DodgerH2O
2014-09-01, 07:30 PM
So I've wanted to design a "Modular" Class system for 3.x for a while now. My current project is for an E6, low-magic campaign. I'm aiming for an overall Tier 3/4 feel, and don't want mundane classes to feel too left out, but have very little experience with ToB.
The general idea of the system I'm going for is that you choose an "Archetype", such as Warrior, Expert, or Adept, which grants some features (HD, BAB, Saves, and Skill Points) and then choose a "Class" which gives Class Features, as well as Weapon/Armor lists and Class Skills.
I know doing it this way will create certain optimal combinations due to synergy with class features, but am asking the Playground's feedback in how to balance the Archetypes first, before I tackle Classes.
My current thoughts are:
Warrior
d12 HD (d10?)
+1/level BAB
2 Good Saves, 1 "Medium" Save
4 Skill Points/level
1/2 Class level as Initiator Level, Maneuvers as Warblade, Bonus Feats as Fighter
Expert
d8 HD
+3/4/level BAB
1 Good Save, 2 "Medium" Saves
8 Skill Points/level
Exclusive access to Skill Tricks, free Tricks at each level
Adept/Magic-User
d6 HD
+1/2/level BAB
1 Good Save, 2 Poor Saves
2 Skill Points/level
Sorcerer Spellcasting Advancement
How does this look? I'm also figuring some Classes (spellcasters) will have their own bonus spells/level, so you could have say a Warrior Mage who gains only a few spells/day vs. an Adept Mage who could have bonus spells from his Class in addition to the Sorcerer spells from his Archetype. I know as a rule spellcasting will bring things down to T1/2, and am considering dropping spell advancement for the Adept to that of the NPC Adept Class. Would that be better?
Thanks in advance for your critiques and advice.
The general idea of the system I'm going for is that you choose an "Archetype", such as Warrior, Expert, or Adept, which grants some features (HD, BAB, Saves, and Skill Points) and then choose a "Class" which gives Class Features, as well as Weapon/Armor lists and Class Skills.
I know doing it this way will create certain optimal combinations due to synergy with class features, but am asking the Playground's feedback in how to balance the Archetypes first, before I tackle Classes.
My current thoughts are:
Warrior
d12 HD (d10?)
+1/level BAB
2 Good Saves, 1 "Medium" Save
4 Skill Points/level
1/2 Class level as Initiator Level, Maneuvers as Warblade, Bonus Feats as Fighter
Expert
d8 HD
+3/4/level BAB
1 Good Save, 2 "Medium" Saves
8 Skill Points/level
Exclusive access to Skill Tricks, free Tricks at each level
Adept/Magic-User
d6 HD
+1/2/level BAB
1 Good Save, 2 Poor Saves
2 Skill Points/level
Sorcerer Spellcasting Advancement
How does this look? I'm also figuring some Classes (spellcasters) will have their own bonus spells/level, so you could have say a Warrior Mage who gains only a few spells/day vs. an Adept Mage who could have bonus spells from his Class in addition to the Sorcerer spells from his Archetype. I know as a rule spellcasting will bring things down to T1/2, and am considering dropping spell advancement for the Adept to that of the NPC Adept Class. Would that be better?
Thanks in advance for your critiques and advice.