Kittenwolf
2014-09-03, 04:11 AM
Hi there. So, I've got a class that I'm assembling for a specific game & situation, and I'll give you some background on what it's for first.
I'm currently in a game, lvl 8, probably not far from 9, playing a Neutral Evil Tiefling Witch. Game is likely to last to 13th of 15th level or so.
Due to circumstances of the game, I'll be losing my magic (my familiar's connection to my patron is being broken by Plot Stuff). I'll still have access to Hexes, but my spells themselves will be gone.
As such, unsurprisingly, my character will be rather panicking and looking for any magical power she can find to replace it, in this case empowering her own demonic essence to tap into her devilish/demonic heritage and become more of a full demon/devil.
So I'm looking at this not just from the point of view of general class balance and such, but also for this specific game.
Beastmaster Ranger - Now deceased. Had a Roc animal companion who was the best combat monster in the party.
Bard - Replacement for the Ranger. Only been around one session so not sure on his specifics, but he does have Leadership for a fighter cohort (strengths also unknown), DOESN'T have Inspire Courage or Diplomacy, but has bluff at hideous proportions (seems to be deliberately going against the stereotype)
Fighter - Pretty standard tank. Shield & cutlass, heavy armour, loves using Dirty Tricks
Rogue #1 - Breaking & entering style thief, good in melee when he has flanking.. not so much otherwise
Rogue #2 - Our Diplomat, playing more of a swashbuckler-y showoff-y rogue. Also good with flanking, not so much otherwise
Wizard - Generalist I think. Not much more to say. Likes Fireball
Cleric - Travel & Luck domains, super speedy uber healer who loves using Touch of Luck. Very much support
Witch - Me. Mostly debuffer. Slumber, Enervation, Web, that type of thing.
You'll no doubt note that we are not optimised or powergamed, definitely going for character decisions over optimal ones. There will be no multiclassing involved, this class will be it for my build.
And now, here's the crunchy stuff. At the moment it's mostly assembled from three parts:
Witch Hexes (and familiar), Alchemist Mutagen and the Half Fiend Template. The idea is that she'll have a somewhat demonic base form, with Hexes and some SLAs and a bit of melee ability, and then when she uses the Mutagen she turns into a 'greater demon' and wrecks havoc.
Most of it scales with level pretty well, but working out when a lot of the Half Fiend stuff kicks in is a bit nebulous at the moment.
The SLAs are gained in a similar way to the Half Fiend ones, but are mostly off the Witch spell list rather than the standard ones.
Demon Witch
HD: d6
Bab: 3/4
Skills: 4+Int (combine Alchemist & Witch skill lists)
Saves: Fort & Will high, Reflex low
Class Abilities:
* Hexes, including Greater & Grand, exactly as per the Witch class
* Discoveries. As per Alchemist, includes the Master Chymist mutations list, but obviously anything requiring Extracts or Bombs can't be taken
* Resistances. Poison, Fire, Acid, Cold and Electricity resistances all increased by Class Level minus Five (minimum zero, maximum 10)
* DR Cold Iron or Silver (not decided yet) also equal to Class Level minus five (minimum zero, maximum 10)
* SR 5+Class Level (this may be removed or converted into a bonus saves vs spells)
SLAs
All usable 1/day except Detect Magic, the number is the level they're gained at, save is Int based
1) Detect Magic (at will)
1) Charm Person
3) Limp Lash
5) Flame Breath (30ft cone, fire damage, basically fireball but in a cone)
7) Enervation
9) Dominate Person
11) Animate Dead
13) Greater Teleport
15) Nine Lives
17) Cursed Earth
19) Wail of the Banshee
Demon Metamorphosis
Operates exactly as the Alchemist Mutagen with the Beastmorph archetype.
Pure boosts, unsure exactly when to gain them, though I'm leaning towards having them all by level 10/11, even though it makes the mid levels weighted
* +1 Natural Armour
* +4 Dex
* +4 Charisma
* +2 Strength
* +2 Con
* +2 Int
* Winged flight at 2x Land speed (Good maneuverability)
So, that's what I'm looking at. I know it's a tad disjointed how it appears here, but hopefully it'll be enough for people to give advice on :)
I'm currently in a game, lvl 8, probably not far from 9, playing a Neutral Evil Tiefling Witch. Game is likely to last to 13th of 15th level or so.
