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Spacehamster
2014-08-28, 02:26 PM
Hey everyone, Im curious if there is any exotic two handed weapon that has a bigger dmg dice then the normal 2d6 or 1d12? Or are they all bigger threat range or bigger multiplier only?

Spacehamster to infinity and beyond!

Dusk Eclipse
2014-08-28, 02:28 PM
I'm pretty sure that damage dies for medium weapons are capped at 2d6 or 1d12, though I think the Fullblade (A&EG) might be 2d8 or something like that, but the thing is that is is a 3.0 book and weapon sized functioned differently then.

Mithril Leaf
2014-08-28, 02:31 PM
The Great Crossbow has 2d8 on it with an 18-20 critical range.

Extra Anchovies
2014-08-28, 02:39 PM
The Sugliin from Frostburn is a hilarious two-handed reach weapon with 2d8 damage dice. It's a bunch of antlers tied to the end of a big stick, and you attack by waving it around. Making one attack with it is a full-round action. You need EWP with it to use it without penalty, but then you have to take the Sugliin Mastery feat if you want to attack with it once as a standard action or if you want to make a full attack with it.

Zweisteine
2014-08-28, 02:48 PM
Referencing the Ginormous List (http://rodriguezvaughn.com/geekspeak/index.php?topic=133.0), there are three weapons that deal 2d8 damage.

The Sugliin, from Frostburn is a two-handed primitive exotic weapon that apparently takes a full round to attack with. It is basically a large stick with antlers tied to the half you aren't holding.

The Great Crossbow, from Races of Stone is exactly what it sounds like. A bigger crossbow. It also happens to have the critical range of a rapier (18-20), but does not benefit from Rapid Reload by RAW, so isn't so great at high levels without finding a way to make it reload itself.

The Fullblade, from Sword and Fist (a 3e supplement), is a bigger greatsword (actually deals damage as a large-sized bastard sword) that requires exotic proficiency to use, because it's so darn big.

EDIT: The last one got ninja'd in while I was making sure I had everything right. Not much useful info here, then.

Jeff the Green
2014-08-28, 02:55 PM
I'm pretty sure that damage dies for medium weapons are capped at 2d6 or 1d12, though I think the Fullblade (A&EG) might be 2d8 or something like that, but the thing is that is is a 3.0 book and weapon sized functioned differently then.

I don't see anything that would make it not work as given, though. It acts a little weird, but not incompatibly so.

Other than the two mentioned, there's the sugliin from Frostburn. Not that I recommend using it, though, as it requires two feats to actually work. And of course a monk's unarmed strikes hit 2d8 at 16th level, but that makes the sugliin look attractive.

There are effects that increase the damage die, such as shillelagh and greater mighty wallop. Starting at level 8, you can combine the two to get a quarterstaff that deals 6d6 damage, and by level 20 you could have an unarmed strike (using Superior Unarmed Strike, not monk) that does 8d6 damage. (As far as I can tell, there's no table for monks larger than Large, and the 2d10 base damage isn't on the normal weapon size table.)

Dammit, double ninjaed. Just because the monk tables confused me :smallannoyed:

ranagrande
2014-08-28, 03:30 PM
There are lots more though. For instance, the DMG includes the 6d8 Antimatter Rifle.

Spacehamster
2014-08-29, 01:04 AM
Thanks for the answers. :)

Spacehamster to infinity and beyond!

Taveena
2014-08-29, 01:10 AM
The Platinum and Gold special materials in Magic of Faerun boost a 2d6 or 1d12 weapon to a 2d8 one, but makes it require Exotic Weapon Proficiency.

Andion Isurand
2014-08-29, 01:44 AM
The greatcleaver is a 2d8 exotic two-handed slashing melee weapon with reach and a x3 crit mod, costing 40gp and weighing 15 lbs.
(Dragon Magazine 352 pg 43)

Socksy
2014-08-29, 04:35 AM
Ooo!! Me me me!

A small shovel ("scoop") does 1d10. Sizing up a 1d10 weapon gets you 2d8 most of the time, and the natural weapon charts agree with that, so there's something there :D
It's a dodgy one though, but I'm letting a player use it 0 w 0

Deadline
2014-08-29, 09:32 AM
Ooo!! Me me me!

A small shovel ("scoop") does 1d10. Sizing up a 1d10 weapon gets you 2d8 most of the time, and the natural weapon charts agree with that, so there's something there :D
It's a dodgy one though, but I'm letting a player use it 0 w 0

What book is the shovel statline in?

Zaq
2014-08-29, 10:47 AM
Ooo!! Me me me!

A small shovel ("scoop") does 1d10. Sizing up a 1d10 weapon gets you 2d8 most of the time, and the natural weapon charts agree with that, so there's something there :D
It's a dodgy one though, but I'm letting a player use it 0 w 0

Wait, so we can actually stat out Shovel Knight?

carrdrivesyou
2014-08-29, 03:30 PM
In races of stone there is the Goliath great hammer. Play anything large or with monstrous build and it does 3d6.

Curmudgeon
2014-08-29, 03:35 PM
With the Hammer Fist feat (Dragon Compendium, page 100), unarmed strike becomes the supreme "two-handed" weapon. Be a Small PC. Get a Fanged Ring (grants Improved Unarmed Strike and Improved Natural Attack (unarmed strike), take Superior Unarmed Strike (Tome of Battle). Have your party Sorcerer/Wizard with CL20 cast Greater Mighty Wallop on you. If you're level 16+ (with no Monk levels), your base unarmed damage from Superior Unarmed Strike and Improved Natural Attack (unarmed strike) will be 3d6. Greater Mighty Wallop boosts that from Small size to effective Colossal, making it 16d6. As a two-handed attack with Hammer Fist, you add 1˝ times your Strength bonus.

