Surfing HalfOrc
2014-08-24, 08:16 PM
Ok, I'm setting up an XCrawl game. For those that are unfamiliar with XCrawl, it is a Live, Pay-Per-View death sport where teams of professional dungeon crawlers fight their way through a designed and controlled dungeon for cash, prizes, and glory! (Think American Gladiators, but with real weapons and not boffer sticks).
Anyways, the dungeons themselves I have, as well as the various DJs (Dungeon Judges) who run them, and the overall production crew, executives, agents, press flacks, etc.
But what I don't have is a story to hold the whole thing together. What secret plot underlies the games? What mischief should Team Heroes be getting into when not crawling?
The world is 1980s United States, under Emperor Ronald I. The common peasant class works and goes home to watch TV, drink cheap beer, and sleep long enough to start a new day. The Elites party and scheme, and keep the status quo, as it benefits themselves.
The (totally not Drow, due to copyright issues) dark elves haven't attacked recently, but who knows if or when they might? Currently, they seem content selling monsters and excess orcs to the XCrawl organizers for battles in the arenas.
Most people live in the few major cities, as the dragons don't tolerate many folks living in the country. The dragons know the cities need food, and will leave farms and ranches mostly alone, but attempts to build a new city in a dragon's turf results in either a dead dragon, or many dead troops and farmers and other settlers. The Emperor and the Senate discuss and debate long and hard before committing to any new colonies.
So... I'm stuck. I can think of little scenes, such as Mob connected gamblers "encouraging" the players to throw a match, or a "real world" crawl to recover a high level weapon or spell book, but I don't have a real plot. I have a beginning, a lot of stuff for the middle, but no ending. Sure, winning the coveted Emperor's Cup is awesome, but... I feel I am missing something.
Any suggestions?
Anyways, the dungeons themselves I have, as well as the various DJs (Dungeon Judges) who run them, and the overall production crew, executives, agents, press flacks, etc.
But what I don't have is a story to hold the whole thing together. What secret plot underlies the games? What mischief should Team Heroes be getting into when not crawling?
The world is 1980s United States, under Emperor Ronald I. The common peasant class works and goes home to watch TV, drink cheap beer, and sleep long enough to start a new day. The Elites party and scheme, and keep the status quo, as it benefits themselves.
The (totally not Drow, due to copyright issues) dark elves haven't attacked recently, but who knows if or when they might? Currently, they seem content selling monsters and excess orcs to the XCrawl organizers for battles in the arenas.
Most people live in the few major cities, as the dragons don't tolerate many folks living in the country. The dragons know the cities need food, and will leave farms and ranches mostly alone, but attempts to build a new city in a dragon's turf results in either a dead dragon, or many dead troops and farmers and other settlers. The Emperor and the Senate discuss and debate long and hard before committing to any new colonies.
So... I'm stuck. I can think of little scenes, such as Mob connected gamblers "encouraging" the players to throw a match, or a "real world" crawl to recover a high level weapon or spell book, but I don't have a real plot. I have a beginning, a lot of stuff for the middle, but no ending. Sure, winning the coveted Emperor's Cup is awesome, but... I feel I am missing something.
Any suggestions?