numerek
2014-08-26, 11:49 PM
Again not saying this is an optimal option, it is mainly just for people that don't want to rely on loot to get them a nice weapon. For those unfamiliar with the spell you cast it on any non magical weapon (concentration) choose a damage type (acid, cold, fire, lightning, thunder) the weapon gains +x enhancement and +xd4 to damage where x is Floor(Min((spell slot - 1) / 2, 3)). So at 7th level spell slot you can have +3 greatsword with +3d4 acid damage for average damage of 17.5+str mod.
To get the spell requires 9 levels in Paladin or 6 to 10 levels in Bard. The rest is open to customization.
And unlike my Flame Blade Fighter Thread I'm pretty sure this is RAW.
I am going to try to list some pros and cons of build decisions as I see them, not going to list all of each classes features, just what I think are the highlights.
Barbarian
Pros:
Martial Weapon proficiency
Advantage on every attack
Con:
No spell slot progression
Can't rage and concentrate
Bard
Pros:
Full caster
Cons:
Stealing unique spell from Paladin list before paladins can get it is kinda messed up
Lore Bard
Pros:
Can pick up spell at level 6
Full caster
Cons:
Limited Marital Weapon Proficency
Doesn't provide much else to combat effectiveness
Valor Bard
Pros:
Can pick up spell at level 10
Extra attack(1) level 6
Martial Weapon proficiency
Cons:
Cleric
Pros:
Full caster
Some synergy with tempest domain
War domain bonus attacks
Cons:
Druid
Pros:
Full caster
Wild shape into Ape and still use the weapon?
Cons:
Fighter
Pros:
Fighting style
Extra Attack(2)
improved crit or maneuvers or spell slot progression
Cons:
In order to get extra attack(2) would need 11 levels of fighter which would prevent ability to get 7th level spell slots.
Monk
Pros:
Cast On self as a weapon
With flurry can attack 4 times with elemental unarmed strikes
Cons:
No spell slot progression
Paladin
Pros:
Its a Paladin only spell so your not cheating your way into it.
1/2 spell slot progression
Divine Smite
Improved Divine Smite
Fighting style
Cons:
Not a full caster must get 9 levels of Paladin to get spell this way limits spell slot progression to level 15, harder to reach level 7 spells for maximum weapon enhancement.
Ranger
Pros:
Fighting style
1/2 spell slot progression
Hunter features can get you more attacks with your elemental weapon:
Giant Killer, Horde Breaker, Volley, Whirlwind attack
Extra attack(1)
Cons:
Not full caster
Rogue
Pros:
Assassinate bigger nova surprise round
Cons:
no extra attack
no/minimal spell slot progression
Sorcerer
Pros:
Full caster
Could use meta magic if need more 5th level slots or extend duration if concentration can be maintained.
I don't know for sure but someone mentioned Elemental Affinity for one damage type.
Could use meta magic to cast as a bonus action
Cons:
Warlock:
Pros:
Could use Warlock 5th level slots every short rest
extra attack(1)
Cons:
Doesn't help other spell slot progression
Wizard:
Pros:
Full caster
Cons:
Couldn't really see much benefit from Schools
Relevant Feats:
Great Weapon Master
Mounted Combatant
Polearm Master
Savage Attacker
Sentinel
War Caster
Hire the services of a bard 6/Sorcerer7 to cast this spell on your weapon and metamagic it to last all day and then they try not to lose concentration all day long.
To get the spell requires 9 levels in Paladin or 6 to 10 levels in Bard. The rest is open to customization.
And unlike my Flame Blade Fighter Thread I'm pretty sure this is RAW.
I am going to try to list some pros and cons of build decisions as I see them, not going to list all of each classes features, just what I think are the highlights.
Barbarian
Pros:
Martial Weapon proficiency
Advantage on every attack
Con:
No spell slot progression
Can't rage and concentrate
Bard
Pros:
Full caster
Cons:
Stealing unique spell from Paladin list before paladins can get it is kinda messed up
Lore Bard
Pros:
Can pick up spell at level 6
Full caster
Cons:
Limited Marital Weapon Proficency
Doesn't provide much else to combat effectiveness
Valor Bard
Pros:
Can pick up spell at level 10
Extra attack(1) level 6
Martial Weapon proficiency
Cons:
Cleric
Pros:
Full caster
Some synergy with tempest domain
War domain bonus attacks
Cons:
Druid
Pros:
Full caster
Wild shape into Ape and still use the weapon?
Cons:
Fighter
Pros:
Fighting style
Extra Attack(2)
improved crit or maneuvers or spell slot progression
Cons:
In order to get extra attack(2) would need 11 levels of fighter which would prevent ability to get 7th level spell slots.
Monk
Pros:
Cast On self as a weapon
With flurry can attack 4 times with elemental unarmed strikes
Cons:
No spell slot progression
Paladin
Pros:
Its a Paladin only spell so your not cheating your way into it.
1/2 spell slot progression
Divine Smite
Improved Divine Smite
Fighting style
Cons:
Not a full caster must get 9 levels of Paladin to get spell this way limits spell slot progression to level 15, harder to reach level 7 spells for maximum weapon enhancement.
Ranger
Pros:
Fighting style
1/2 spell slot progression
Hunter features can get you more attacks with your elemental weapon:
Giant Killer, Horde Breaker, Volley, Whirlwind attack
Extra attack(1)
Cons:
Not full caster
Rogue
Pros:
Assassinate bigger nova surprise round
Cons:
no extra attack
no/minimal spell slot progression
Sorcerer
Pros:
Full caster
Could use meta magic if need more 5th level slots or extend duration if concentration can be maintained.
I don't know for sure but someone mentioned Elemental Affinity for one damage type.
Could use meta magic to cast as a bonus action
Cons:
Warlock:
Pros:
Could use Warlock 5th level slots every short rest
extra attack(1)
Cons:
Doesn't help other spell slot progression
Wizard:
Pros:
Full caster
Cons:
Couldn't really see much benefit from Schools
Relevant Feats:
Great Weapon Master
Mounted Combatant
Polearm Master
Savage Attacker
Sentinel
War Caster
Hire the services of a bard 6/Sorcerer7 to cast this spell on your weapon and metamagic it to last all day and then they try not to lose concentration all day long.