Teapot Salty
2014-09-03, 12:23 PM
Hey guys. So, for anyone who reads/watches Game of Thrones (or I suppose A Song Of Ice and Fire) I have come up with a "oath" feet for the nights watch, based on their vow:
Vow of Protection (For lack of a better word)
Benefit: You gain +1d6 sneak attack damage, A competence bonus to spot checks and initiative checks equal to your level, you and all abjecant allies heal 1 hp/every third level you posses whenever you strike anyone you deem an enemy, you and all allies within 30ft stabilize on a d10 roll of 6 or greater, you and all allies within 30 ft may roll a d20 when flat footed or surprised to end the effect on a roll of 15 or greater, and all allies abjecant to you reduce the damage they take from any source they take by 1d6/three levels you posses.
However, those with this feat must follow a strict code of conduct, lest they lose the benefit of this feat permanently and irrevocably. However if two of the codes conflict with one another, those with the feat may break whichever oath(s) they consider are lesser.
Anyone who has the oath of protection may never willingly be in a romantic relationship.
Anyone who has the oath of protection may never presume to own anything other than what is immediately on their person.I.E weapons, clothes etc.
Anyone who has the oath of protection may never show cowardice, and may not flee a fight.
Anyone who has the oath of protection may never presume to have power or authority over anyone who does not have the vow of protection.
Anyone who has the oath of protection may never endevour to raise themselves above others, or consider themselves above others.
What do you guys think? It is not set in stone. I am aware that most of the drawbacks are roleplaying based instead of actual mechanics, so I would advice against using this feat in a no roleplay hack n' slash game.
Thanks, and as always, go nuts.
1.0 Original Version
1.1 Added Changelog
2.0 Nerfed healing to whenever you hit, and 1/three levels, changed "watcher on the walls" to competence bonus, nerfed "shield affect" to 1d6/three levels.
Vow of Protection (For lack of a better word)
Benefit: You gain +1d6 sneak attack damage, A competence bonus to spot checks and initiative checks equal to your level, you and all abjecant allies heal 1 hp/every third level you posses whenever you strike anyone you deem an enemy, you and all allies within 30ft stabilize on a d10 roll of 6 or greater, you and all allies within 30 ft may roll a d20 when flat footed or surprised to end the effect on a roll of 15 or greater, and all allies abjecant to you reduce the damage they take from any source they take by 1d6/three levels you posses.
However, those with this feat must follow a strict code of conduct, lest they lose the benefit of this feat permanently and irrevocably. However if two of the codes conflict with one another, those with the feat may break whichever oath(s) they consider are lesser.
Anyone who has the oath of protection may never willingly be in a romantic relationship.
Anyone who has the oath of protection may never presume to own anything other than what is immediately on their person.I.E weapons, clothes etc.
Anyone who has the oath of protection may never show cowardice, and may not flee a fight.
Anyone who has the oath of protection may never presume to have power or authority over anyone who does not have the vow of protection.
Anyone who has the oath of protection may never endevour to raise themselves above others, or consider themselves above others.
What do you guys think? It is not set in stone. I am aware that most of the drawbacks are roleplaying based instead of actual mechanics, so I would advice against using this feat in a no roleplay hack n' slash game.
Thanks, and as always, go nuts.
1.0 Original Version
1.1 Added Changelog
2.0 Nerfed healing to whenever you hit, and 1/three levels, changed "watcher on the walls" to competence bonus, nerfed "shield affect" to 1d6/three levels.