Malifice
2014-08-23, 07:42 AM
Sir Axe-a-lot: Half orc Fighter (Battlemaster) 11/ Cleric (War) 5/ Paladin (Vengance) 4
Feats/ ASI of note: Great Weapon fighting, Alert, Resilient (Wisdom), Heavy armor mastery, +2 Strength.
Weapon: Great axe, Full plate.
S 20
D 12
C 14
I 8
W 14
Ch 12
Spell cast: Hunters Mark. 1st level Paladin spell. Lasts an hour.
Nova strike tactics (Action surge + 7 manouver dice expended + Smite - 1 at 4th, 3 at 3rd and 3 at 2nd level + GWF feat)
7 attacks (six plus one as bonus action either from great weapon fighting or war gods blessing).
+6 (w advantage via Paladin of Vengance channel divinity) per attack
1x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 5d8 (+1d12 on a crit)
3x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 4d8 (+1d12 on a crit)
3x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 3d8 (+1d12 on a crit)
Not sure how to calculate the above, but assuming average damage rolled and 7 hits (no crits) youre looking at 55+50+50+50+45+45+45 or 340 DPR. Some might miss, but thats more than made up with a good chance of a Critical hit with 7 attacks at advantage).
Frighteningly, half that damage (all barring Smite) resets on a Short rest. Manouver dice and Action surge to be precise. Hunters Mark can be recast.
+6 on initative checks and cant be surprised. DR 3/-. AC 19. Good Wisdom, Strength and Con saves. 164 HP. Reroll save 1/day. Second wind 1d10+11, and lay on hands 20. You could lower Smite damage (slightly) by taking Paladin 6/ Cleric 2 and then you get to add Cha to saves :)
Is this legit?
Feats/ ASI of note: Great Weapon fighting, Alert, Resilient (Wisdom), Heavy armor mastery, +2 Strength.
Weapon: Great axe, Full plate.
S 20
D 12
C 14
I 8
W 14
Ch 12
Spell cast: Hunters Mark. 1st level Paladin spell. Lasts an hour.
Nova strike tactics (Action surge + 7 manouver dice expended + Smite - 1 at 4th, 3 at 3rd and 3 at 2nd level + GWF feat)
7 attacks (six plus one as bonus action either from great weapon fighting or war gods blessing).
+6 (w advantage via Paladin of Vengance channel divinity) per attack
1x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 5d8 (+1d12 on a crit)
3x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 4d8 (+1d12 on a crit)
3x Damage 1d12+1d10+1d6+15 (reroll 1's and 2's) + 3d8 (+1d12 on a crit)
Not sure how to calculate the above, but assuming average damage rolled and 7 hits (no crits) youre looking at 55+50+50+50+45+45+45 or 340 DPR. Some might miss, but thats more than made up with a good chance of a Critical hit with 7 attacks at advantage).
Frighteningly, half that damage (all barring Smite) resets on a Short rest. Manouver dice and Action surge to be precise. Hunters Mark can be recast.
+6 on initative checks and cant be surprised. DR 3/-. AC 19. Good Wisdom, Strength and Con saves. 164 HP. Reroll save 1/day. Second wind 1d10+11, and lay on hands 20. You could lower Smite damage (slightly) by taking Paladin 6/ Cleric 2 and then you get to add Cha to saves :)
Is this legit?