hit/crit. For example, suppose you choose AC 19 (a pit fiend's AC). You'll have +5 Str +6 proficiency -5 feat = +6 to hit, so on a roll of 13 through 19 you will hit, and on a 20 you will crit. So take the average damage of a hit and multiply by 0.35, then add to that the average damage of a crit multiplied by 0.05. Then multiply that by how many attacks you get.

Edit: errant conjunctive

Malifice
2014-08-23, 10:34 AM
Need to drop the Dex, since "...you must meet the ability score prerequisites for both your current class and your new one..."

I think you do it by choosing a likely target AC and then finding out your percent chance to hit/crit. For example, suppose you choose AC 19 (a pit fiend's AC). You'll have +5 Str +6 proficiency -5 feat = +6 to hit, so on a roll of 13 through 19 you will hit, and on a 20 you will crit. So take the average damage of a hit and multiply by 0.35, then add to that the average damage of a crit multiplied by 0.05. Then multiply that by how many attacks you get.

Edit: errant conjunctive

Sounds difficult but I'll give it a go.

Also, from what Ive seen most monster AC's look quite low with around 15 being the average.