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Infernally Clay
2014-09-07, 11:13 AM
Link to OOC (http://www.giantitp.com/forums/showthread.php?369647-The-Cathedral-of-Ash-OOC)

You have been travelling for a week along the northern road, but now you are nearing the border of Lord Osbourne's lands. From there you'll be on your own. Your charge, the hooded blind man, has said little since you met him. You don't even know his name yet. The journey has been pleasant enough so far, however, so none of you really mind. It'll take months to reach the Great Northern Gate, so the quieter the journey the better. As you passed through Lord Osbourne's land, you would have noticed that the people there are mixed in response to you. Some wish you luck, others wish your lives weren't being wasted. To them you are just another group heading north to break the curse there - Lord Osbourne deciding that it would be safer for you if nobody knew who you were travelling with.

The guards at the border nod their thanks for the task you are about to undertake and offer small words of advice, not that you'd need it. They warn of increased bandit activity in the lands ahead, mainly brought about by the Lord there. Lord Draker recently increased the taxes on the people in his land so he could fund another, larger, expedition north and few are happy with that. Some of those unhappy few have taken to banditry, swelling the ranks of the usual groups that prey upon travellers and merchants. You are also warned to not trust anyone, as obvious as such a suggestion might be, for anyone that finds out where you're headed and with whom will probably try to kill you.

As you step out of Lord Osbourne's lands into Lord Draker's, the path forward is yours to choose. There is a town a few miles ahead and a wide open road leading straight there. You'll be able to find horses to ride, inns to sleep in and merchants to stock up with. The road is itself very busy and off to either side are plenty of trees and hills. If you wish to avoid the town, however, there are some caves to the north east that offer passage through Lord Draker's land.

Fra Lippo
2014-09-07, 12:28 PM
Sigismund

With the party stood upon the open road, Sigismund drains the bottle of elven wine that he acquired the other day. With his head held high, a little of the ruby liquid dribbles down his mustache and drips onto his beard, though not enough to spill onto his navy blue tunic.

Finished, he tosses the bottle and sends it flying away to smash againt some wall. "Look at this rabble crawling along our road", he exclaims in a deep baritone voice."How are we going to convey our most esteemed and noble guest in the comfort that he is accustomed to?" he asks of no-one, and makes a mocking gesture of reverence to the blind man.

Ramsus
2014-09-07, 03:15 PM
"He?" Furiae Caergard asked, initially thinking Sigismund was talking about her until he pointed out the man they were escorting. "Oh. Him. Well I would suggest not angering nearly everyone we are going to meet from now on by referring to them as rabble to start with. Also perhaps you might share your wine with him if you're so concerned. I certainly would not have minded some myself." she replied to him, feigning that she had took his question seriously.

She looked to the others and said, "I am looking forward to getting rest in a proper bed again. I do not suppose any of you has the available funds for us to acquire steeds?" As if the decision to go to the town had already been decided.

Fra Lippo
2014-09-07, 04:00 PM
Sigismund

The man doffs his helmet - a black, brimmed sallet of thick steel - and takes a deep bow towards Furiae."Forgive me, milady - only I did not have a suitable vessel to offer a refined, handsome woman such as yourself."

He stands tall again and stares at the hum-drum activity on the road. "It'll be better to...find...a wagon. Faster, and easier to hide him - you'd enjoy the company of some nice goats, wouldn't you?", he asks of the blind man before descending into loud, hacking laughter.

Kornaki
2014-09-08, 08:40 AM
Ashheart

Ashheart throws a glance of disgust Sigismund's way before turning his gaze back to the road. "And here I thought I was traveling with professionals," he says to no one in particular, but loud enough for everyone to hear. "If we take the cave route though, I'm certain we can find a target of opportunity that everyone can agree upon. We might even do a little good on the way through if that appeals to any of you."

