knightsaline
2007-03-08, 06:45 PM
Karma
"ever lived your life and wondered why it sucks? i used to do some pretty stupid things and then it hit me. Karma. now I have a list of all the things i've done wrong. I'm just trying to be a better person. My name is Earl" Earl J Hickey, one of the two Walkers of Karma
Karma is the force that keeps the balance. all karma asks of her/his worshipers is to try and do nice things, for those who do nice things often get nicer things in return.
Time to recieve spells: Dawn, the beginning of a new day signifies a clean slate
Quests: Quests are rarely done in the name of Karma, but those who do carry out his/her quests are done without reward. mostly they do quests to right any wrongs they have done (like Earls list).
Avatar: Karma rarely manifests on the prime material plane, but when he/she does, he/she takes the form of an old lady.
Alignment: Karma is Neutral with leanings towards the lawful side of chaotic (he/she makes sure that those who do nice things get some sort of reward, yet is not bound by any laws to make sure the wicked are punished)
Favored weapon: Unarmed strike. (although, in the world of cold sciences, karmas favored weapon is a car :smallbiggrin: )
Domains: law, chaos, balance, healing.
Heralds: Karma has two heralds, Earl J Hickey and Randy Hickey. both are Rouges of indeterminate level.
post if you think this needs more work!
"ever lived your life and wondered why it sucks? i used to do some pretty stupid things and then it hit me. Karma. now I have a list of all the things i've done wrong. I'm just trying to be a better person. My name is Earl" Earl J Hickey, one of the two Walkers of Karma
Karma is the force that keeps the balance. all karma asks of her/his worshipers is to try and do nice things, for those who do nice things often get nicer things in return.
Time to recieve spells: Dawn, the beginning of a new day signifies a clean slate
Quests: Quests are rarely done in the name of Karma, but those who do carry out his/her quests are done without reward. mostly they do quests to right any wrongs they have done (like Earls list).
Avatar: Karma rarely manifests on the prime material plane, but when he/she does, he/she takes the form of an old lady.
Alignment: Karma is Neutral with leanings towards the lawful side of chaotic (he/she makes sure that those who do nice things get some sort of reward, yet is not bound by any laws to make sure the wicked are punished)
Favored weapon: Unarmed strike. (although, in the world of cold sciences, karmas favored weapon is a car :smallbiggrin: )
Domains: law, chaos, balance, healing.
Heralds: Karma has two heralds, Earl J Hickey and Randy Hickey. both are Rouges of indeterminate level.
post if you think this needs more work!