DarkEternal
2014-08-24, 04:33 PM
Hello
A friend decided to DM a campaign which gives me some time off from that duty. Knowing this friend, this probably won't be longterm and I expect that it will be zany and fun. In any case, I decided to try something non caster like and fairly simple and I had my on this class for some time.
Thinking of making a badarse, I was instantly drawn to the mysterious stranger archetype. Played the first session, thought I would specialise with a pistol kind of weapon and move on to a pepper box(six bullets) when I get the chance. The campaign where we're playing in is extremely low magic, so magic items are a rarity. The more I look at the archetype, the more I think I made a mistake choosing it and it seems underwhelming compared to the others. We play a fusion of pathfinder classes with 3.5 play system.
Mysterious strangers get charisma to power up their abilities instead of wisdom like other gunslingers which is great, one of their abilities basically gives you the ability to add charisma to weapon damage, also good. But with the misfire of guns and no reliable way to do it quickly with a mysterious stranger in a low magic kind of game, seems like I screwed myself, not to mention they miss out on gun training. Pistolero on the other hand seems pretty damn awesome.
Considering that mysterious strangers get charisma for their abiities, one would think it would also open some good charisma based skills as class skills. Nope. So basically you have to spend your already limited skill points to get stuff at half the speed as anyone else.
Did I oversee something or are mysterious strangers just underwhelming?
I was thinking of going a double wield pistol build, which seems very hard to pull off and honestly, it's too much effort with not enough payoff so I think I'm gonna stick with one gun.
My build so far involves taking rapid reload and point blank shot on level 1, rapid shot on level 3, deadly aim on level 4(extra feat) and maybe hammer the gap on level 6 and Precise shot maybe on level 8 or something like that. Didn't really think much past that(will take signature deed on level 11 of course). If I went into two weapon fighting, this would all change, but like said, I don't really see the point with all the hassle involved, not to mention that being a gunslinger is expensive, wielding two guns as a mysterious stranger that fire off many times seems like even more of a hassle.
Any thoughts?
A friend decided to DM a campaign which gives me some time off from that duty. Knowing this friend, this probably won't be longterm and I expect that it will be zany and fun. In any case, I decided to try something non caster like and fairly simple and I had my on this class for some time.
Thinking of making a badarse, I was instantly drawn to the mysterious stranger archetype. Played the first session, thought I would specialise with a pistol kind of weapon and move on to a pepper box(six bullets) when I get the chance. The campaign where we're playing in is extremely low magic, so magic items are a rarity. The more I look at the archetype, the more I think I made a mistake choosing it and it seems underwhelming compared to the others. We play a fusion of pathfinder classes with 3.5 play system.
Mysterious strangers get charisma to power up their abilities instead of wisdom like other gunslingers which is great, one of their abilities basically gives you the ability to add charisma to weapon damage, also good. But with the misfire of guns and no reliable way to do it quickly with a mysterious stranger in a low magic kind of game, seems like I screwed myself, not to mention they miss out on gun training. Pistolero on the other hand seems pretty damn awesome.
Considering that mysterious strangers get charisma for their abiities, one would think it would also open some good charisma based skills as class skills. Nope. So basically you have to spend your already limited skill points to get stuff at half the speed as anyone else.
Did I oversee something or are mysterious strangers just underwhelming?
I was thinking of going a double wield pistol build, which seems very hard to pull off and honestly, it's too much effort with not enough payoff so I think I'm gonna stick with one gun.
My build so far involves taking rapid reload and point blank shot on level 1, rapid shot on level 3, deadly aim on level 4(extra feat) and maybe hammer the gap on level 6 and Precise shot maybe on level 8 or something like that. Didn't really think much past that(will take signature deed on level 11 of course). If I went into two weapon fighting, this would all change, but like said, I don't really see the point with all the hassle involved, not to mention that being a gunslinger is expensive, wielding two guns as a mysterious stranger that fire off many times seems like even more of a hassle.
Any thoughts?