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View Full Version : City of Progress - Campaign Journal: Chapter 6 (End of an Arc; Beginning of another)



Nibbens
2014-08-28, 04:00 PM
For those of you just tuning in – get acquainted with the game here (http://www.giantitp.com/forums/showthread.php?330770-City-of-Progress-Campaign-Journal).
For those of you who missed the last session – click here (http://www.giantitp.com/forums/showthread.php?368979-City-of-Progress-Campaign-Journal-Chapter-5-(Time-warps-and-entrepreneurship)).

Joining us at the table were the usuals:
Beable Bamford - Halfling siege mage and Golem Lord for Rab's Progress, and his trusty Golem "Mouse 2.0" which is a cannon golem in the general shape of a giant Foo Dog. One of the cannons is decked out with plenty of enchantments and the other is just normal.
Galarend - Human Shining Knight Paladin and General of Rab's Progress' standing army. He is never far away from his trusty steed "Bolba" (A huge flying Triceratops decked out in spiked full-plate armor. (yes, it flies. I approved a permanency of a Fly spell in his case due to particular circumstances.))
Lady Wisteria - Human verdant Sorcerer who is the Rab's Progress' herbalist and "tea-master." (In the front yard of her home stands the only tree in the entire city - a huge oak tree)

However, this week we were once again missing the fresh blood due to scheduling conflicts. The players missing are:
An Elf Bard named Vaielen who is a very new player. So he was very low optimized. He specializes in being a skill monkey, much like Bards often are.
We also had a Half-Orc Barbarian named Elisia who was a little less new than the Bard – so her optimization wasn’t that severe either. She has a few tricks with her rage powers and focuses on Great Cleave to great effect.

Rewinds, fly-bys and down time!

The game started abruptly after some shenanigans around the table. Rogar (the chief of the expedition/excavation) thanked the players profusely for saving their lives and made a request of them. Since the Viper Vine had eaten and killed some of the dwarves of the excavation crew, he requested that they not bury them out there in the middle of the twisted forest. Rather, he’d appreciate (as he was sure the families of his men would as well) if they were brought home so their families could mourn properly.
Galarend makes a stipulation – he wants to make sure that there is a way to transport the bodies, before he agrees to do so. Rogar suggests that while crude, he could spare some barrels in which to put them in, or perhaps canvass sacks.

Beable asks if the excavation golems might have large scoops or buckets in which they might be placed, which of course they do. He makes a crafting check and spends the time working with the metal to detach it from the golem and place a metal cover over it using supplies from around the campsite.
Before the dwarves are placed in the bucket, Lady Wisteria makes a Nature check to see if the bodies were infected with the russet mold spores from the Homebrew Vegypigmies they just fought. Of the 5 bodies, 1 was infected. Galarend’s eyes wide, but before anyone moved to do anything, she asked if she knew if the spores would be released if they were subjected to fire. Since her previous Knowledge Nature check was near the 40’s, the answer was yes.

They kicked around ideas until someone suggested disintegrating the infected one. That did the trick, and Beable even picked up the ashes and put them into a small bag.

Before long, the group decided to fly back to Rab’s Progress on Bolba with the bodies (inside a steel coffin). Lady Wisteria, hating the idea of flight cast “Transport Via Plants” and made her way back to Rab’s Progress in an instant by stepping through her giant oak tree. Her player immediately regretted this decision when the group (on the back of the UFT) saw something underneath them ¾ the way back to the city.

Directly under Bolba’s flight path was a small hut, with a chimney trickling lazy grey smoke into the air. The hut was in the middle of a plain, with spots of trees around. They took note of this, but decided to not investigate as it didn’t matter to them.

After making it back to the city, they inform the Duke about all they had encountered and did. He thanks them for the job they did, pays them 10K GP each. He also mentions that as the archivists do research on the Prism Forge, when they uncover more information, he will most likely have another job for the PC’s.

At this point, refer to the previous post (http://www.giantitp.com/forums/showthread.php?368979-City-of-Progress-Campaign-Journal-Chapter-5-(Time-warps-and-entrepreneurship)) to find out what happened in their downtime.

Even though the PC’s had an entire session devoted to their downtime, they still had some research to do. Even Lady Wisteria’s player (who’s normally not very concerned with optimizing) was looking over some of her spells to see if she could maximize her potential. Beable also casts Permanency/Fly on Mouse 2.0 After a few minutes of this, the party decided to continue.

Normally, this would be the good end of an Arc – and it was. However, part 2 of the “City of Progress” began the same night that part 1 ended.

Their 4 months of downtime comes and goes, when one day Beable gets and incessant and continuous knocking at his door. It never stops. Beable who is working on something at that moment, presses a button for a “defense mechanism” (aka: a giant hammer) slams whatever was knocking and smashes it. He hears metal crushing, springs popping and metal disks swirling around on the ground, slowly coming to a stop.

When he finally opened his door he looked down to see one of the Duke’s messenger golems – mostly destroyed and busted up. However, it’s still functioning as a small latch pops open and releases a note. He takes it and reads it – a message from the Duke as he had another assignment for him. He turns around to pick up the messenger golem, but it starts to hobble away on two bent legs rather than 4 – with a movement speed of 10 instead of 80.

(The other players received similar messages, but for the sake of brevity – that was the only one we Role Played. )

All the players wind up at the Duke’s Manor and he fills them in on their next assignment. Something one of the PC’s said about the forge not being able to make Prism Adamantine once the fire went out went on a report and fell into an understudy’s lap. This man, facing the ridicule of his peers began to research the material anyway and came across several similar pieces of information. Apparently, to the south east, there was a city by the name of Dirge which sat on the edge of a swamp. In this city there was an Inn which reportedly, where there was a candle in which the flame was never able to be extinguished. This was reported as little as 50 years ago – and stories turn to myths which turn to legends. The research indicated that there may possibly be a correlation between the truth of the forge and the legend about this candle. The only problem was that the city of Dirge sank into the swamp – and now the city of Mudwater has grown on top of it.

The Duke charges them with the task of finding out if there is any relation between the forge and the candle and to bring back any evidence of this, if possible. The Duke offers 7K GP for the completion of these tasks.

The PC’s agree and set out toward the South East, flying on Bolba, with Beable flying on Mouse 2.0

For the next session click here (http://www.giantitp.com/forums/showthread.php?369905-City-of-Progress-Campaign-Journal-Chapter-7-(City-Under-Siege)&p=18050003#post18050003).