darioun
2014-09-09, 09:08 AM
Hi!
I have this gorgeous new char, Nilakina Tantarella, a scout6/fighter2/barb1/dervish2 with a nice jump bonus from her speed (28 on jump on lvl11), and I'd like to use this during fights. The dervish can take 10 on jump checks even when distracted (= in fights) with her movement mastery skill, leaving me with 35ft jumping distance on a running start.
On my turn, I wanted to jump over an opponent (conveniently placed behind a 5ft high and wide wall with 5ft jumping distance to clear before the opponent) and mid-air attack said opponent using my dervish dance ability.
The DM ruled that out saying that I need to be on the ground to attack, but I don't really believe there is a rule saying so (or better said, I couldn't find one).
Ideally, I'd like to incorporate my tumbling to avoid AoOs pulling off this maneuver as well, but I could live without that just as well.
Any ideas?
Thanks in advance,
Darioun
I have this gorgeous new char, Nilakina Tantarella, a scout6/fighter2/barb1/dervish2 with a nice jump bonus from her speed (28 on jump on lvl11), and I'd like to use this during fights. The dervish can take 10 on jump checks even when distracted (= in fights) with her movement mastery skill, leaving me with 35ft jumping distance on a running start.
On my turn, I wanted to jump over an opponent (conveniently placed behind a 5ft high and wide wall with 5ft jumping distance to clear before the opponent) and mid-air attack said opponent using my dervish dance ability.
The DM ruled that out saying that I need to be on the ground to attack, but I don't really believe there is a rule saying so (or better said, I couldn't find one).
Ideally, I'd like to incorporate my tumbling to avoid AoOs pulling off this maneuver as well, but I could live without that just as well.
Any ideas?
Thanks in advance,
Darioun