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View Full Version : Optimization [Pathfinder] Help with a Monk Build



TheMADMonk
2014-09-04, 03:58 PM
Alright so I want to build a monk character.
The Archetypes I am using are Ki Mystic, Monk of Four Winds, and Qinggong Monk.

I want to keep Slow Fall for the purposes of gaining Spider Step and Cloud Step later (I find them fun to use)
I was thinking of trading High Jump for Gaseous Form.
Trade Tongues of the sun and moon for Improved Vital Strike.

Ki Mystic Gives
Ki Mystic (Su)

At 3rd level, a ki mystic gains a pool of ki points equal to his Wisdom modifier. The pool increases to 1/2 his monk level + his Wisdom modifier + 2 at level 4. If the monk has at least 1 point of ki in his ki pool, he gains a +2 bonus on all Knowledge skill checks. As a swift action, the monk can spend 1 ki point immediately before making an ability, or skill check to gain a +4 insight bonus on the check.

This ability replaces still mind.
Mystic Insight (Su)

At 5th level, a ki mystic becomes apt at giving just the right word of advice in just the nick of time. As an immediate action, the monk can spend 2 ki points to grant an ally within 30 feet the ability to reroll a single attack roll or saving throw. The ally must be able to hear the monk to gain the reroll benefit.

This ability replaces purity of body.

Mystic Visions (Su)

At 11th level, a ki mystic may receive mystic visions when he rests. These visions can come as a dream, an epiphany, or even as the voice of an old friend whispering in the monk’s mind. The effect is similar to a divination spell with a caster level equal to the monk’s level. The divination has no casting time; it is just part of the normal dreams or visions that occur every night. Using this ability costs 2 ki points that are removed from the next day’s total.

This ability replaces diamond body.

Mystic Prescience (Su)

At 13th level, a ki mystic gains a +2 insight bonus to AC and CMD. At 20th level, the bonus increases to +4.

This ability replaces diamond soul.

Mystic Persistence (Su)

At 19th level, a ki mystic can create an aura once per day as a swift action at the cost of at least 2 points of ki. The aura emanates out to a 20-foot radius. The monk and all allies within the aura can roll two dice when making an attack roll or a saving throw and take the better result. The aura lasts for 1 round, plus an additional round for every 2 ki points spent when the monk created the aura. The monk can dismiss the aura at any time as a free action, but the ki points for the full duration of the aura are lost.

This ability replaces empty body.

Monk of Four Wings gives
Elemental Fist (Su)

At 1st level, a monk of the four winds gains Elemental Fist as a bonus feat, even if he does not meet the prerequisites. At 5th level, and every five levels thereafter, the monk increases the damage of his Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on).

This ability replaces stunning fist.
Slow Time (Su)

At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity.

This ability replaces abundant step.

Aspect Master (Su)

At 17th level, a monk of the four winds must choose an aspect of one of the great spirits of the world. Once made, this choice cannot be changed. This spirit grants the monk a new appearance and new abilities, as well as changing or augmenting the monk’s personality in some way. Once this choice is made, it cannot be changed. The monk must abide by the alignment restrictions of the aspect. If the monk ever changes his alignment to something outside the aspect’s alignment restrictions, he loses this ability and cannot regain it unless his alignment later changes again to match that of the aspect.

Aspect of the Carp: The monk’s skin becomes a coat of golden, iridescent fish scales, his neck grows gills, and his fingers become webbed. He can breathe water and gains a swim speed equal to his land speed. The carp is heroic and adventurous—a monk must be nonevil to take on the aspect of the carp.

Aspect of the Ki-Rin: The monk’s skin takes on a golden luminescence, and a silvery mane that cannot be bound grows atop his head. He gains a fly speed equal to his land speed, but he must end each turn on the ground. If the monk does not land by the end of his turn, he falls from whatever height he has attained. The ki-rin is honorable, honest, and self-sacrificing—a monk must be lawful good to take on the aspect of the ki-rin.