Due to circumstances of the game, I'll be losing my magic (my familiar's connection to my patron is being broken by Plot Stuff). I'll still have access to Hexes, but my spells themselves will be gone.
As such, unsurprisingly, my character will be rather panicking and looking for any magical power she can find to replace it, in this case empowering her own demonic essence to tap into her devilish/demonic heritage and become more of a full demon/devil.
So I'm looking at this not just from the point of view of general class balance and such, but also for this specific game.
Beastmaster Ranger - Now deceased. Had a Roc animal companion who was the best combat monster in the party.
Bard - Replacement for the Ranger. Only been around one session so not sure on his specifics, but he does have Leadership for a fighter cohort (strengths also unknown), DOESN'T have Inspire Courage or Diplomacy, but has bluff at hideous proportions (seems to be deliberately going against the stereotype)
Fighter - Pretty standard tank. Shield & cutlass, heavy armour, loves using Dirty Tricks
Rogue #1 - Breaking & entering style thief, good in melee when he has flanking.. not so much otherwise
Rogue #2 - Our Diplomat, playing more of a swashbuckler-y showoff-y rogue. Also good with flanking, not so much otherwise
Wizard - Generalist I think. Not much more to say. Likes Fireball
Cleric - Travel & Luck domains, super speedy uber healer who loves using Touch of Luck. Very much support
Witch - Me. Mostly debuffer. Slumber, Enervation, Web, that type of thing.
You'll no doubt note that we are not optimised or powergamed, definitely going for character decisions over optimal ones. There will be no multiclassing involved, this class will be it for my build.
And now, here's the crunchy stuff. At the moment it's mostly assembled from three parts:
Witch Hexes (and familiar), Alchemist Mutagen and the Half Fiend Template. The idea is that she'll have a somewhat demonic base form, with Hexes and some SLAs and a bit of melee ability, and then when she uses the Mutagen she turns into a 'greater demon' and wrecks havoc.
Most of it scales with level pretty well, but working out when a lot of the Half Fiend stuff kicks in is a bit nebulous at the moment.
The SLAs are gained in a similar way to the Half Fiend ones, but are mostly off the Witch spell list rather than the standard ones.
Demon Witch
HD: d6
Bab: 3/4
Skills: 4+Int (combine Alchemist & Witch skill lists)
Saves: Fort & Will high, Reflex low
Class Abilities:
* Hexes, including Greater & Grand, exactly as per the Witch class
* Discoveries. As per Alchemist, includes the Master Chymist mutations list, but obviously anything requiring Extracts or Bombs can't be taken
* Resistances. Poison, Fire, Acid, Cold and Electricity resistances all increased by Class Level minus Five (minimum zero, maximum 10)
* DR Cold Iron or Silver (not decided yet) also equal to Class Level minus five (minimum zero, maximum 10)
* SR 5+Class Level (this may be removed or converted into a bonus saves vs spells)
SLAs
All usable 1/day except Detect Magic, the number is the level they're gained at, save is Int based
1) Detect Magic (at will)
1) Charm Person
3) Limp Lash
5) Flame Breath (30ft cone, fire damage, basically fireball but in a cone)
7) Enervation
9) Dominate Person
11) Animate Dead
13) Greater Teleport
15) Nine Lives
17) Cursed Earth
19) Wail of the Banshee
Demon Metamorphosis
Operates exactly as the Alchemist Mutagen with the Beastmorph archetype.
Pure boosts, unsure exactly when to gain them, though I'm leaning towards having them all by level 10/11, even though it makes the mid levels weighted
* +1 Natural Armour
* +4 Dex
* +4 Charisma
* +2 Strength
* +2 Con
* +2 Int
* Winged flight at 2x Land speed (Good maneuverability)
So, that's what I'm looking at. I know it's a tad disjointed how it appears here, but hopefully it'll be enough for people to give advice on :)