Ramsus
2014-09-08, 02:44 PM
Furiae gives Ashheart a puzzle glance and asks, "Why would we wish to partake in the "opportunity" to sleep in a cave when we could be sleeping in relative comfort at an inn?"

Chambers
2014-09-08, 04:41 PM
Thorim Ironhelm

"If you desire the opportunity to help the allegedly belegauard people in the care of Lord Drake then there would certainly be more such opportunity if we were to travel upon the road." Thorim says. "A slow moving group like us, carrying the elderly and infirm would present a choice victim for the bandits, so we're more likely to be attacked than others. By drawing the bandits attention and defeating them in turn we thus make the land somewhat safer." He says and smiles to the gnome, oblivious to the fact that he just suggested they make themselves bait for the bandits.

Thorim frowns at Sigismunds antics, unsure how to take it. He instead shrugs and taps his walking stick upon the dirt. "In any case, I vote for the road and the aforementioned inns and taverns upon it."

Infernally Clay
2014-09-08, 05:35 PM
The group, having seemed to decide to follow the road to Tarrold, set onwards. The midday sun was bright and there were few clouds for it to hide behind. All in all, it was quite pleasant. The people walking towards Tarrold with you or to Lord Osbourne's lands took no notice of the group or the hooded man who walked with them, gently tapping his stick against the ground in front of him every so often.

Two miles further on, the pleasant walk was about to get cut short. A small group of armed men, no more than five or six, were accosting passers by and demanding a fee for safe passage through the forest. According to the most silvertongued of the group, you never know what might be waiting between those trees. Of course, it's obvious to you all that it's bandits who skulked the tree line and these men were part of their trap.

When your group approaches them, they begin to try to convince you of the need of protection - especially if you're escorting a weak and blind man. Before you have a chance to say or do anything, however, the blind man laughs aloud.

"Weak? Your friends like to prey on the weak, don't they?" he said, speaking more than he had this last week, his words surprising no one more than the armed men in front of you, "I can smell them from here. Come and see how weak I really am."

Lifting his staff horizontally, the blind man beckoned for them to try their luck. In an instant, fifteen more men appeared from the trees and brandished their weapons. It seems the man you are meant to be escorting safely to the north could be more trouble than anticipated.

Surrealistik
2014-09-08, 05:38 PM
Gerrick looks uneasily between his companions, all of whom were talking above his head, unfit as it was for broader strategizing and analysis of the options presented. Without saying a word, his sunken eyes raptly follow after whoever happened to be speaking at the moment, seeing and hearing without really comprehending. By force of habit, his hand intermittently grips at the handle of his rapier, ever ready to draw at half a moment's notice. Curiously, the man opts not to clad himself in armour, equipped with little more than a set of rugged hiking vestments and a dented buckler that's seen more than its fair share of use.

If any were to ask his opinion he'd offer a mute shrug, content to let others more opinionated and certain of their views decide on how the group might proceed.


When the bandits stream forth from the treelines, his rapier is already in his hand, legs spread and angled into a battle ready stance. The woodsman's attention locks upon the closest threat, face set into a fierce mien, rife with menace.

Ramsus
2014-09-08, 06:05 PM
As they approached the bandits initially Furiae had slowed down so that the others walked ahead of her and as the other bandits came out of the woods she pulled her orb out of her purse while actually walking backwards to gain some extra distance while commenting, "Oh, so we're not even warning them to surrender? That seems unfair." She speaks up and half-shouts to the bandits, "I, Lady Furiae Caergard, suggest you surrender unless you think a few coins and pride is worth dying in a variety of surely painful manners!"


Intimidation: [roll0]

and because I'm sure we'll need it....
Initiative: [roll1]

Kornaki
2014-09-08, 08:12 PM
Ashheart carefully eyes the forces arrayed before him as he draws a blood red ruby from his sleeve. He loudy calls to Furiae "These lads don't look smart enough for that. We should just put half these curs down and extend your offer to the lucky ones."

