Spore
2014-09-05, 03:40 AM
I know I could buy potions equal to my class level but I feel that discovery is far better for the fluff. Also the world - while magepunk-ish - isn't exactly blessed with a huge amount of spellcasters or magical items anyhow.
Enhance potion: A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class level.
My Intelligence is 16 | +3 for the time and I play an Mr. Hyde Alchemist soon going into Master Chymist. So which three potions/day are smart to be enhanced? (they will not be consumed due to Alchemical Allocation)
I already have bought a Potion of Greater Magic Fang. I will use Shield from Extracts more and more anyway. Due to the limited amount of uses per day I would love to get hour/level or 10min/level buffs that last the entire mission/dungeon/infiltration. But short term buffs like Undead Shape or similar are also welcome. More than three choices are also smart since I should have the required potion on hand. The spells should be in the core line of books (ACG has to be requested).
My ideas so far:
1) Greater Magic Fang
2) Fly
3) Haste (no wizard)
4) Resist Energy x4
6) Monstrous Physique II (can't use Enlarge Person due to being a Tiefling anyway)
Enhance potion: A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class level.
My Intelligence is 16 | +3 for the time and I play an Mr. Hyde Alchemist soon going into Master Chymist. So which three potions/day are smart to be enhanced? (they will not be consumed due to Alchemical Allocation)
I already have bought a Potion of Greater Magic Fang. I will use Shield from Extracts more and more anyway. Due to the limited amount of uses per day I would love to get hour/level or 10min/level buffs that last the entire mission/dungeon/infiltration. But short term buffs like Undead Shape or similar are also welcome. More than three choices are also smart since I should have the required potion on hand. The spells should be in the core line of books (ACG has to be requested).
My ideas so far:
1) Greater Magic Fang
2) Fly
3) Haste (no wizard)
4) Resist Energy x4
6) Monstrous Physique II (can't use Enlarge Person due to being a Tiefling anyway)