Krimm_Blackleaf
2007-03-10, 03:00 AM
Andalite
http://home.no.net/amorphs/andalitt/elfangor.gif
Elfangor-Sirinial-Shamtul, andalite prince
Large Aberration (Extraplanar)
HD: 3d8+6 (20 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 12 (+1 Dex, -1 size, +2 natural) touch 10, flat-footed 11
Base Attack/Grapple: +2/+9
Attack: Tail-blade +4 melee (1d8+4/19-20)
Full Attack: Tail-blade +4 melee (1d8+4/19-20)
Space/Reach: 10 ft./5 ft. (10 feet with tail-blade)
Special Attacks: Quick-lash
Special Qualities: All-around vision, darkvision 60 ft., morphing technology, mouthless, knowledgible, telepathy 100 ft., weak arms
Saves: Fort +3, Ref +4, Will +4 (+6 charm)
Abilities: Str 16, Dex 12, Con 15, Int 18, Wis 12, Cha 10
Skills: Concentration +8, Jump +5, Knowledge (architecture and engineering) +10, Knowledge (nature) +10, Knowledge (the planes) +10, Listen +3, Search +8, Sense Motive +3, Spot +8, Use Psionic(or Magic) Device +12
Feats: Improved Initiative, Lightning Reflexes
Environment: Temperate plains or forests
Organization: Solitary, pair, squad (3-10) or herd (11-100 plus 100-200 noncombatants and younglings)
Challenge Rating: 6
Treature: Standard
Alignment: Usually Lawful nuetral
Advancement: 4-7(large)
Level Adjustment: +6
This large, yet lithe and beautiful creature appears to be a thin-looking centaur. Instead of a horses body it appears to have a skinnier body of that of a deer and all over his body is a thin layer of blue and tan fur. Despite it's thin appearance, it looks strong and strong of will, although it's arms appear much frailer than the rest of it's body. But two of it's most refining features is it's large muscular tail tipped with a curved and deadly blade and it's head, with pointed ears, no mouth, a flat nose with two extra nostrils and eyestalks adorned with two brillient green eyes. His voice then rings in your mind...
Andalites are a gentle and intelligent race of creatures from a distant place that very few know and is refered to by the andalites merely as "The Andalite homeworld". They are also an industrious, highly advanced and knowledgible race of beings known for many types of great technology but the most advanced of all is thier morphing technology.
Andalites stand at about 8 feet and weigh 450 pounds. Andalites speak thier own language, though many are equiped with a small universal translator in thier brain.
Andalites, like all other aberrations require food, but the method they use is to grind grass beneath thier hooves and absorb nutrients through them.
COMBAT
Often, andalites rely on thier morphing ability and advanced technology in combat. When unable to do either, they rely on thier fearsome tail-blade. Many andalites though, who realise they cannot take a challenge will run from thier foe until they come across better weaponry or more andalites.
All-Around Vision (Ex): Theswiveling eye-stalks on an andalites head allow it to look in any direction, bestowing a +4 racial bonus on Spot and Search checks. Opponents gain no flanking bonuses when attacking an andalite.
Morphing technology (Su): Andalites possess great intellect and advanced technology, the most advanced and recent invention is morphing technology. This is usually bestowed only to those in service to the andalite homeworld but can bestow it to andalites of greater ability (such as adventurers). This ability functions as the polymorph spell with a few exceptions; the new form retains the same HD and hp of the andalite (although higher or lower constitution modifiers may increase or decrease this), the andalite must aquire the creatures DNA with a touch to aquire it's form (a full round action) and the andalites HD and class levels equal to the caster level. The duration is unlimited, but there is a restriction to this that most andalites find it shameful and a curse to have happen to them; if the andalite stays within it's new form for more than two hours it stays in that form for the rest of it's life and nothing short of transmutation magic, Wish or Miracle may bring it back to it's original form and they are refered to as a nothlit. In the assumed form, the andalite aquires all the creatures instincts, though they may repress them with as much difficulty or ease as need be (DM should figure out these, from simple instinct like that of a halfling ro extreme, like the hivemind of an ant or bee). Morphing requires two full minutes and provokes an attack of opportunity each round.
Due to the law of Seerow's Kindness, no andalite may bestow this power on any non-andalite or come under great punishment under the Andalite homeworld. To bestow this technology on an andalite (or another creature) the andalite must possess a morphing cube (the technology that may bestow morphing ability).
Knowledgible (Ex): Due to an andalites intense focus on the development of the mind, Andalites recieve a couple benefits. Andalites use thier Intelligence modifier for Concentration and Use Psionic(or magic) Device checks. Secondly, andalites may make untrained knowledge checks with a DC of 15 or lower, instead of the normal 10.
Telepathy (Su): Andalites have no mouthes, and cannot converse verbally unless using an assumed form. Andalites have telepathy out to 100 ft. and can communicate with any creature that it shares a language with, although many andalites have universal translators embedded in thier brains. They retain this ability, even while morphed.
Weak Arms (Ex): Andalites, due to thier focus on thier legs, tail and mind lack physical strength in thier arms. Any attacks or strength checks made exclusively with thier arms treat the andalites strength score as 8 lower than it actually is. This cannot bring it below 1. Also, the humanoid portion of an andalite's body is considered medium size for the purpouses of wielding weapons and other purpouses that rely on the use of the upper body of a humanoid. Any attacks made with hald-held weapons are considered secondary to the tail-blade.
Mouthless (Ex): Andalites have no mouthes, only organs in thier hooves that absorb nutrients from ground grass. This makes them immune to all imbibed poisons unless stepped on and absorbed, but this also means potions must be absorbed the same way and instead take a full-round action to absorb.
Some andalites aquire humanoid forms just to gain mouthes and a sense of taste, considered to be one of the greatest gifts of nature.
(Andalite spellcasters often assume the form of a humanoid to cast spells)
Quick-lash (Ex): Andalites are highly reflexive, and quick with thier tails. An andalite with an increased base attack bonus may make extra attacks with thier tail as though it were a hand-held weapon. Andalite tail-blades are always considered primary weapons.
Feats: Due to its centaur-like body, an andalite qualifies for feats as if it had the Mounted Combat feat.
Andalites As Characters
Andalite characters possess the following racial traits.
- +6 Str, Dex +2, Con +4, Int +8, Wis +2
- Aberration (Extraplanar): Andalites are aberrations with the extraplanar subtype. They retain thier subtype (but not thier type) while morphing.
- Large size.
- Andalite base land speed is 50 feet.
- Darkvision out to 60 feet.
- Racial Hit-Dice: Andalites begin with 3 levels of aberration, this gives them skill points equal to 6x(2+Int modifier), two feats, a base attack bonus of +2, base fortitude save of +1, base reflex save of +1 and a base will save of +3. It's class skills are Concentration, Jump, Knowledge (all), Listen, Search, Sense Motive, Spot, Use Magic Device and Use Psionic Device.
- Feats: Andalites qualify for feats as though they had the Mounted Combat feat.
- +2 natural armor bonus
- Natural attack: Tail-blade. The andalite's tail blade deals 1d8+1-1/2 str modifier and has a critical range of 19-20.
- +2 to will saving throws against charm effects.
- All-around vision.
- Morphing technology (see above).
- Knowledgible.
- Weak Arms.
- Mouthless.
- Quick-lash.
- Automatic Languages: Andalite (though some have universal translators). Bonus Languages (any they've heard before, except secret languages such as druidic).
- Favored class: Psion (telepath or egoist)
- Level Adjustment: +6
--
Gotta big feeling the level adjustment's not high enough, this is just about as high I wanna make it though. I'll make it higher if it needs to be, but I think any higher will cripple it as a character of any type.
http://home.no.net/amorphs/andalitt/elfangor.gif
Elfangor-Sirinial-Shamtul, andalite prince
Large Aberration (Extraplanar)
HD: 3d8+6 (20 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 12 (+1 Dex, -1 size, +2 natural) touch 10, flat-footed 11
Base Attack/Grapple: +2/+9
Attack: Tail-blade +4 melee (1d8+4/19-20)
Full Attack: Tail-blade +4 melee (1d8+4/19-20)
Space/Reach: 10 ft./5 ft. (10 feet with tail-blade)
Special Attacks: Quick-lash
Special Qualities: All-around vision, darkvision 60 ft., morphing technology, mouthless, knowledgible, telepathy 100 ft., weak arms
Saves: Fort +3, Ref +4, Will +4 (+6 charm)
Abilities: Str 16, Dex 12, Con 15, Int 18, Wis 12, Cha 10
Skills: Concentration +8, Jump +5, Knowledge (architecture and engineering) +10, Knowledge (nature) +10, Knowledge (the planes) +10, Listen +3, Search +8, Sense Motive +3, Spot +8, Use Psionic(or Magic) Device +12
Feats: Improved Initiative, Lightning Reflexes
Environment: Temperate plains or forests
Organization: Solitary, pair, squad (3-10) or herd (11-100 plus 100-200 noncombatants and younglings)
Challenge Rating: 6
Treature: Standard
Alignment: Usually Lawful nuetral
Advancement: 4-7(large)
Level Adjustment: +6
This large, yet lithe and beautiful creature appears to be a thin-looking centaur. Instead of a horses body it appears to have a skinnier body of that of a deer and all over his body is a thin layer of blue and tan fur. Despite it's thin appearance, it looks strong and strong of will, although it's arms appear much frailer than the rest of it's body. But two of it's most refining features is it's large muscular tail tipped with a curved and deadly blade and it's head, with pointed ears, no mouth, a flat nose with two extra nostrils and eyestalks adorned with two brillient green eyes. His voice then rings in your mind...
Andalites are a gentle and intelligent race of creatures from a distant place that very few know and is refered to by the andalites merely as "The Andalite homeworld". They are also an industrious, highly advanced and knowledgible race of beings known for many types of great technology but the most advanced of all is thier morphing technology.
Andalites stand at about 8 feet and weigh 450 pounds. Andalites speak thier own language, though many are equiped with a small universal translator in thier brain.
Andalites, like all other aberrations require food, but the method they use is to grind grass beneath thier hooves and absorb nutrients through them.
