Pex
2014-08-30, 01:42 PM
Given 3E's monk's issues, I'm curious as to people's opinions of 5E's monk. My first read general impression is liking the class, but I'll listen to those who have more analysis. I do like that monk isn't MAD anymore. It is DAD for Dex and Wis. Dex is used for hit AND damage and AC. Wis is used for AC and saving throw abilities. Con is needed too for the hit points, but that's true for every class so not a distinguishing factor to me.
The one disappointing aspect is that at earlier levels at least you are better off using a weapon than your fists because weapons give a higher damage die. However, the unarmed damage isn't useless given class features allowing you to get extra unarmed attacks. +1d4 + Dex modifier damage in addition to your short sword +1d6 + Dex modifier damage is still a nice thing.
I like the archetypes. Open Hand are for the martial artist fans. You get recognizable abilities from 3E that complements the monk's main abilities. You are the weapon. Shadow are for those who just have to be ninjas. Four Elements are for those who like and want more customability than just have class abilities given to you, who want to be a "Bender", and/or just prefer a little magic.
Getting back to AC, given the 5E paradigm at first read monks not wearing armor doesn't look crippling. Monks won't have the best AC in the game, but that's ok. It will be decent enough. Monks want high Dex and Wis and don't lose class abilities for not pumping the other abilities. At first level it's not unreasonable to have AC 15, one shy of a fighter or paladin in chain mail. At higher levels the monk will likely eventually have 20 Dex and Wisdom for AC 20. The fighter or paladin will be higher only if wearing magical plate mail and wielding a magical shield. Equivalence.
The one disappointing aspect is that at earlier levels at least you are better off using a weapon than your fists because weapons give a higher damage die. However, the unarmed damage isn't useless given class features allowing you to get extra unarmed attacks. +1d4 + Dex modifier damage in addition to your short sword +1d6 + Dex modifier damage is still a nice thing.
I like the archetypes. Open Hand are for the martial artist fans. You get recognizable abilities from 3E that complements the monk's main abilities. You are the weapon. Shadow are for those who just have to be ninjas. Four Elements are for those who like and want more customability than just have class abilities given to you, who want to be a "Bender", and/or just prefer a little magic.
Getting back to AC, given the 5E paradigm at first read monks not wearing armor doesn't look crippling. Monks won't have the best AC in the game, but that's ok. It will be decent enough. Monks want high Dex and Wis and don't lose class abilities for not pumping the other abilities. At first level it's not unreasonable to have AC 15, one shy of a fighter or paladin in chain mail. At higher levels the monk will likely eventually have 20 Dex and Wisdom for AC 20. The fighter or paladin will be higher only if wearing magical plate mail and wielding a magical shield. Equivalence.