[roll0] Initiative if/when needed

[roll1]An extra 1d20 for advantage if I helped Furiae on her intimidation check.

Chambers
2014-09-08, 09:07 PM
Thorim Ironhelm

As the travelers ahead slow down and the intentions of the men appear obvious Thorim shakes his head and chuckles. "While I do appreciate being shown to be right, timing is another matter. It had been such a nice day." He says as he straps his walking stick to his pack and readies his shield and warhammer.

Already in the front of the group he was preparing to offer a speech similar to Lady Furiae's - though perhaps with less bombast - when the blind man spoke up and offered challenge. That was quite unexpected. He says and glances over his shoulder at the monk. "Well, I really wouldn't suggest that as the best course of action, sir. If you'd please stay behind me, I would appreciate it."

Ready arms and armor. Thorim would place himself in the front of the group during their walk. Initiative [roll0]

Fra Lippo
2014-09-09, 02:07 AM
Sigismund

As they walked down the road, Sigismund was content to keep to himself - perhaps shoving people out of the way when he felt like it.

He is surprised by the blind man's words, but the bandits take his immediate attention. "Aye, put down your weapons and cry to milady, mama's boys!", he bellows as they stream out. "You pissants, come here and fight a man for once, or go back to the woods and hold your little pricks for each other!"

During his tirade, the soldier moves directly in front of the blind man, his black steel halberd raised at the bandits.

Infernally Clay
2014-09-09, 09:23 AM
Battle Map (https://docs.google.com/drawings/d/1JTMkfuxmlFyk5oTqIJ1lC_L3sLGrjkbUhj_wQ8gpSIA/edit)

At first it seems as if the taunts of Furiae and Sigismund worked. The bandits, even with their greater numbers, looked nervous and unsure if this was such a great idea after all. Any fears they may have had, however, were doused as soon as a dwarf appeared. His very presence felt imposing and it was clear he led this particular crew of banditry, yet you could tell he was no ordinary bandit from the way he stood. Perhaps he was a former military commander of some kind?

"I dunnae care who ye are, hand over all ye have," he shouted, "Or they'll kill ye all!"

It seems he isn't interested in fighting you yet. Signalling with his arm for his men to hold their positions, he clearly waits for your group to act first.

"Well go on, cut them down," the hooded man says, although you can't see the smile he has, "You're being paid to protect me, not to be protected."

Fra Lippo
2014-09-09, 10:52 AM
Sigismund

Without a word, Sigismund steps forward and attempts to skewer the nearest bandit.


I move forward the minimum amount until I can make a lunge attack with my halberd (15ft) on bandit 1
Attack: [roll0]
Damage: [roll1]
Superiority Dice: [roll2]

Surrealistik
2014-09-09, 03:47 PM
Despite his lack of higher faculty, Gerrick was no stranger to combat and menace and this confrontation promised both. Wasting no time, he rushes into the fray, bellowing a feral warcry that echos off the low mesas and hills as instinct takes hold, turning him from man to battleready savage. Dozens of feet are crossed in an instant with the bestial warrior slamming his buckler into a nearby bandit, knocking him off balance before he skewers the beset foe upon his thirsting blade.

Round 1:

Bonus Action: Rage (Bear Totem)
Effect: For 1 minute or until Gerrick falls unconscious or ends a turn without attacking or having taken damage since his last turn, he gains the following benefits:

Resistance to all damage types other than psychic.
Advantage on Strength checks and saves.
+2 damage to Strength weapon attack damage rolls.


Move: As indicated.

Attack (Rapier): [roll0]
Damage: [roll1] piercing (magical) (+1 for being Mr. Big; see OOC).

Chambers
2014-09-09, 05:13 PM
Thorim Ironhelm

Thorim huffs at Sigismund's choice of repartee but keeps his attention focused on the dwarf. "Unlike most of the travelers who frequent your route and no doubt would willingly part with their property to keep their lives, we are not to be bullied in such a crass manner." Thorim says and holds his shield-arm out so that the reverse is showing to the leader. Strapped in place above the arm holds is a brass orb and it pulses with power as Thorim chants in dwarven.

