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View Full Version : Optimization [GUIDE] How to be rich!!!



Garou666
2014-09-04, 08:55 AM
Hey people its all right? ;)

First needle to do it,
This class http://dndtools.eu/classes/soul-eater/

Someone with summon monster, or Nature ally or another way or use Bag of Tricks to do it.

Rush minimum 40 HD to the soul eater.

Do the Sacrifice from Vile darkness

With 40+ u can ''prey for a Miracle''

Use for 27.500 GP.

Enjoy :smallamused:

Inevitability
2014-09-04, 09:21 AM
There is a lot of ways to abuse WBL. Most of them become viable at a lower level.

Taking mercantile background to make someone cast Wall of Salt for you and selling the salt, for example.

Or craft/profession abuse.

Or making a fiendish pact to gain a 9th-level spellslot, becoming able to cast miracle through magical training/arcane disciple cheese and then infinitely gaining free money.

Beardbarian
2014-09-04, 09:23 AM
Or use the ledder trick

Darrin
2014-09-04, 09:34 AM
Someone with summon monster, or Nature ally or another way or use Bag of Tricks to do it.


You may get some argument about whether summoned creatures have a soul.



With 40+ u can ''prey for a Miracle''


It's usually easier to hit DC 30 and use the "planar ally" option to grab an efreet for one hour. Three wishes usually trumps one miracle. My Apocalypse Martini (http://www.giantitp.com/forums/showsinglepost.php?p=15634823&postcount=19) build uses this trick.



Use for 27.500 GP.


If all you wanted was GP, a 7th level cleric/wizard can cast wall of $alt and get 36720 GP worth of trade goods. Similar tricks are available at earlier levels.

Garou666
2014-09-04, 11:28 AM
ty for enjoying mates!

this is a cool way hehehe :smallwink:

Irk
2014-09-04, 02:39 PM
Sacrificing from Vile Darkness ha some more interesting stuff to offer. For instance, this XP farm I came up with a while ago.


The Elation/Distill Joy combo is a fairly well known method of collecting experience, though it only provides 2 XP for every casting. Sacrifice is pretty good, as it can grant 3 XP with a DC of 1, yet takes the same time as the other combo (which can have multiple instances going on at once, admittedly). However, Sacrifice can also go up to 3 x DC XP, so it can be potentially more cost effective.

I don't see nearly as much soul collection or Liquid Pain collection, despite the fact that liquid pain costs just as much as ambrosia but is worth 3 XP. It is possible that a good alignment is desired, but I find that doubtful, considering the frequent use of the Nipple Clamp of Exquisite Pain.
Soul collecting is just difficult, but has the greatest yield if performed in mass (10 XP per soul).

The sacrifice option has several interesting rewards offered, but the most tantalizing is a free Wish spell, which can only happen once for an individual. It is possible you could get the same effect from some outsider and have to contend with a lower DC, but I'll just stick with this.

The DC for a Wish is 50. Guidance of the Avatar is +20, Divine Insight is +15. Skill Focus is +3. Maxing out knowledge religion at level 1 when it's a cross-class skill will net you that last +2. This gives you +40. add in Improvisation or a Marshal helper, and you'll have the +50. Sacrifice someone, and you'll get your Wish.
This Wish is sued to create a magic item that is normally nigh-impossible to acquire without your DM doing something: a diabolical engine/Demonic Device. From BoVD, these are all fairly potent, but one really stands out: the Pain Pit. The Paint Pit is essentially a ready made XP farm that allows you to harvest liquid pain from five individuals contemporaneously, after which they are killed.
With Persist Spell and a metamagic rod of maximize, you can summon five creatures off of the Summon Monster I list that last for a day. Extend it too, just in case. Upon summoning these wolves, impale them all with thinaun weapons and toss them into the Pain Pit. By the next day, you will have 15 XP worth of Liquid Pain and 50 XP worth of souls. However, that's not quite good enough. Considering Liquid Pain is a very much sought after drug, it can likely be sold with great success, though only at half price, because that's how it works. Really, you should be able to sell it for a bit more than full, but that's up to the DM. using the price of 100 GP/dose, you can make 500 GP, and purchase two more souls in receptacles and keep 100 GP. The entire process nets you 70 XP and 100 GP. The next day, you can get 80 XP, bringing it up to 150 XP every 2 days. To automate it, include a spell clock with a maximized Summon Monster III in it, targeted into a container above the pit. Maybe set up a kind of dunk tank thing to drop them in. Some Homunculi can be responsible for stabbing/removing the thinaun weapons. In addition to the Liquid Pain/Soul factory, I recommend performing a single sacrifice every day, all to get dark craft XP. Get an eternal wand of Guidance of the Avatar, an eternal wand of Divine Insight, and put some ranks in Knowledge (Religion) or get an eternal wand of Inspiration. This nets you 150 XP per sacrifice. Just find a hamlet and kidnap children from there, childrens' eyes can be used as a spell component give you a 20% chance of doubling the duration of spells. You hit two birds with one stone! Anyway, over two days you make 450 XP. Over a year, that's 82,120 XP per year. That's enough to make 10 200,000 GP items. Legendary Artisan increases that to 13. According to the Complete Cost Reduction Handbook (http://brilliantgameologists.com/boards/index.php?topic=7274.0), GP cost can be reduced to about 3%, so that's not an issue, and Dedicated Wrights can do the rest.