Silversword120
2014-09-06, 10:22 PM
So, one GM wishes to run the newly released Iron Gods Adventure Path from Paizo. Plot Twist: homebrewed setting, rules, and everyone is playing a ratfolk. This will be a campaign journal of the ensuing masterpiece to come.
This game is a VERY heavily modified version of Iron Gods. It starts in a warren called Torch, located in Golarion's darklands. Technology is still a mystery to the inhabitants of this fair warren at the start, only a few items have trickled in from the outside world.
Character creation was interesting. EVERYTHING was bought via points. Everyone had 25 points in which to purchase stats, variant rules such as hero points, alternative racial heritages (read: aasimars, tieflings, and oread rats), bonus feats, bonus skill, languages, money, you name it.
We will be given opportunities for feat and spell training, as the GM wishes for us all to have as much fun as possible and for us to be flexible.
GM has also homebrewed a bunch of cheese related spells as who would resist?
The GM has provided us with a custom players guide and I will see if he will allow me to post a link here.
As previously stated, the game starts out in an underground warren called Torch. Composed of primarily Ratfolk, Torch is rather isolated from the outside world, despite being a very large city by human standards. The warren has a number of outposts that have been created throughout the years by more adventurous Ratfolk. There are both a Dwarf and a Drow city close by, with Torch participating in trade with the dwarves and maintaining an uneasy truce with the drow.
Our group will consist of a a Bloodrager (me), an Arcanist, a Cleric, and an Investigator. I am playing a demon-blooded tiefling ratfolk (which has been hombrewed to only give the ability score bonuses and the SLA, while keeping the other ratfolk racials), the Arcanist is an Archon-blooded Aasimar (which got the same treatment as the tieflings), while the remaining two are normal ratfolk. I will be playing the abyssal bloodline, with plans to go crossblooded rager into a homebrewed naninite bloodline when technology is first introduced to us.
Baine The current chief of the warren, Baine has been in Torch for some ten years now with his thirteen-year daughter Val. Baine is a sturdy, black-furred rat, extremely skilled in alchemy and gadgets but constantly downplays his own skill. His expertise combined with his charitable personality quickly raised him to the leading position. The most known invention of Baine is the town’s water supply system which utilizes a steam engine pump to provide water from the Weeping Pond to the rats’ homes while processing the mildly poisonous water alchemically for safe consumption.
Dolga This elderly rat lady is the warren’s oldest councilor and was present at the town’s founding. Although her body has grown old in these 50 years, she remains alert and energetic. She is still capable of hefting her favorite weapon, an adamantine heavy pick, with ease, though she rarely has need of this symbol in her capacity as councilor. She has passed her mining and smithing skills to everyone who has had the sturdiness of hide to survive her sometimes stern lectures.
Sh An old albino ratfolk. No one knows his real name. He’s called “Sh” because he’s always shooing curious young rats away from his home and research. While obviously a skilled mage, he hasn’t been seen casting any spells on his own, instead focusing intensively on his research of crystals. However, he occasionally takes helpers that he refuses to call apprentices to help his research and in return has taught magic. Most don’t ever bother him because the consensus around the warren classifies him as a jerk. Both the arcanist and I were past apprentices of his.
Jorfytel Kyte is a svirfneblin cleric of Brigh and the only non-rat trusted enough to be voted into the town council. He’s interested in metal trade and has more than once helped Baine with projects that would else have met a dead end. He has an unorthodox view in many areas of life, a quality which is well appreciated in the inventor circles in Torch. He’s deeply interested in items of arcane origin and runs a magic item shop as a side business in the Temple of Brigh. The cleric worships Brigh and was a former helper of his.
Serantha Havarti The best cheesemaker of the town hasn’t made a single wheel of cheese for 2 years - since her husband Aaronlu Havarti died in a back alley mugging. She promptly took oven the duties of the Guard Captain from her husband and has been involved in politics ever since - a huge loss for every cheese-loving rat in Torch who have been begging her to return to her original trade.
