ArqArturo
2014-08-24, 07:42 PM
We're starting a small Pathfinder game, lvl 3, that seems similar to Midnight, except in these things:
No Clerics (save of Izrador, here is Asmodeus).
We would be fighting in it's recent fall (That's why there's magic).
Oracles lose 2hp/spell lvl slot used when casting
Paladins have been hunted down almost to extincion by Antipaladins of Asmodeus (here they can be Any Evil)
Druids are non-existant
Arcane Magic is ok
Illiteracy is a class trait in all clases except wizard, bard, alchemist, and magus
Crafting items/reviving the dead can only be done in 'Magic Circles' (I call them Workbenches... It's a Fallout thing)
Races are restricted to Core Rulebook
Only Paizo, Core Material (Ultimate books, etc) as well as old 3.5 material, but I have to consult the GM
No Advanced Class Guide (The GM doesn't own it)
No Psionics
So, I want to roll a Human Diplomancer (Bard) that basically a slimeball sweet-talker that would convince a grey wyrm red dragon to hand him the treasure and its hide, and here's the numbers I rolled: 11, 14, 16, 15, 18, 9.
The rest of the party consist of a Dwarf Magus (Bladebound, has a Black Dwarven Axe), Half-Elf Paladin 2/Oracle 1,
Human Alchemist 2/Barbarian 1(Drunken Brute Archetype), Halfling ranger (Shapeshifter variant), so it's safe to say that we have more than enough bruisers.
Honestly, other than Master Manipilator, and a few other skill tricks, I've no idea how to even assemble the Diplomancer, because the material for 3.5/PF is huge, I guess Skill Focus in Diplomacy is a start. So, any suggestions?.
No Clerics (save of Izrador, here is Asmodeus).
We would be fighting in it's recent fall (That's why there's magic).
Oracles lose 2hp/spell lvl slot used when casting
Paladins have been hunted down almost to extincion by Antipaladins of Asmodeus (here they can be Any Evil)
Druids are non-existant
Arcane Magic is ok
Illiteracy is a class trait in all clases except wizard, bard, alchemist, and magus
Crafting items/reviving the dead can only be done in 'Magic Circles' (I call them Workbenches... It's a Fallout thing)
Races are restricted to Core Rulebook
Only Paizo, Core Material (Ultimate books, etc) as well as old 3.5 material, but I have to consult the GM
No Advanced Class Guide (The GM doesn't own it)
No Psionics
So, I want to roll a Human Diplomancer (Bard) that basically a slimeball sweet-talker that would convince a grey wyrm red dragon to hand him the treasure and its hide, and here's the numbers I rolled: 11, 14, 16, 15, 18, 9.
The rest of the party consist of a Dwarf Magus (Bladebound, has a Black Dwarven Axe), Half-Elf Paladin 2/Oracle 1,
Human Alchemist 2/Barbarian 1(Drunken Brute Archetype), Halfling ranger (Shapeshifter variant), so it's safe to say that we have more than enough bruisers.
Honestly, other than Master Manipilator, and a few other skill tricks, I've no idea how to even assemble the Diplomancer, because the material for 3.5/PF is huge, I guess Skill Focus in Diplomacy is a start. So, any suggestions?.