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View Full Version : I need a nasty whip. any ideas.



bjoern
2014-08-27, 05:46 PM
Even if all that it does normal (not non lethal) damage so it "threatens"
Anything nifty that can be done with it combat wise besides disarming or tripping?

Hazrond
2014-08-27, 05:51 PM
Even if all that it does normal (not non lethal) damage so it "threatens"
Anything nifty that can be done with it combat wise besides disarming or tripping?

Not sure about combat-wise but there is a skill trick that lets you use your whip to swing across things :smallsmile:

jjcrpntr
2014-08-27, 05:57 PM
In pathfinder there's the scorpion whip from ultimate equipment. Then there's the feats from ultimate combat (Whip Mastery, Greater whip mastery, improved whip mastery)

Flickerdart
2014-08-27, 05:58 PM
Arms & Equipment Guide has a whip dagger which deals lethal damage (but does not threaten).

Rubik
2014-08-27, 06:03 PM
A dip into pyrokineticist (http://www.d20srd.org/srd/psionic/prestigeClasses/pyrokineticist.htm) or one of its Mind's Eye variants (acid/cold/electricity/sonic) grants one or more whips made of their respective energy types, and can also buff said whips with their class abilities and, if applicable, psionic powers.

QuickLyRaiNbow
2014-08-27, 06:06 PM
There's the Flame Lash class feature from the Pyrokineticist, which lets you Power Attack against touch AC from 15'.

Rubik
2014-08-27, 06:07 PM
There's the Flame Lash class feature from the Pyrokineticist, which lets you Power Attack against touch AC from 15'.Haha. Pyro'd.

QuickLyRaiNbow
2014-08-27, 06:28 PM
Haha. Pyro'd.

You're fast as lightning

Werephilosopher
2014-08-27, 10:02 PM
If you don't mind using something that's technically not an actual whip:


Rope Dart: Dragon 319: Two-handed; (S) 1d3, (M) 1d4; critical x2; piercing. 15 feet reach, and can also strike adjacent foes. Trip weapon. +2 bonus on attack rolls made to disarm an opponent. Can be Weapon Finessed despite being two-handed. If a monk takes Exotic Weapon Proficiency (rope dart), it can be used in their flurry of blows.

backwaterj
2014-08-28, 12:17 AM
Arms & Equipment Guide has a whip dagger which deals lethal damage (but does not threaten).

It's worth noting that the whip dagger also gets around the annoying "won't affect an armored foe" clause. Make it Merciful for nonlethal shenanigans, or just eat the -4 penalty. I'm pretty sure the fact that either doesn't threaten is based on the way it's wielded, not the type of damage it inflicts (since there's no such restriction on a sap).

A normal whip can be used to good effect by a multiclass duskblade to deliver touch spells at a 15' reach (bearing in mind Arcane Channeling can be used with any spell you know, so cures and buffs are fair game).

Also, not sure about this since it's treated in many respects as a ranged weapon, but I believe a rogue could flank from 15' (and therefore get sneak attack) with a whip or any of its variants.

Flickerdart
2014-08-28, 12:41 AM
A normal whip can be used to good effect by a multiclass duskblade to deliver touch spells at a 15' reach (bearing in mind Arcane Channeling can be used with any spell you know, so cures and buffs are fair game).
Whoa, that's a hilarious idea. Make a taskmaster-style leader, whip your underlings/party members into competence! Who needs War Weaver when you can full attack channel buffs?


Also, not sure about this since it's treated in many respects as a ranged weapon, but I believe a rogue could flank from 15' (and therefore get sneak attack) with a whip or any of its variants.
One must threaten to flank.

Coidzor
2014-08-28, 12:46 AM
Even if all that it does normal (not non lethal) damage so it "threatens"
Anything nifty that can be done with it combat wise besides disarming or tripping?

Getting a whip to threaten is probably the toughest part of this.

Rubik
2014-08-28, 12:49 AM
Whoa, that's a hilarious idea. Make a taskmaster-style leader, whip your underlings/party members into competence! Who needs War Weaver when you can full attack channel buffs?I had an idea for an artificer build who used returning aurorum spell-storing dye arrows to fire buffs at party members multiple times per round.

Beige
2014-08-28, 12:53 AM
ask your DM if you can take the Deadly (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/deadly) enchantment from pathfinder, mayhaps?

and yes indeed, the buffblade is a valid and rather deadly duskblade build with that whip XD had great fun playing one

troqdor1316
2014-08-28, 12:57 AM
There are stats in a campaign book I have for a whip called the Hellfire Lash. It's pretty cool:

It's a +1 flaming burst whip of speed, with a few special rules built in.

First, it's made of leather, red dragon hide, and studded with obsidian shards, and has a spiked adamantine ball weighting the tip; apparently not enough adamantine to bypass DR or Hardness, but it still means the whip deals base damage as a spiked chain (2d4) and does both bludgeoning and slashing. Not only that, it also effects creatures with natural armor (unlike a regular whip); sadly, creatures with an armor bonus to AC are still unaffected by it, apparently. Finally, it also grants the wielder protection from cold, so it absorbs the first 10 points of cold damage the wielder would take each round.

All this for a nifty price of 12,801 gp exactly.

Rubik
2014-08-28, 01:03 AM
Honestly, the vast majority of whips suck horribly, and are hardly worth a simple weapon proficiency, let alone an exotic one. Dagger whips and variant pyrokineticist whips are the major exceptions.

Heliomance
2014-08-28, 02:51 AM
If you're okay with 3.0 content, the Lasher from Sword and Fist is a prestige class all about using whips.

Chaosvii7
2014-08-28, 03:54 AM
Magic Item Compendium has, buried within it, a whip that is made of magical water, conveniently named the Water Whip. It not only does lethal damage, but it also gets a free elemental enhancement based on your choice(flaming or frost). It's a bit pricey at about 20,000 gold, but it should get the job done.

DrGonzo
2014-08-28, 04:25 AM
There's a scourge to be gotten somewhere too..

Yaitanos
2014-08-28, 04:43 AM
The Lasher from Sword and Fist was not touched when that supplement was updated to v3.5. So the class is still completely legit no mater what version you use.

ILM
2014-08-28, 04:55 AM
I'd just use the Kusari-Gama (in DMG) and refluff...

Darrin
2014-08-28, 05:35 AM
One must threaten to flank.

Not necessarily. Distracting attack ACF. Clarion Commander/Perpetual Flank.

aldeayeah
2014-08-28, 05:35 AM
Homebrew an urumi (http://en.wikipedia.org/wiki/Urumi), make everyone cringe.

Thurbane
2014-08-28, 06:42 AM
Kind of off topic, but... Willing Deformity (tall) + Exotic Weapon Proficiency (spiked chain)?

I also think there's a PrC in Drow of the Underdark that lets you use a Spiked Chain in some funky new ways. There was also the Master of Chains PrC from Sword and Fist, but the "official errata" nixed that by saying it was now replaced by the Exotic Weapon Master (which is pretty idiotic, as they are two VERY distinct prestige classes). A kind DM would still let you play one.