With that out of the way, let's get on with the story!
This game is a VERY heavily modified version of Iron Gods. It starts in a warren called Torch, located in Golarion's darklands. Technology is still a mystery to the inhabitants of this fair warren at the start, only a few items have trickled in from the outside world.
Character creation was interesting. EVERYTHING was bought via points. Everyone had 25 points in which to purchase stats, variant rules such as hero points, alternative racial heritages (read: aasimars, tieflings, and oread rats), bonus feats, bonus skill, languages, money, you name it.
We will be given opportunities for feat and spell training, as the GM wishes for us all to have as much fun as possible and for us to be flexible.
GM has also homebrewed a bunch of cheese related spells as who would resist?
The GM has provided us with a custom players guide and I will see if he will allow me to post a link here.
As previously stated, the game starts out in an underground warren called Torch. Composed of primarily Ratfolk, Torch is rather isolated from the outside world, despite being a very large city by human standards. The warren has a number of outposts that have been created throughout the years by more adventurous Ratfolk. There are both a Dwarf and a Drow city close by, with Torch participating in trade with the dwarves and maintaining an uneasy truce with the drow.
Our group will consist of a a Bloodrager (me), an Arcanist, a Cleric, and an Investigator. I am playing a demon-blooded tiefling ratfolk (which has been hombrewed to only give the ability score bonuses and the SLA, while keeping the other ratfolk racials), the Arcanist is an Archon-blooded Aasimar (which got the same treatment as the tieflings), while the remaining two are normal ratfolk. I will be playing the abyssal bloodline, with plans to go crossblooded rager into a homebrewed naninite bloodline when technology is first introduced to us.
Baine The current chief of the warren, Baine has been in Torch for some ten years now with his thirteen-year daughter Val. Baine is a sturdy, black-furred rat, extremely skilled in alchemy and gadgets but constantly downplays his own skill. His expertise combined with his charitable personality quickly raised him to the leading position. The most known invention of Baine is the town’s water supply system which utilizes a steam engine pump to provide water from the Weeping Pond to the rats’ homes while processing the mildly poisonous water alchemically for safe consumption.
Dolga This elderly rat lady is the warren’s oldest councilor and was present at the town’s founding. Although her body has grown old in these 50 years, she remains alert and energetic. She is still capable of hefting her favorite weapon, an adamantine heavy pick, with ease, though she rarely has need of this symbol in her capacity as councilor. She has passed her mining and smithing skills to everyone who has had the sturdiness of hide to survive her sometimes stern lectures.
Sh An old albino ratfolk. No one knows his real name. He’s called “Sh” because he’s always shooing curious young rats away from his home and research. While obviously a skilled mage, he hasn’t been seen casting any spells on his own, instead focusing intensively on his research of crystals. However, he occasionally takes helpers that he refuses to call apprentices to help his research and in return has taught magic. Most don’t ever bother him because the consensus around the warren classifies him as a jerk. Both the arcanist and I were past apprentices of his.
Jorfytel Kyte is a svirfneblin cleric of Brigh and the only non-rat trusted enough to be voted into the town council. He’s interested in metal trade and has more than once helped Baine with projects that would else have met a dead end. He has an unorthodox view in many areas of life, a quality which is well appreciated in the inventor circles in Torch. He’s deeply interested in items of arcane origin and runs a magic item shop as a side business in the Temple of Brigh. The cleric worships Brigh and was a former helper of his.
Serantha Havarti The best cheesemaker of the town hasn’t made a single wheel of cheese for 2 years - since her husband Aaronlu Havarti died in a back alley mugging. She promptly took oven the duties of the Guard Captain from her husband and has been involved in politics ever since - a huge loss for every cheese-loving rat in Torch who have been begging her to return to her original trade.
With that out of the way, let's get on with the story!