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View Full Version : DM Help Rewarding the party - 45K gold limit for each PC



Morphie
2014-09-07, 09:28 PM
Hello guys, I need your advice on something:

So, I'll be running an adventure soon that's a follow-up to another adventure and it starts with the chance of having someone really important giving the party a powerful magic item to each of the PCs in exchange for something they have with them.
The party consists of:
- Lesser Aasimar Cleric/Radiant Servant of Pelor (mainly buffs the party, has a high AC and is unstoppable against Undead)
- Human Duskblade (has a morphing weapon and is able to deal a lot of damage in a single round)
- Elven Druid (with a Smidolon as a companion)
- Human Rogue/ Swashbuckler/ Thief-acrobat (Daring Outlaw feat, fights with two-weapons and is focused on mobility in the battlefield)
- Human Wizard Specialist (Conjuration)/ Malconvoker / Initiate of the Sevenfold Veil (Summons galore)
- Spellscale Sorcerer (new PC of the previous DM, still don't know the char very well, but I know he's really into dragons)

They are all at 12th lvl.
The limit is 45.000 gp and it must be a single item. I've asked them to e-mail me their suggestions but I would like to have some other options so I can plan this out carefully. I would really love to give them something they'll want to hold on for the rest of the Adventure they're playing, which will probably reach epic levels.
Any suggestions? Thanks in advance. :smallsmile:

Bad Wolf
2014-09-08, 12:04 AM
A ring of Dragonshape for the Sorcerer, it allows you to turn into a Young Red/Gold dragon depending on your alignment. Either that or a Mantle of the Silver Wyrm which gives you a +2 bonus to Charisma, resistance to cold 10, and the ability to use a Fly spell once a day. Either in Draconimicon or Dragon Magic, sorry I can't narrow it down.

For the Cleric, maybe an Asura Shield? Its in the Book of Exalted Deeds, page 112. Or maybe a rod of celestial might. +1 quarterstaff, 3/day holy smite attack, summon an avoral guardinal once a day to help heal, scout, and other things. Magic Item Compendium.

That's all I can think of for now, I'll post more suggestions for the other classes later. Hope this helps.

J-H
2014-09-08, 10:36 AM
Pick unusual slots, and take advantage of MIC stacking functions.

As an example (higher level) my epic Psion has a Third Eye that gives a bonus to Power Penetration and +30 skill bonuses to Spellcraft and K: Psionics, all for a reasonable price.

For the Rogue, maybe some Boots of Striding & Springing with 3x/day Swift Expeditious Retreat, additional bonuses to Jump, Tumble, and Climb skills, and a +1 Luck bonus to Reflex saves.
A Luckstone by itself is only 20k and is worthwhile for everyone.

Morphie
2014-09-08, 03:25 PM
Thank you for your suggestions so far,

The rogue already has boots that give him increased mobility, they are a mix between the anklet of translocation and somehing else that I can't remember at the moment. I was thinking of giving him a magical bow that could somehow adapt the arrows to the opponent's DR, like the Shadow Strike melee weapon enchantment. He's apt on melee combat but when the enemies are too far away he has some trouble finding ways to contribute to the fray. Any thoughts on this, do you know any magical bows that would fit in this need? Some Force+Spliting thing...

I was thinking of giving the Druid a ring of Freedom of Movement with a Wilding Clasp so he could use it while wildshaped, but it looks like a common thing any high-level PC would choose, do you know any unique property to add to the item so it could stand out?

I still don't have any idea of what to give to the Conjurer, the Duskblade and the Sorcerer...

Any other thoughts would be greatly appreciated, thanks :smallsmile: