Caduceus
2007-03-08, 02:28 AM
Following the guidelines set out by the Giant, I figured I'd make a villain for my campaign. His past isn't finished, but I'm thinking that he was the rightful sultan of the City of Brass until his father was executed, and he, supposedly, along with him. He escaped to Baator, the home of his mother, and swore his revenge upon the conniving efreet that had claimed his throne.
Step X, Race and Class: Half-Fiend Efreeti Necromancer 10 (using an alternate Necromancer class created by Szatany and posted on the WotC forums). This is only his level when first introduced. He will grow further in power as the PCs grow.
Step 1, Two Emotions:
Driving Emotion- Boredom and Amusement with some Vengeance
Evoked Emotion- Disgust and Hatred
Step 2, Past: Born as the result of a great treaty between the City of Brass and several levels of Baator, he was raised to subjugate others in preparation for his role as Sultan. However, just as he was poised to claim the throne, his father was assassinated by powerful demons who seemed to be in league with an influential rival house. Abi Al-Rhakash was to be killed, as well. However, he managed to escape at the last instant to the Astral Plane.
Step 3, Scale: Interplanar, but limited on each plane. He can destroy villages and rampage small towns, but dares not take on countries. Eventually, he'll have enough power to do so, but not yet.
Step 4, Goal: Amusement and fulfilling whatever plot he has at the moment. In the end, however, he wants to establish his legitimate rulership of not only the City of Brass, but also the main continent of the Material Plane. He is working on a permanent portal from his base of operations on the Material Plane directly to the City of Brass, to be ultimately powered by the trapped souls of those he has killed. This will be necessary in order to quickly bring all of his allies, alive and undead, with him to retake his rightful throne.
Step 5, Needs: Time, allies, minions, souls, and raw power. Allies to help him eventually retake the City of Brass and become Sultan. Minions to handle his lesser plots. Souls to create and power the gate to the Elemental Plane of Fire. Power to destroy the current ruler of the City of Brass. Time to get all of these.
Step 6, Obstacles: Sheer power of the ruler of the City of Brass and his minions, and combined power of the Nordic and other nations of the Material Plane. The massive amount of soul power required to power his gate to the Plane of Fire.
Step 7, Influence Projection: Undead allies, mostly non-mindless. He controls vampires and their spawn, and allies with mummy lords and liches.
Step 8, Resources: Endless supply of undead minions. Almost unlimited time. Undead allies, including vampires and their spawn (which do not count against his controlled HD of undead). Ten levels of Necromancer.
Step 9, Plan: Amass an undead army as well as personal power, gaining allies among the Jann and evil clerics of both Pharaonic and Asgardian pantheons. Gain contacts among the githyanki of the Astral Plane for their assistance in his plans.
Step 10, Boundaries: He doesn't dare attack any settlement larger than small town status or farther into civilized lands than necessary, for fear of retaliation by entire nations. He cannot yet challenge the efreeti of the City of Brass in power, and cannot seek their aid in any way. He will not ever ally with or seek assistance from the purely chaotic forces of fey, djinni, or demons.
Step 11, Personal Threat Level: He is a serious physical threat by any standard. When first encountered, he will wreak destruction upon the entire village of Phan, turning every victim into yet another soldier in his army of undead.
Step 12, Minions: He treats his minions differently depending on their nature. Mindless undead are simply disposable, and he will throw them about as such. Vampires and other intelligent undead, however, are more valuable resources, and he will offer them wishes in order to gain their favor initially. Later on, he keeps them in his counsel, and sends them as lieutenants in his important missions. He still retains a few efreeti followers, whom he treats similarly to the intelligent undead. Janni who come under his power are often bound by the ancient magicks that tie them to the greater genie races, and so they have no power to resist his demands and are treated as slaves similarly to the mindless undead. Githyanki and similar allies he gains are treated almost as equals, as he understands that their power is not merely that of their race, but also of the dragons they ally with. He will usually use them to aid in directing the soul energy on the Astral Plane to create his gate. Devils who come under his command are highly valued and occasionally granted wishes.
Step 13, Quirks: He is a black-skinned efreet, with a single boney nub of a wing on his right side and a full-fledged batwing on his left, though it is withered and appears half-rotted. The wing is useless, which is just as well considering he wouldn't fly well with it anyway. His eyes burn with the fires of both his infernal and ignan ancestors. Yellow horns jut out of his skull, and white tusks protrude from his mouth. He wears red full plate, leaving only his face uncovered, and wields a flaming falchion of immense size.
Step 13.5, Theme Music: One-Winged Angel from Final Fantasy VII.
Step 14, Escape: He often escapes away to Baator or the Elemental Plane of Fire when a plan he is personally involved with goes sour.