"Have at thee, cur!" He shouts and six glowing darts of force burst into creation and fly straight towards the dwarven bandit.

Action: Magic Missile
Action Surge: Magic Missile

[roll0] damage

Thorim (https://docs.google.com/document/d/1rjMi9HcIqb5Jvc7PMZTlq2By9a2Yye7GNsxDKE4J4HQ/edit)
HP 46/46
AC 20

Kornaki
2014-09-09, 07:30 PM
Ashheart says nothing, letting his magic do the talking instead. He summons three streaks of flame, and with a flourish hurls them at the bandits.

Casting scorching ray. Assuming Thorim didn't kill the leader all three bolts target the dwarf, otherwise I cast one each at bandits 1, 2 and 3

Ray 1 attack: [roll0]
Damage: [roll1]

Ray attack 2: [roll2]
Damage: [roll3]

Ray attack 3: [roll4]
Damage: [roll5]

Ramsus
2014-09-09, 07:52 PM
Furiae sees Ashheart cast the spell she was about to and decides to be different and says, "I think you bandits are in for bigger trouble than you realized!" and with a wave of her orb that leaves a trailing vermillion glow, Gerrik and Sigismund also glow in the same colored light as they grow to twice their size.


Twin Spell + Enlarge/Reduce for the Enlarge effect on Gerrik and Sigismund.


The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.

Infernally Clay
2014-09-11, 01:37 PM
Sigismund's effortless lunge pierced the bandit's chest, impaling their heart and killing them instantly. Similarly, Gerrick's target could not withstand the blow dealt to him. Thorim's arcane attack struck the dwarven leader squarely, yet he recovered quickly enough to deftly avoid all three of Ashheart's streams of flame. Touching his chest and uttering sacred words, the dwarf healed his wounds and jumped down towards Thorim and attacked. Meanwhile, the rest of the bandits closed in on the group, some attacking Gerrick and Sigismund to avenge their fallen brother while the rest targeted Furiae and Ashheart.

Dwarven Leader: Multiattack vs Thorim
To Hit: [roll0]
Damage: [roll1]
To Hit: [roll2]
Damage: [roll3]

Bandit 2: Melee attack vs Sigismund
To Hit: [roll4]
Damage: [roll5]

Bandit 3: Melee attack vs Sigismund
To Hit: [roll6]
Damage: [roll7]

Bandit 4: Melee attack vs Sigismund
To Hit: [roll8]
Damage: [roll9]

Bandit 5: Ranged attack vs Gerrick
To Hit: [roll10]
Damage: [roll11]

Bandit 6: Ranged attack vs Gerrick
To Hit: [roll12]
Damage: [roll13]

Bandit 8: Melee attack vs Gerrick
To Hit: [roll14]
Damage: [roll15]

Bandit 9: Melee attack vs Gerrick
To Hit: [roll16]
Damage: [roll17]

Bandit 10: Melee attack vs Gerrick
To Hit: [roll18]
Damage: [roll19]

Bandit 11: Ranged attack vs Gerrick
To Hit: [roll20]
Damage: [roll21]

Bandit 12: Ranged attack vs Furiae
To Hit: [roll22]
Damage: [roll23]

Bandit 13: Ranged attack vs Ashheart
To Hit: [roll24]
Damage: [roll25]

Bandit 14: Ranged attack vs Furiae
To Hit: [roll26]
Damage: [roll27]

Bandit 15: Ranged attack vs Ashheart
To Hit: [roll28]
Damage: [roll29]

Thorim easily avoids the dwarf's attacks and Gerrick weathers all the blows aimed at him with minimal injury. Furiae manages to avoid one of the bolts shot at her but is hit by the other while Ashheart suffers bad injuries from the shots he could not avoid. Sigismund, likewise, gets hurt by several attacks. The blind man doesn't appear to be targeted yet - do the bandits simply not consider him a threat or are they saving him for last? Surely they can't already know who he is?