Aspect of the Monkey: The monk’s face becomes that of a monkey, and he grows a prehensile tail. The monk can pick up objects and make unarmed attacks with his tail (though the tail does not grant additional unarmed attacks or natural attacks). In addition, the monk gains a climb speed equal to his land speed. The monkey is a creature of whimsy and a lover of pranks—a monk of any alignment can take on the aspect of the monkey.

Aspect of the Oni: The monk’s skin becomes pitch black, and his hair turns white, black, red, or violet. He can assume gaseous form (as the spell) as a standard action for 1 minute per day per monk level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. The oni is treacherous and deceitful, and it hungers for the pain and death of living creatures—a monk must be evil to take on the aspect of the oni.

Aspect of the Owl: The monk grows feathers, and his head becomes avian, with wide, unblinking eyes. He gains a fly speed of 30 feet. The owl is a sage creature, deeply serious, and driven toward a single goal—a monk of any alignment can take on the aspect of the owl.

Aspect of the Tiger: Dark stripes appear on the monk’s skin, and his face becomes more feline. His eyes become catlike, with vertical pupils, and his canines enlarge. Once per hour, the monk can move at 10 times his normal land speed when he makes a charge and is treated as if he had the pounce ability. The tiger is swift, fierce, and deadly—a monk of any alignment can take on the aspect of the tiger.

This ability replaces timeless body.
Immortality (Su)

At 20th level, a monk of the four winds no longer ages. He remains in his current age category forever. Even if the monk comes to a violent end, he spontaneously reincarnates (as the spell) 24 hours later in a place of his choosing within 20 miles of the place he died. The monk must have visited the place in which he returns back to life at least once.

This ability replaces perfect self.

Is there any weapon that counts as unarmed damage (Aside from Gauntlets)?

Is Armor worth the lose of AC bonus (Wis +5 by level twenty), Fast Movement (+60 land speed), and Flurry of Blows?
I was thinking of burning a feat for Light Armor Prof and getting armor with Brawling on it to boost unarmed damage.

Drelua
2014-09-04, 04:15 PM
I had never actually looked at Ki Mystic before, but it seems like a pretty solid archetype. Hungry Ghost Monk is another way to get more ki points, but of course that's not compatible with Monk of the Four Winds. Qinggong is of course a no-brainer, although you may not have much left to trade out with your other archetypes. Gaseous Form is a great ki power, as are Barkskin and Scorching Ray for later earlier levels. Cold Ice Strike and Blood Crow Strike are also good at later levels, and Restoration could compliment the MotFW Reincarnation ability fairly well, if you get to that level, since you come back with negative levels.

I'm not sure armor is such a good idea, since you lose flurry and fast movement, and you'll probably wind up with less AC than you'd have without it unless your Wisdom is really low. I'd recommend getting some form of dexterity to damage, like an agile amulet of mighty fists, and not worrying about your strength score. You'll also want a Ring of Ki Mastery (http://www.d20pfsrd.com/magic-items/rings/ring-of-ki-mastery) when you can afford it, mainly to reduce the cost of all your ki powers, and probably a ki mat (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/ki-mat) too. I also recommend Snake Style, or maybe Crane Style if your DM doesn't use the errata made it mostly useless. I have a level 15 Hungry Ghost Qinggong Monk that's almost impossible to hit and gets an AoO against anyone that misses him, so even if they have a chance of hitting him, they usually decide they're better off not even trying to.

TheMADMonk
2014-09-04, 04:22 PM
Well I have a question about the Qinggong Monk. At level 17 can I trade out any power from the lower level sections?

Because I want to trade off Tongues because it sucks.

TheMADMonk
2014-09-04, 07:13 PM
Does anyone know worthwhile feats?

Pummeling Style is a good feat for low level monks I hear.

I wish there was a way for Monks to get Brawling Armor enhancement.

Snowbluff
2014-09-04, 07:18 PM
Yeah.

Pummeling Charge. :smalltongue:

TheMADMonk
2014-09-04, 07:55 PM
I wonder how those would work with Time Slow (Three attacks as a swift action.)
Can you take a Swift Action with a Full Attack Action?