Step 15, Name: Lord Abi Al-Rhakash, the Flaming Necromancer, Rightful Sultan of the City of Brass.
Eventually, I'll post stats for this lord of undead.
Step X, Race and Class: Half-Fiend Efreeti Necromancer 10 (using an alternate Necromancer class created by Szatany and posted on the WotC forums). This is only his level when first introduced. He will grow further in power as the PCs grow.
Step 1, Two Emotions:
Driving Emotion- Boredom and Amusement with some Vengeance
Evoked Emotion- Disgust and Hatred
Step 2, Past: Born as the result of a great treaty between the City of Brass and several levels of Baator, he was raised to subjugate others in preparation for his role as Sultan. However, just as he was poised to claim the throne, his father was assassinated by powerful demons who seemed to be in league with an influential rival house. Abi Al-Rhakash was to be killed, as well. However, he managed to escape at the last instant to the Astral Plane.
Step 3, Scale: Interplanar, but limited on each plane. He can destroy villages and rampage small towns, but dares not take on countries. Eventually, he'll have enough power to do so, but not yet.
Step 4, Goal: Amusement and fulfilling whatever plot he has at the moment. In the end, however, he wants to establish his legitimate rulership of not only the City of Brass, but also the main continent of the Material Plane. He is working on a permanent portal from his base of operations on the Material Plane directly to the City of Brass, to be ultimately powered by the trapped souls of those he has killed. This will be necessary in order to quickly bring all of his allies, alive and undead, with him to retake his rightful throne.
Step 5, Needs: Time, allies, minions, souls, and raw power. Allies to help him eventually retake the City of Brass and become Sultan. Minions to handle his lesser plots. Souls to create and power the gate to the Elemental Plane of Fire. Power to destroy the current ruler of the City of Brass. Time to get all of these.
Step 6, Obstacles: Sheer power of the ruler of the City of Brass and his minions, and combined power of the Nordic and other nations of the Material Plane. The massive amount of soul power required to power his gate to the Plane of Fire.
Step 7, Influence Projection: Undead allies, mostly non-mindless. He controls vampires and their spawn, and allies with mummy lords and liches.
Step 8, Resources: Endless supply of undead minions. Almost unlimited time. Undead allies, including vampires and their spawn (which do not count against his controlled HD of undead). Ten levels of Necromancer.
Step 9, Plan: Amass an undead army as well as personal power, gaining allies among the Jann and evil clerics of both Pharaonic and Asgardian pantheons. Gain contacts among the githyanki of the Astral Plane for their assistance in his plans.
Step 10, Boundaries: He doesn't dare attack any settlement larger than small town status or farther into civilized lands than necessary, for fear of retaliation by entire nations. He cannot yet challenge the efreeti of the City of Brass in power, and cannot seek their aid in any way. He will not ever ally with or seek assistance from the purely chaotic forces of fey, djinni, or demons.
Step 11, Personal Threat Level: He is a serious physical threat by any standard. When first encountered, he will wreak destruction upon the entire village of Phan, turning every victim into yet another soldier in his army of undead.
Step 12, Minions: He treats his minions differently depending on their nature. Mindless undead are simply disposable, and he will throw them about as such. Vampires and other intelligent undead, however, are more valuable resources, and he will offer them wishes in order to gain their favor initially. Later on, he keeps them in his counsel, and sends them as lieutenants in his important missions. He still retains a few efreeti followers, whom he treats similarly to the intelligent undead. Janni who come under his power are often bound by the ancient magicks that tie them to the greater genie races, and so they have no power to resist his demands and are treated as slaves similarly to the mindless undead. Githyanki and similar allies he gains are treated almost as equals, as he understands that their power is not merely that of their race, but also of the dragons they ally with. He will usually use them to aid in directing the soul energy on the Astral Plane to create his gate. Devils who come under his command are highly valued and occasionally granted wishes.
Step 13, Quirks: He is a black-skinned efreet, with a single boney nub of a wing on his right side and a full-fledged batwing on his left, though it is withered and appears half-rotted. The wing is useless, which is just as well considering he wouldn't fly well with it anyway. His eyes burn with the fires of both his infernal and ignan ancestors. Yellow horns jut out of his skull, and white tusks protrude from his mouth. He wears red full plate, leaving only his face uncovered, and wields a flaming falchion of immense size.
Step 13.5, Theme Music: One-Winged Angel from Final Fantasy VII.
Step 14, Escape: He often escapes away to Baator or the Elemental Plane of Fire when a plan he is personally involved with goes sour.
Step 15, Name: Lord Abi Al-Rhakash, the Flaming Necromancer, Rightful Sultan of the City of Brass.
Eventually, I'll post stats for this lord of undead.