Ramsus
2014-09-11, 02:24 PM
"I...you... injured me...!?" Furiae says with growing ire as if this was an unthinkably vile act. At her ire's peak her eyes alight with vermillion flames and she points her orb at the cluster of bandits that shot at her and fires two brilliant blazing rays of light from her eyes and another from the orb at them. Then she notes the proximity of the other bandits and decides to move some distance away, not wanting to be caught in the melee, and notices some convenient rocks to take cover behind.


Casting Scorching Ray at Bandit 12. If a ray kills him the remained goes to 13. If 13 dies and there's still a ray left it goes to 14.
(Also if anyone knows how to do rolling 2d6+1 and 1's become 2's, please tell me.

Ray 1: [roll0]
damage: [roll1] [roll2] +1 = 9 (1's become 2's)

Ray 2: [roll3]
damage: [roll4] [roll5] +1 = 9 (1's become 2's)

Ray 3: [roll6]
damage: [roll7] [roll8] +1 = 7 (1's become 2's)

Kornaki
2014-09-11, 03:35 PM
Ashheart gives a disheartened glance at his right hand, then gives it an experimental shake. "Well aren't you just a bottle of disappointment t - AUGH!" His musings are interrupted by several well placed crossbow bolts. "By the gods, I guess I should pay more attention!" He shoves his way between Thorim and their blind companion, and raises both hands straight to the sky and unleashes a thunderous CRACKOOM as he slaps them together. The sonic burst strikes the dwarf bandit and several of his allies, but deftly and somehow visibly twists around Sigismund, avoiding him entirely.

Cast Thunderwave, with a cube containing Bandit leader, Bandit 2 and Bandit 4. Saving DC is 14 (the +1 crystal doesn't add to that, right? If it does it's 15).

Bandit leader damage: [roll0]
Bandit 2: [roll1]
Bandit 4: [roll2]

Surrealistik
2014-09-11, 03:46 PM
Gerrick doesn't even seem to notice the paltry nick he received while his enlarged buckler and sword easily parry and deflect the majority of blows. Without ceremony, he thrusts his now massive weapon downward to penetrate the skull of one of the highwaymen, rapier grotesquely wearing the man's flesh like a kebab before it is withdrawn.

Round 2:

Attack (Rapier): [roll0] vs Bandit 8
Damage: [roll1] + [roll2] piercing (magical); Bandit 8 is dead.


Rage: 9 rounds remaining.

Chambers
2014-09-11, 06:33 PM
Thorim

"Erf!" Thorim grunts as he brings his shield up in time to deflect the blows from the rogue dwarf. << What has hurt you so that you've fallen in with common bandits, cousin? >> He asks in dwarfish as the air begins to hum and electricity crackles along his warhammer. << Surely this is not the life your father wished for you. >> He says as he brings the warhammer down against the bandit.

Casting Shocking Grasp. If the leader is wearing metal armor Thorim has advantage for the attack roll.

Attack [roll0]
Advantage Attack [roll1]

Damage [roll2] and the leader can't take reactions until the start of his next turn.

Thorim (https://docs.google.com/document/d/1rjMi9HcIqb5Jvc7PMZTlq2By9a2Yye7GNsxDKE4J4HQ/edit)
HP 46/46
AC 20

Infernally Clay
2014-09-11, 06:49 PM
Ashheart gives a disheartened glance at his right hand, then gives it an experimental shake. "Well aren't you just a bottle of disappointment t - AUGH!" His musings are interrupted by several well placed crossbow bolts. "By the gods, I guess I should pay more attention!" He shoves his way between Thorim and their blind companion, and raises both hands straight to the sky and unleashes a thunderous CRACKOOM as he slaps them together. The sonic burst strikes the dwarf bandit and several of his allies, but deftly and somehow visibly twists around Sigismund, avoiding him entirely.