COMBAT
Often, andalites rely on thier morphing ability and advanced technology in combat. When unable to do either, they rely on thier fearsome tail-blade. Many andalites though, who realise they cannot take a challenge will run from thier foe until they come across better weaponry or more andalites.
All-Around Vision (Ex): Theswiveling eye-stalks on an andalites head allow it to look in any direction, bestowing a +4 racial bonus on Spot and Search checks. Opponents gain no flanking bonuses when attacking an andalite.
Morphing technology (Su): Andalites possess great intellect and advanced technology, the most advanced and recent invention is morphing technology. This is usually bestowed only to those in service to the andalite homeworld but can bestow it to andalites of greater ability (such as adventurers). This ability functions as the polymorph spell with a few exceptions; the new form retains the same HD and hp of the andalite (although higher or lower constitution modifiers may increase or decrease this), the andalite must aquire the creatures DNA with a touch to aquire it's form (a full round action) and the andalites HD and class levels equal to the caster level. The duration is unlimited, but there is a restriction to this that most andalites find it shameful and a curse to have happen to them; if the andalite stays within it's new form for more than two hours it stays in that form for the rest of it's life and nothing short of transmutation magic, Wish or Miracle may bring it back to it's original form and they are refered to as a nothlit. In the assumed form, the andalite aquires all the creatures instincts, though they may repress them with as much difficulty or ease as need be (DM should figure out these, from simple instinct like that of a halfling ro extreme, like the hivemind of an ant or bee). Morphing requires two full minutes and provokes an attack of opportunity each round.
Due to the law of Seerow's Kindness, no andalite may bestow this power on any non-andalite or come under great punishment under the Andalite homeworld. To bestow this technology on an andalite (or another creature) the andalite must possess a morphing cube (the technology that may bestow morphing ability).
Knowledgible (Ex): Due to an andalites intense focus on the development of the mind, Andalites recieve a couple benefits. Andalites use thier Intelligence modifier for Concentration and Use Psionic(or magic) Device checks. Secondly, andalites may make untrained knowledge checks with a DC of 15 or lower, instead of the normal 10.
Telepathy (Su): Andalites have no mouthes, and cannot converse verbally unless using an assumed form. Andalites have telepathy out to 100 ft. and can communicate with any creature that it shares a language with, although many andalites have universal translators embedded in thier brains. They retain this ability, even while morphed.
Weak Arms (Ex): Andalites, due to thier focus on thier legs, tail and mind lack physical strength in thier arms. Any attacks or strength checks made exclusively with thier arms treat the andalites strength score as 8 lower than it actually is. This cannot bring it below 1. Also, the humanoid portion of an andalite's body is considered medium size for the purpouses of wielding weapons and other purpouses that rely on the use of the upper body of a humanoid. Any attacks made with hald-held weapons are considered secondary to the tail-blade.
Mouthless (Ex): Andalites have no mouthes, only organs in thier hooves that absorb nutrients from ground grass. This makes them immune to all imbibed poisons unless stepped on and absorbed, but this also means potions must be absorbed the same way and instead take a full-round action to absorb.
Some andalites aquire humanoid forms just to gain mouthes and a sense of taste, considered to be one of the greatest gifts of nature.
(Andalite spellcasters often assume the form of a humanoid to cast spells)
Quick-lash (Ex): Andalites are highly reflexive, and quick with thier tails. An andalite with an increased base attack bonus may make extra attacks with thier tail as though it were a hand-held weapon. Andalite tail-blades are always considered primary weapons.
Feats: Due to its centaur-like body, an andalite qualifies for feats as if it had the Mounted Combat feat.
Andalites As Characters
Andalite characters possess the following racial traits.
- +6 Str, Dex +2, Con +4, Int +8, Wis +2
- Aberration (Extraplanar): Andalites are aberrations with the extraplanar subtype. They retain thier subtype (but not thier type) while morphing.
- Large size.
- Andalite base land speed is 50 feet.
- Darkvision out to 60 feet.
- Racial Hit-Dice: Andalites begin with 3 levels of aberration, this gives them skill points equal to 6x(2+Int modifier), two feats, a base attack bonus of +2, base fortitude save of +1, base reflex save of +1 and a base will save of +3. It's class skills are Concentration, Jump, Knowledge (all), Listen, Search, Sense Motive, Spot, Use Magic Device and Use Psionic Device.
- Feats: Andalites qualify for feats as though they had the Mounted Combat feat.
- +2 natural armor bonus
- Natural attack: Tail-blade. The andalite's tail blade deals 1d8+1-1/2 str modifier and has a critical range of 19-20.
- +2 to will saving throws against charm effects.
- All-around vision.
- Morphing technology (see above).
- Knowledgible.
- Weak Arms.
- Mouthless.
- Quick-lash.
- Automatic Languages: Andalite (though some have universal translators). Bonus Languages (any they've heard before, except secret languages such as druidic).
- Favored class: Psion (telepath or egoist)
- Level Adjustment: +6
--
Gotta big feeling the level adjustment's not high enough, this is just about as high I wanna make it though. I'll make it higher if it needs to be, but I think any higher will cripple it as a character of any type.