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grarrrg
2014-09-02, 10:14 PM
Making a build for a P6 Arena fight.

Some stipulations:
Level 6 characters
Enter the Arena with nothing, weapons will be found in the Arena
Melee attacks are frowned upon but allowed, weapons in Arena will presumably be mostly Ranged
Using Magic/Casting/Spell-likes are a no-no (taking a Class with casting is OK though)
20 point-buy

My goal is to stay mobile, and be incredibly hard to hit

2 levels Unarmed Fighter (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/unarmed-fighter) for 2 Feats
2 levels Master of Many Styles Monk (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/master-of-many-styles), gets WIS-to-AC, 2 Style feats, and Fuse Styles
1 level Gunslinger Firearm proficiencies (just in case), access to the Gunslinger's Dodge Deed (spend Grit for +2 AC, option to drop Prone for +4 AC instead), and a WIS-based Grit pool to use it.
1 level Cavalier for a bonus Teamwork feat, and Challenge ability. Yes, the Challenge grants a "-2 to AC" vs. everyone BUT the target of your challenge, so this is best saved until only 1 opponent is left. Order of the Lion (http://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo---cavalier-orders/order-of-the-lion) for +1 Dodge to AC

Human for the Bonus feat and floating +2
STR 10, doesn't help Ranged Accuracy
DEX 20 (17 base, +2 Human, +1 levels) Accuracy and AC baby!
CON 8, going (almost) all-in on AC baby!
INT 7, don't need it
WIS 18, AC baby!
CHA 7, don't need it

Feats 9 (levels 3, Human 1, +2 Fighter, +2 Monk, +1 Cavalier)
1 Dodge (http://www.d20pfsrd.com/feats/combat-feats/dodge-combat---final) +1 Dodge Bonus to AC
1H
1F Snapping Turtle Style (http://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-style-combat-style) +1 Shield Bonus to AC with Empty Hand
2M Snapping Turtle Shell (http://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-shell-combat) boosts Turtle Style bonus to +2, Enemy Crits have -4 to confirm
3 Crane Style (http://www.d20pfsrd.com/feats/combat-feats/crane-style-combat-style)only take a -2 to-hit penalty when Fighting Defensively, get an extra +1 Dodge to AC (and +2 from Fighting Defensively)
3F Deflect Arrows (http://www.d20pfsrd.com/feats/combat-feats/deflect-arrows-combat) being able to say "NO" to one ranged attack each round seems handy
4M Crane Riposte (http://www.d20pfsrd.com/feats/combat-feats/crane-riposte-combat) only take a -1 to-hit penalty when Fighting Defensively
5 Snatch Arrows (http://www.d20pfsrd.com/feats/combat-feats/snatch-arrows-combat---final) to return anything caught with Deflect Arrows, now that's a Two-for-One!
6C Duck and Cover (http://www.d20pfsrd.com/feats/general-feats/duck-and-cover-teamwork) (Teamwork)

Debated trying to (ab)use going Prone for a sweet +4 to AC vs. Ranged, but decided against it. If going Prone, then Monkey Style (http://www.d20pfsrd.com/feats/combat-feats/monkey-style-combat-style) would have replaced Snapping Turtle. Snapping Turtle is a straight +2, and that way I don't have to worry about constantly making DC 20 Acrobatics checks in order to move at a decent speed. Would have also more reliably boost Gunslinger's Dodge up to +4 AC.

Also wanted to get Wind Stance (http://www.d20pfsrd.com/feats/combat-feats/wind-stance-combat---final), but that would require 6 Bab, meaning no Monk, or all 6 levels in an "eh" Monk Archetype (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/monk-of-the-seven-forms-monk-archetype). 20% Miss Chance for moving 10ft. or more would be awesome.

Put that all together:
Armor Class
10 base
+5 DEX
+4 WIS
+1 Dodge (feat)
+2 Snapping Turtle feats
+3 Fighting Defensively (1 Dodge, +2 from the Action)
25 AC
Add in the optional/limited Gunslingers Dodge for +2 (or +4 if dropping Prone), and Challenge for +1
30 potential AC

Chance to Hit
5 Bab
+6 DEX
-1 Fighting Defensively
+10 to-hit

And remember
Dodge (feat)
Duck (and Cover, feat)
Dip (into many classes)
Dive (drop Prone)
Dodge (Gunslinger's)

Should I name the character Blade? or Lazer?

meemaas
2014-09-02, 10:25 PM
I don't have any comments as such on your build. It looks rather solid to me. But I did want to nitpick a minor error you made. The second feat in the snapping turtle chain doesn't increase the shield bonus by 2, it increases it to 2. So that's one less point.

I assume that you're only allowed paizo material, right?

grarrrg
2014-09-03, 07:30 PM
I don't have any comments as such on your build. It looks rather solid to me. But I did want to nitpick a minor error you made. The second feat in the snapping turtle chain doesn't increase the shield bonus by 2, it increases it to 2. So that's one less point.

I assume that you're only allowed paizo material, right?

Snapping Turtle fixed.
Debating on going Goblin instead of Human. +1 Size AC, +4 DEX instead of +2 DEX. Would lose the Human feat, but I don't currently have it assigned to anything, so...

Also, not sure if Snatch Arrows will be allowed, as there's going to be some type of bonus if you catch something thrown at you. I just know it's called a "Two-for-one".

Jigawatts
2014-09-03, 11:12 PM
If non-Paizo is allowed then I suggest a Warlord from Path of War focused on the Solar Wind discipline. Actually, now that I think about it, since it is going to be PVP and about personal survival, a Hawkguard Warder might be the better option.

Beowulf DW
2014-09-04, 08:18 AM
And remember
Dodge (feat)
Duck (and Cover, feat)
Dip (into many classes)
Dive (drop Prone)
Dodge (Gunslinger's)

Should I name the character Blade? or Lazer?

Perhaps Blazer?:smalltongue:

grarrrg
2014-09-04, 08:01 PM
Perhaps Blazer?:smalltongue:

Maybe.
Also, I think maybe I'm being a touch too subtle here...


Update: there is apparently only 1 type of weapon to be found in the Arena.
It's a sort of Throwing Sap (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/sap), slightly bigger, and rounded off, kind of like a ball. They're called "Dudj" balls apparently.
And the rules of the Arena heavily favor accuracy over damage. It doesn't matter how much damage you cause, it only matters if you can hit your opponents.

Found a picture of what the Throwing Saps look like:
http://sandlotsportsnyc.com/wp-content/uploads/2013/01/dodgeball1.jpg