Cast Thunderwave, with a cube containing Bandit leader, Bandit 2 and Bandit 4. Saving DC is 14 (the +1 crystal doesn't add to that, right? If it does it's 15).

Bandit leader damage: [roll0]
Bandit 2: [roll1]
Bandit 4: [roll2]


Saving Throws:
Bandit Leader: [roll0]
Bandit 2: [roll1]
Bandit 4: [roll2]

edit ;; Okay, something clearly went wrong there. :D

Fra Lippo
2014-09-12, 12:53 AM
Sigismund

Though several of the bandits strike true, the now gigantic Sigismund seemingly ignores his wounds. He pulls his halberd out of the dead bandit and raises it high for a strike on another.


Attack on Bandit 3
Attack: [roll0]
Damage: [roll1]
Enlarge Damage: [roll2]
GWF re-roll in OOC

Infernally Clay
2014-09-12, 12:26 PM
Furiae's first firey bolt misses the mark, but the two following it strike true and sets the bandit alight. He runs off screaming into the distance but dies before he can douse himself. The three standing nearest to him seem shaken, but then more determined than ever to kill the woman that killed their brother-in-arms. A quick succession of attacks from Thorim, Sigismund and Ashheart send two of the bandits and their leader flying several feet away, killing one and wounding the rest. The bandit leader had the martial experience to avoid Thorim's attack, but even he could not dodge an explosion of sound itself.

The dwarven leader shouted a rallying cry, preparing to show just why he is the leader of this group. Quickly the bandits follow, showing a level of coordination they hadn't before. Suddenly you can't help but wonder if these were once bandits at all.

Bandit Leader:
Leadership: For 1 minute, whenever an ally within 30ft makes an attack roll or saving throw, they roll an extra 1d4 and add it to the result.
Martial Advantage: Once per turn, the bandit leader can deal an extra 10 damage to an enemy it hits if the target is within five feet of an ally of the bandit leader.
Multiattack:
To Hit: [roll0] vs Sigismund
Damage: [roll1]
Divine Smite Bonus Damage: [roll2]

To Hit: [roll3] vs Sigismund
Damage: [roll4]
Divine Smite Bonus Damage: [roll5]

+10 damage if either connects

Bandit 2:
To Hit: [roll6] + [roll7]
Damage: [roll8]

Bandit 4:
To Hit: [roll9] + [roll10]
Damage: [roll11]

Bandit 5:
To Hit: [roll12] + [roll13]
Damage: [roll14]

Bandit 6:
To Hit: [roll15] + [roll16]
Damage: [roll17]

Bandit 9:
To Hit: [roll18] + [roll19]
Damage: [roll20]

Bandit 10:
To Hit: [roll21] + [roll22]
Damage: [roll23]

Bandit 11:
To Hit: [roll24] + [roll25]
Damage: [roll26]

Bandit 13:
To Hit: [roll27] + [roll28] vs Blind Man
Damage: [roll29]

Bandit 14:
To Hit: [roll30] + [roll31] vs Blind Man
Damage: [roll32]

Bandit 15:
To Hit: [roll33] + [roll34] vs Blind Man
Damage: [roll35]


The bandit leader's first attack against Sigismund missed, but the second was sure to hit hard enough to kill. At the same time, the three bandits to the west decided to go after Ashheart. The Blind Man intervened, however, and, just as they were about to strike him, something happened. The bandit leader and the three bandits about to attack the Blind Man all froze in place simultaneously. Thorim understood instantly that this was an enchantment, holding all four in place.

"Don't just stand there gawking!" the blind man shouted, "I can't hold them forever!"

