Pyromancer999
2014-09-03, 11:27 PM
So, I've been recently recruited to a game going on at my college.
So far, the party is this(as we're not allowed to tell each other anything about our characters other than the roles we're supposed to fill):
-Super OP support/healer caster(this guy is great at optimizing, and has a history of doing insane stuff with anything he's given, regardless of restrictions placed on characters).
-Battlefield control caster
-Magical Ranged Guy
-Presuming a Melee combatant/tank here, as the person won't say anything other than "I'mma hit stuff with a stick!" When they're asked about their character's role
I was recruited to be a Generalist/Skillmonkey. It has also been hinted at(and then outright said) that it would be in my best interests to be good at weapons as well, in addition to the fact that he would very much like it if I had at least some Factotum in my build(this part isn't a problem, as I was considering a dip but unsure as to just how much I should have now). This makes me unsure of how to exactly pull off such a build.
Here are the restrictions:
Races: Any, but campaign has pretty much only PHB races excepting Half-orcs, Halflings, and Orcs(which are rare or do not exist), Humans get +2 to any ability score they like in addition to normal abilities, and all other races than the ones mentioned before(excepting halflings, Orcs and their kin) get +1 LA added on, to reflect rarity.
Ability Scores: 32 point buy.
Feats and Classes: Open to all WoTC produced books, excepting those which are campaign setting specific), although Arcane/Divine Magic and Maneuvers are only subsystems allowed.
Wealth: as per the normal wealth of a 5th level adventurer in the WBL chart.
Starting Level: 5
Can anyone give some advice on what would be a good direction to head with this?
So far, the party is this(as we're not allowed to tell each other anything about our characters other than the roles we're supposed to fill):
-Super OP support/healer caster(this guy is great at optimizing, and has a history of doing insane stuff with anything he's given, regardless of restrictions placed on characters).
-Battlefield control caster
-Magical Ranged Guy
-Presuming a Melee combatant/tank here, as the person won't say anything other than "I'mma hit stuff with a stick!" When they're asked about their character's role
I was recruited to be a Generalist/Skillmonkey. It has also been hinted at(and then outright said) that it would be in my best interests to be good at weapons as well, in addition to the fact that he would very much like it if I had at least some Factotum in my build(this part isn't a problem, as I was considering a dip but unsure as to just how much I should have now). This makes me unsure of how to exactly pull off such a build.
Here are the restrictions:
Races: Any, but campaign has pretty much only PHB races excepting Half-orcs, Halflings, and Orcs(which are rare or do not exist), Humans get +2 to any ability score they like in addition to normal abilities, and all other races than the ones mentioned before(excepting halflings, Orcs and their kin) get +1 LA added on, to reflect rarity.
Ability Scores: 32 point buy.
Feats and Classes: Open to all WoTC produced books, excepting those which are campaign setting specific), although Arcane/Divine Magic and Maneuvers are only subsystems allowed.
Wealth: as per the normal wealth of a 5th level adventurer in the WBL chart.
Starting Level: 5
Can anyone give some advice on what would be a good direction to head with this?