Shining Wrath
2014-08-29, 03:47 PM
I'd say your best bet is to get Strongarm Bracers and go up one weapon size.

Mithril Leaf
2014-08-29, 06:28 PM
With the Hammer Fist feat (Dragon Compendium, page 100), unarmed strike becomes the supreme "two-handed" weapon. Be a Small PC. Get a Fanged Ring (grants Improved Unarmed Strike and Improved Natural Attack (unarmed strike), take Superior Unarmed Strike (Tome of Battle). Have your party Sorcerer/Wizard with CL20 cast Greater Mighty Wallop on you. If you're level 16+ (with no Monk levels), your base unarmed damage from Superior Unarmed Strike and Improved Natural Attack (unarmed strike) will be 3d6. Greater Mighty Wallop boosts that from Small size to effective Colossal, making it 16d6. As a two-handed attack with Hammer Fist, you add 1˝ times your Strength bonus.

Come on Curmudgeon, you know that's small potatoes as far as monk damage goes. Get a +5 modifier to UMD and take a Host feat. Now buy 4 Ectoplasmic Fists and enjoy your 64d6 damage instead.

Curmudgeon
2014-08-30, 01:09 AM
Come on Curmudgeon, you know that's small potatoes as far as monk damage goes. Get a +5 modifier to UMD and take a Host feat. Now buy 4 Ectoplasmic Fists and enjoy your 64d6 damage instead.
I have no idea what you're going on about. There's no Monk damage involved in my post. Also, what do Ectoplasmic Fist Shards have to do with the "2-handed weapon" topic? :smallconfused:

Mithril Leaf
2014-08-30, 10:22 AM
I have no idea what you're going on about. There's no Monk damage involved in my post. Also, what do Ectoplasmic Fist Shards have to do with the "2-handed weapon" topic? :smallconfused:

Fair enough, it's not "monk" damage, but it is stacking unarmed damage increases, which is what the monk does.

The Ectoplasmic Fist Shards have exactly as much to do with the 2-handed weapon topic as Greater Mighty Wallop, being effective size increases and all.

Socksy
2014-08-30, 05:24 PM
The shovel is technically called a Scoop, and can be found in the stats for the third edition Autognomes (http://lost.spelljammer.org/ShatteredFractine/critters/monsters/autognome.html). :D
It's not entirely obvious if they count as natural or manufactured weapons, though.

Ksheep
2014-08-30, 08:49 PM
Easiest and cheapest thing to do would be have an Improvised Weapon. Something weighing 51-100 lbs will deal 3d6 damage. 101-200 lbs and you've got yourself a 4d6 weapon. Then again, you'd probably have some rather nasty penalties for trying to use a table as a weapon…


There are effects that increase the damage die, such as shillelagh and greater mighty wallop. Starting at level 8, you can combine the two to get a quarterstaff that deals 6d6 damage, and by level 20 you could have an unarmed strike (using Superior Unarmed Strike, not monk) that does 8d6 damage. (As far as I can tell, there's no table for monks larger than Large, and the 2d10 base damage isn't on the normal weapon size table.)

For a 2d10 sized up to Large, you would get 4d8 (at least according to the table I'm looking at).

Stella
2014-08-31, 03:05 AM
I'd say your best bet is to get Strongarm Bracers and go up one weapon size.
And then go up another size with Enlarge Person, which will take your Fullblade damage from 2d8 to 4d8, plus whatever enhancement bonus and Power Attack damage modifiers you care to stack.

Taveena
2014-08-31, 03:59 AM
Make the Fullblade out of Platinum or Gold - a 2d8 weapon goes up to 4d6. With Strongarm Bracers that's 6d6, throw in Powerful Build for 8d6... and we're still Medium.

Let's say we're a Wu Jen gish who's barely able to get Persisted Giant Size in a 9th level slot. (Easily possible.) If you go up one size category, you're at 12d6.

Giant Size makes you go up /four/. We're at an effective weapon size of Colossal+++. Which is pretty good.

But let's try it with a Monk's Unarmed Strike at level 20. (We'll say you're a Tashalatora STP Erudite to get access to the abilities you need.)
So, you start out with a 2d10 unarmed strike.
Then we use Greater Mighty Wallop. 12d8.

And THEN we use Giant Size. Colossal++++, oh my. There are no rules for weapons getting that big, but if we scale each 1d8 up seperately... that's 72d6 damage dice.

Andion Isurand
2014-08-31, 05:40 AM
once you have 2 damage dice, be they d6 or d8, this is the likely pattern



2d6 +50% = 3d6
3d6 +33% = 4d6
4d6 +50% = 6d6
6d6 +33% = 8d6
8d6 +50% = 12d6
12d6 +33% = 16d6
16d6 +50% = 24d6
24d6 +33% = 32d6
32d6 +50% = 48d6
48d6 +33% = 64d6
64d6 +50% = 96d6



2d8 +50% = 3d8
3d8 +33% = 4d8
4d8 +50% = 6d8
6d8 +33% = 8d8
8d8 +50% = 12d8
12d8 +33% = 16d8
16d8 +50% = 24d8
24d8 +33% = 32d8
32d8 +50% = 48d8
48d8 +33% = 64d8
64d8 +50% = 96d8

as for a typical lvl 20 monk of medium size, I would put their damage at 3d8 instead of 2d10