Ramsus
2014-09-12, 01:06 PM
Furaie says to herself, aloud for some reason, "I only killed one of them. Well let's try it a different way and see if it works any better." And this time, though she's casting the same spell, all three rays are fired from her orb in curved arcs.


Scorching Ray. Priority Bandit 13, then 15, then 14.
As always with fire, 1s are 2s for me.

Ray 1: [roll0]
damage: [roll1] [roll2] +1 = 6

Ray 2: [roll3]
damage: [roll4] [roll5] +1 = 6

Ray 3: [roll6]
damage: [roll7] [roll8] +1 = 10

Surrealistik
2014-09-12, 02:15 PM
For all of the bandit leader's posturing, his henchmen weren't able to score more than a couple of glancing blows upon Gerrick, adding to the meagre scrape he had received earlier. As before, the raging warrior is unperturbed, his injuries beneath notice as his giant blade continues to ravage his diminutive foes.

Round 3:

Attack (Rapier): [roll0] vs Bandit 6
Damage: [roll1] + [roll2] piercing (magical); Bandit 6 is injured.


Rage: 8 rounds remaining.

Fra Lippo
2014-09-12, 09:19 PM
Sigismund

Sigismund turns his attention fully onto his would-be killer. Though his two killing strikes were artful, his attack on the bandit leader is made of fury and malice. With a snarl Sigismund slices downwards into his chest. And, with the momentary lull, he seizes the opportunity to attack again: he brings his weapon to bear in a sweeping motion, aiming to hack the dwarf's legs from under him. Despite this flurry, Sigismund is invigorated to fight on with renewed determination.



Action Surge

Action 1: Attack on Bandit Leader

Attack: [roll0]
Damage: [roll1]
Enlarge Bonus: [roll2]

Action 2: Attack on Bandit Leader

Attack: [roll3]
Damage: [roll4]
Enlarge Bonus: [roll5]
Trip Attack:
Damage: [roll6]
STR Check, Save DC = 14

Bonus Action: Second Wind

Healing: [roll7]

Kornaki
2014-09-13, 06:28 PM
Ashheart surveys the geometry of the battle field. "OK, OK, ummm... I'll go get help!" and slinks off to the south. He repeats his clapping, artfully weaving the sonic boom around Gerrick while striking the entire bandit contingent
Thunderwave targeting bandits 5, 6, 9, 10 and 11.

Bandit 5: Saving throw [roll0]
Damage [roll1]

Bandit 6: Saving throw [roll2]
Damage [roll3]

Bandit 9: Saving throw [roll4]
Damage: [roll5]

Bandit 10: Saving throw [roll6]
Damage: [roll7]

Bandit 11: Saving throw [roll8]
Damage: [roll9]

Chambers
2014-09-14, 10:18 AM
Thorim

"Not one for conversation, eh?" Thorim asks the bandit leader as he ignore him and steps away. "Not so fast!" Thorim shouts and swings his electricially charged warhammer at the dwarf as he moves towards Sigismund.

"What manner of Art is that?" Thorim asks their hooded charge with a raised eye. "Very useful." He says as the runes on his shield glow bright green and a glob of acid shoots out towards the frozen Leader.

Reaction: Opportunity Attack on the Bandit Leader when he left Thorim's reach. Using Warcaster to cast Shocking Grasp instead of a melee attack.

Shocking Grasp vs Bandit Leader (Advantage if he's wearing metal armor)
Attack [roll0]
Advantage Attack [roll1]
Damage [roll2] lightning damage and leader can't take reactions until the start of his next turn.

Action: Acid Splash vs Bandit 4 and the Leader.
Leader: DC 14 Reflex [roll3] + [roll4]
Bandit 4: DC 14 Reflex [roll5]
Damage [roll6] acid

Thorim (https://docs.google.com/document/d/1rjMi9HcIqb5Jvc7PMZTlq2By9a2Yye7GNsxDKE4J4HQ/edit?pli=1)
HP 46/46
AC 20