Dyllan
2014-08-25, 09:17 PM
Looking at the new classes from the Advanced Class Guide (now up on d20pfsrd.com by the way), I had a funny idea for a Barbarian tribe...
All Skalds and a Bard:
Imagine this group of level 3 characters, each sharing a rage power (or animal aspect) with everyone:
Bard: +1 morale to attack/damage
Totemic Scald: +2 Str
Totemic Scald: +2 Dex
Totemic Scald: +2 Con
Totemic Scald: Evasion
Scald: Animal Fury: Bite Attack (1d4 + 1/2 str, secondary)
Scald: Lesser Beast Totem: Claw Attacks (2 x 1d6 + str, primary)
Scald: Lesser Fiend Totem: Gore Attack (1d8 + str, primary)
Scald: Quick Reflexes: +1 Attack of opportunity per round
Scald: Lesser Spirit Totem: Slam attack at full BAB + Cha mod, does 1d4 + Cha mod damage
Scald: Susperstition: +2 saves vs spells, supernatural abilities and spell-like abilities
Scald: Swift Foot +5 to speed
Assuming 20 point build, stats would be something like this (we'll make 'em all half-orcs):
Str 16/20
Dex 14/16
Con 14/18
Int 10
Wis 10
Cha 14
Feats:
Dodge, Power Attack (we'll keep it simple)
Gear: Breastplate (+6 AC)
Potion of Cure Moderate wounds
And another 280 GP worth of gear, but no clue what to use it on.
AC: 19 (10 +3 dex +6 armor +1 Dodge -1 Rage)
Attacks (assuming Power Attack): Claw +7/+7 (1d6+8), Gore +7 (1d8+8), Bite +2 (1d4+4), Slam +5 (1d4+3)
Movement Speed: 25 ft
Saves: Fort: 7/9, Ref: 4/6, Will 3/5/6 (non spell/spell/mind effecting spell)
Evasion, 2 attacks of opportunity a round
Even scarier, first turn they all cast summon monster I, THEN they start singing/chanting/yelling... and all the summoned monsters get the same bonuses they do.
All Skalds and a Bard:
Imagine this group of level 3 characters, each sharing a rage power (or animal aspect) with everyone:
Bard: +1 morale to attack/damage
Totemic Scald: +2 Str
Totemic Scald: +2 Dex
Totemic Scald: +2 Con
Totemic Scald: Evasion
Scald: Animal Fury: Bite Attack (1d4 + 1/2 str, secondary)
Scald: Lesser Beast Totem: Claw Attacks (2 x 1d6 + str, primary)
Scald: Lesser Fiend Totem: Gore Attack (1d8 + str, primary)
Scald: Quick Reflexes: +1 Attack of opportunity per round
Scald: Lesser Spirit Totem: Slam attack at full BAB + Cha mod, does 1d4 + Cha mod damage
Scald: Susperstition: +2 saves vs spells, supernatural abilities and spell-like abilities
Scald: Swift Foot +5 to speed
Assuming 20 point build, stats would be something like this (we'll make 'em all half-orcs):
Str 16/20
Dex 14/16
Con 14/18
Int 10
Wis 10
Cha 14
Feats:
Dodge, Power Attack (we'll keep it simple)
Gear: Breastplate (+6 AC)
Potion of Cure Moderate wounds
And another 280 GP worth of gear, but no clue what to use it on.
AC: 19 (10 +3 dex +6 armor +1 Dodge -1 Rage)
Attacks (assuming Power Attack): Claw +7/+7 (1d6+8), Gore +7 (1d8+8), Bite +2 (1d4+4), Slam +5 (1d4+3)
Movement Speed: 25 ft
Saves: Fort: 7/9, Ref: 4/6, Will 3/5/6 (non spell/spell/mind effecting spell)
Evasion, 2 attacks of opportunity a round
Even scarier, first turn they all cast summon monster I, THEN they start singing/chanting/yelling... and all the summoned monsters get the same bonuses they do.