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View Full Version : Pathfinder [PF] [Technology Guide] Savage Technologist (Barbarian) Build Advice



Ninjaxenomorph
2014-08-23, 08:49 PM
Hello! I'm toying around with playing a Savage Technologist (http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/savage-technologist) for my friend's campaign (for those interested in the world, the WIP guide is here (https://docs.google.com/document/d/1rlTlx4xkS58ly6I7k5L9dPqctmk-CwbGGdcwu89hH_E/edit#heading=h.k71eep6tqnt)). Short version: the world features a modified version of the Commonplace Guns rule. The houseruled version is that early guns are martial weapons, but advanced firearms are still exotic weapons. In addition, with the advent of the Technology Guide, he has ruled that tech firearms are not included in the advanced proficiency, but it can be retrained to include it, provided you have an actual tech weapon to train with. He has also stated that having the Technologist feat would earn a discount on that. We would also be starting at 5th level, with 10000 starting gold to spend on gear.

Keeping these rules in mind, I came up with the concept of a Savage Technologist wielding an adamantine longsword (we are starting in an area known to feature constructs) and revolver (because its there, mostly, and its the most optimal weapon for a SavTech). THEN, however the build problems come up.

1) The Savage Technologist does not gain the Gunsmithing feature. I like this design choice for the archetype, fits in with the idea of picking up the enemies' advanced weaponry and using it against them. However, that leaves this character in the awkward position of having to rely on others for half his weaponry, and all of his ammunition, in addition to not being able to repair his very expensive revolver. I don't mind being reliant upon a party member with Gunsmithing to help him out. However, the game is still a little while off, so there may not be a party member with gunsmithing. I see three (well, two and a half, really) solutions to this. He could dip Pistolero, which would get him the boons of deeds such as quick clear, a grit pool, gunsmithing, and a starting firearm. The downside being delayed Barbarian progression, including putting off Crack Shot, the really attractive Savage Technologist ability. The other options are to take either Amateur Gunslinger with the quick clear deed, which is the only one the character really needs in a combat. Either that, or actually take Gunsmithing. This would remove the option of fixing it in the fight, but would make firearms in general easier to keep and maintain, as the GM ruled starting with it means the character can start with a firearm he had crafted himself, at half price. The downsides to this is that it doesn't really fit with the idea of the character, and its a feat used for non-combat purposes which... yeah, see the next one.

2) Limited feats. A level 5 human character has 4 feats. One of those is definitely going towards Technologist, to be able to deal with tech stuff for the party. The idea of the brilliant spellcaster being speechless at seeing a robot then the barbarian going "Actually, its a robot." appeals to me, and there will be advanced tech in this campaign. However, this means that he has THREE feats to play around with. Feat options: Power Attack and Deadly Aim are both getting grabbed at some point. As mentioned above, Amateur Gunslinger or Gunsmithing are good if the Pistolero dip isn't taken. In addition, Point-Blank Shot (I'm fairly sure 99% of his firearm attacks will be from within melee range) and Precise Shot are good, if only to cancel out the penalties for firing into melee. Even though HE is in the melee.

3) Lastly, I have to say I'm a bit new to barbarians; they never really appealed to me, but this archetype looks amazing and it fits into the campaign world very nicely (the GM is going for a post-apocalyptic magitech sorta feel, with pre-apocalypse tech being a common occurance). I get rage stuff, and what the archetype loses. The thing I am new at, however, is Rage Powers. I have very little experience with them in general. Any recommendations based on what I have put forward already?

That's the extent of my help needed. If you need more information, I can give it to the best of my knowledge.

grarrrg
2014-08-23, 09:23 PM
I can't help you decide, but having now read that archetype I have a few...things...

"When a barbarian ability would increase the savage technologist's Strength while raging, it increases her Dexterity instead."
Shouldn't this say "technologists Constitution while raging, it..."? Given that you still get STR bonuses but do not get any CON bonus?

"At 3rd level, a savage technologist adds her Strength modifier on Diplomacy checks when interacting with tribal cultures. She can expend 2 rounds of rage (even if not raging) to add a bonus equal to 1/2 his barbarian level on a Diplomacy check."
The second sentence bugs me.
First off, "even if not raging"? When can you EVER use Diplomacy during a Rage? I know they had to put that in there because you're using RAGE while not Raging, but it still seems off.

Also, shouldn't the "1/2 level bonus" only apply when dealing with Tribal Cultures as well? As written it works on ANY Diplomacy Check EVER.
I'm not saying this is necessarily a _bad_ thing, just kind of out of flavor for this archetype.
Sitting down for a nice dinner with the neighboring heads of state, why not pop off some RAGE ROUNDS in their face and MAKE them Diplomacy with you!

Ninjaxenomorph
2014-08-23, 09:29 PM
My interpretation is that you can spend rounds, and they are gone, as if you had raged. But you never raged.

grarrrg
2014-08-23, 09:40 PM
My interpretation is that you can spend rounds, and they are gone, as if you had raged. But you never raged.

Oh, that is most definitely how it works.
My issue is that Normal-Rage says you cannot use CHA skills while Raging, the 'Techno-Rage' does not remove this restriction.
So you can never use Diplomacy while Raging.
Then they give you an ability to spend Rage-Rounds to boost Diplomacy, and have to point out that you can do this "even if not raging". You can _ONLY_ do this while not Raging. Saying "even if not" implies that you could do it during a Rage, which is not the case.

Ninjaxenomorph
2014-08-23, 09:53 PM
I think that line was included so players don't think that actually raging out in the middle of a peace talk is necessary.