CyberThread
2014-08-26, 12:03 AM
So I tried to adopt the sorcerer class structure to create a sand shaper , sub class. Tell me what you folks think please.
1st , Desert Insight I, Chose one level one spell from any spell list, and add it to your spells known.
Sand Shape: Create an mundane object of up to small size, out of sand.The item is crude and cannot mimic things such as , keys , and is fragile enough that can only be used once as a bludgeon damage style weapon. May be used twice per short or long rest.
6th Desert Insight II, You may add one spell of 3rd level or below from any spell list to your known spells.
Improved Sand Shape: You may now create an item of medium or smaller size, while still of crude quality your item is now strong enough that it will not fall apart from being used as a weapon. Also, you may chose one of the following to be added to you creating list.
Desert Eagle:Create a flying sand bird, that you may move as your action, you may see through this creations eyes while it fly's, using your own skill abilties for spotting and skill rolls. This creation does not have dark vision or low light vision. The creation lasts for 10 mins, if the caster loses a concentration check or willfully no longer controls the creation before it can land, it dissipates in the wind.
Dusk Wolf: A sand wolf, that can carry or get retrieve small things that the caster controls. Same stats as a Wolf. The creation lasts for 10 mins, if the caster loses a concentration check or willfully no longer controls the creation it crumbles into a pile of sand.
Sun Steed :"A sun steed is a courageous mount that can be ridden into battle as though it were a light warhorse. It appears equipped with a saddle, tack, and harness. The creation lasts for 10 mins, if the caster loses a concentration check or willfully no longer controls the creation it crumbles into a pile of sand.
12th Dust Insight III, Chose a 5th level spell from any spell list, and add it to your characters spells known.
Desert Slumber: If you lay in an area of soil that is deep enough to cover your body to everything but your face, your character may regrow severed body parts, mend broken limbs, and restore ruined organs. You may use this ability once per long rest.
Expert Sand Shaper: You gain two extra shaping uses, and may shape up to a large object, of fine qualtiy, and items are treated as if they are cold iron. You gain access to two more forms.
Golden Camel : A golden camel is the animal of choice for bearing burdens. It responds only to your mental commands. Otherwise, it is identical to an ordinary camel. Unlike other creatures created with this ability, a golden camel persists until you willfully let it crumble or it is destroyed. It appears equipped with a saddle, tack, and harness.
Sand Monster: You create an gargantuan sized sand dragon, with fragile status but immunity to ranged attacks. If a melee attack hits it (AC 10) or the creator willfully lets it crumble, the creation covers in a 30 by 30ft square area sand avalanche. Any creation caught within the are is considered Restrained for 4 rounds, with a DC Strength (17) to resist or get out early.
18th Dust Insight IIII, Sorcerer can add one 8th level spell from any spell list too spells known.
Desert Shroud : If your body is covered or buried in the ground, it may come back to life fully healed 1d8 days later. This ability may only be used Once per 60 day period.
1st , Desert Insight I, Chose one level one spell from any spell list, and add it to your spells known.
Sand Shape: Create an mundane object of up to small size, out of sand.The item is crude and cannot mimic things such as , keys , and is fragile enough that can only be used once as a bludgeon damage style weapon. May be used twice per short or long rest.
6th Desert Insight II, You may add one spell of 3rd level or below from any spell list to your known spells.
Improved Sand Shape: You may now create an item of medium or smaller size, while still of crude quality your item is now strong enough that it will not fall apart from being used as a weapon. Also, you may chose one of the following to be added to you creating list.
Desert Eagle:Create a flying sand bird, that you may move as your action, you may see through this creations eyes while it fly's, using your own skill abilties for spotting and skill rolls. This creation does not have dark vision or low light vision. The creation lasts for 10 mins, if the caster loses a concentration check or willfully no longer controls the creation before it can land, it dissipates in the wind.
Dusk Wolf: A sand wolf, that can carry or get retrieve small things that the caster controls. Same stats as a Wolf. The creation lasts for 10 mins, if the caster loses a concentration check or willfully no longer controls the creation it crumbles into a pile of sand.
Sun Steed :"A sun steed is a courageous mount that can be ridden into battle as though it were a light warhorse. It appears equipped with a saddle, tack, and harness. The creation lasts for 10 mins, if the caster loses a concentration check or willfully no longer controls the creation it crumbles into a pile of sand.
12th Dust Insight III, Chose a 5th level spell from any spell list, and add it to your characters spells known.
Desert Slumber: If you lay in an area of soil that is deep enough to cover your body to everything but your face, your character may regrow severed body parts, mend broken limbs, and restore ruined organs. You may use this ability once per long rest.
Expert Sand Shaper: You gain two extra shaping uses, and may shape up to a large object, of fine qualtiy, and items are treated as if they are cold iron. You gain access to two more forms.
Golden Camel : A golden camel is the animal of choice for bearing burdens. It responds only to your mental commands. Otherwise, it is identical to an ordinary camel. Unlike other creatures created with this ability, a golden camel persists until you willfully let it crumble or it is destroyed. It appears equipped with a saddle, tack, and harness.
Sand Monster: You create an gargantuan sized sand dragon, with fragile status but immunity to ranged attacks. If a melee attack hits it (AC 10) or the creator willfully lets it crumble, the creation covers in a 30 by 30ft square area sand avalanche. Any creation caught within the are is considered Restrained for 4 rounds, with a DC Strength (17) to resist or get out early.
18th Dust Insight IIII, Sorcerer can add one 8th level spell from any spell list too spells known.
Desert Shroud : If your body is covered or buried in the ground, it may come back to life fully healed 1d8 days later. This ability may only be used Once per 60 day period.