Tanuki Tales
2014-08-24, 03:56 PM
Question for the DMs/GMs out there on the playground:
When you're building an adventure where the party starts off at level 1 (either as a one-shot or as the beginning of a campaign), what kind of design do you usually follow? What are your do's and don'ts, tips and tricks? Do you measure out the XP as best you can to be handed out to get them to level 2 or do you just wing it and ad hoc decide when you think they're warranted a level boost? Do you try to safe guard the PCs or leave them to the meat grinder of bad rolls and their own stupidity, advising they keep a stack of character sheets handy?
When you're building an adventure where the party starts off at level 1 (either as a one-shot or as the beginning of a campaign), what kind of design do you usually follow? What are your do's and don'ts, tips and tricks? Do you measure out the XP as best you can to be handed out to get them to level 2 or do you just wing it and ad hoc decide when you think they're warranted a level boost? Do you try to safe guard the PCs or leave them to the meat grinder of bad rolls and their own stupidity, advising they keep a stack of character sheets handy?