herrhauptmann
2014-08-28, 07:09 PM
I'm making an alternate for a game I'm in, a LE melee with a fear focus. (Yes, I've read the Art of War Handbook on fear, it's good, but out of date.)
The character is pretty much done, but I'm thinking of changing my weapon enchantments. We do have a couple of houserules, like getting rid of the obligatory +1 for magic weapons/armor before you add other enchantments.
Banes Blessing
Dragoncraft (red dragon claw) longsword.
Intelligent: bless 3/day.
Int: 10. Wis 12. Cha 12
Keen
Nervewrack: On crit enemy gets: -2 to AC/attacks/damage/reflex. 1/2 movement. Casting requires concentration DC15 for 1d4 rounds
Subjugating: If struck, make DC20 Will save or be shaken 5 rounds. If shaken, become frightened. This is the enchantment I'm thinking of dropping. It's a level 12 game, and that's a really low will save to hit my enemies with; especially since we haven't seen a lot of mooks yet.
The sword prefers the name Soulcrusher, though I refer to it in conversation as Banes Blessing or Dark Blessing.
Soulcrusher is as proud as the dragon from which it was made. While not eager for blood as some evil swords are; Soulcrusher is not one to suffer fools, and will urge his wielder to kill those relentless in their stupidity.
Smoking Dragoncraft (red dragon teeth) armor spikes.
Breastplate of terror with Soulfire.
Bracers of quickstrike.
Mask of mastery
Helm of wounding sight.
Screaming crossbow bolts. Without that +2, they're quite cheap. 13350 for 50. Minus 8000 for the +2. Divide by 50 for individual price.
Some magic boots made by combining a few different pairs.
I've got a free +2 and 5000 gold that can be used. (29000 total)
Pretty much any non-homebrew/3rd party source seems to be allowed. I'm open to any suggestion.
-Thank you.
The character is pretty much done, but I'm thinking of changing my weapon enchantments. We do have a couple of houserules, like getting rid of the obligatory +1 for magic weapons/armor before you add other enchantments.
Banes Blessing
Dragoncraft (red dragon claw) longsword.
Intelligent: bless 3/day.
Int: 10. Wis 12. Cha 12
Keen
Nervewrack: On crit enemy gets: -2 to AC/attacks/damage/reflex. 1/2 movement. Casting requires concentration DC15 for 1d4 rounds
Subjugating: If struck, make DC20 Will save or be shaken 5 rounds. If shaken, become frightened. This is the enchantment I'm thinking of dropping. It's a level 12 game, and that's a really low will save to hit my enemies with; especially since we haven't seen a lot of mooks yet.
The sword prefers the name Soulcrusher, though I refer to it in conversation as Banes Blessing or Dark Blessing.
Soulcrusher is as proud as the dragon from which it was made. While not eager for blood as some evil swords are; Soulcrusher is not one to suffer fools, and will urge his wielder to kill those relentless in their stupidity.
Smoking Dragoncraft (red dragon teeth) armor spikes.
Breastplate of terror with Soulfire.
Bracers of quickstrike.
Mask of mastery
Helm of wounding sight.
Screaming crossbow bolts. Without that +2, they're quite cheap. 13350 for 50. Minus 8000 for the +2. Divide by 50 for individual price.
Some magic boots made by combining a few different pairs.
I've got a free +2 and 5000 gold that can be used. (29000 total)
Pretty much any non-homebrew/3rd party source seems to be allowed. I'm open to any suggestion.
-Thank you.