CyberThread
2014-09-09, 09:14 PM
Basic idea. Fluff can trump any bland effort. While we often chew at mechanics fluff while often thought of as easy can make a world of difference as far as something being cool and new for a player. .
In this example I will be using a warlock to make something that might come from eberon or shadow runner. A cybernetic implant class while doing nothing to the actual class.
So here we go a few key tries. '
Corporate Agent
http://th05.deviantart.net/fs71/PRE/i/2013/134/9/2/gunner_girl_advanced_by_concept_art_house-d65a8oi.jpg
Charged Resources(spells): You gain access to various abilties, in your low key knowledge you have dabbled in the various incarnations of electronic manipulation. These manipulations include the ability to distract eninimies, create false images with light, and releasing pheromones that make others more willing to follow your suggestions. This resources require charging time, and once expended must wait to re-energize during rest periods when your body shuts down.
Cybernetic Implants(Invocations): These are dependable implants that grant you abilties to manipulate yourself or the world around you, using a constant biometric feed, these are low powered devices that can be consistently used, unlike charged resources, while not as powerful, these will never fail you.
Cybernetic Sight(Eldritch Sight): Your eyes have been modified, when you decide to, you can detect "magic " altering your vision to detect the world around you that can not be observed by the naked eye.
Eyes of the Rune Keeper: Your knowledge base has been upgraded, you understand all written forms, due to the buggy nature of this implant, it has yet been upgraded to understand verbal speech.
Repelling Blast: You have further enhanced and altered your Cybernetic Blast ( Eldritch Blast), adding components to your gun that increase the force output, knocking others away from yourself.
Company Sponsors(Otherwordly patron): These are the main supporters of the industry, with the private technology having grown so large and powerful, large armies no longer are a thing, when small bands of agents can get so much done. You have chosen one of these sponsors to gain certain abilties, while also being an employee of them.
The Old Way: (old one): This company prefers an old fashion approach to doing things, manipulating things around them and provoking options this company will provide its agents with entry and abuse of the modern weakness that electronics have.
Expanded Resource List: You have access to a special technology of this company, your charged resources, grant you items that provide illusory killing forces, and taking away the free will that many falsely believe they have.
Awakened Mind: Your cybernetics, grant you access to the mind web, deeper into those that are locally around in the net, you can provide one way messages hidden from the verbal and hard world. Due to all electronics being written in the same code, you do not actually need to know the targets known languages, as their own implants will give them basic understanding.
Pact of Knowledge(Tome): You have grown and chosen your dedication of technology, unlike others who may want a mechanical pet, or a weapon, you have chose the power of the mind. Your brain has been implanted with access to the world data banks, with this access, you have learned methods that take longer then the usual charged resources but have become high tier cybernetic implants. Using this longer method, you are able to use certain charged resources unlimited times due to energy saving methods. (Ritual casting)
In this example I will be using a warlock to make something that might come from eberon or shadow runner. A cybernetic implant class while doing nothing to the actual class.
So here we go a few key tries. '
Corporate Agent
http://th05.deviantart.net/fs71/PRE/i/2013/134/9/2/gunner_girl_advanced_by_concept_art_house-d65a8oi.jpg
Charged Resources(spells): You gain access to various abilties, in your low key knowledge you have dabbled in the various incarnations of electronic manipulation. These manipulations include the ability to distract eninimies, create false images with light, and releasing pheromones that make others more willing to follow your suggestions. This resources require charging time, and once expended must wait to re-energize during rest periods when your body shuts down.
Cybernetic Implants(Invocations): These are dependable implants that grant you abilties to manipulate yourself or the world around you, using a constant biometric feed, these are low powered devices that can be consistently used, unlike charged resources, while not as powerful, these will never fail you.
Cybernetic Sight(Eldritch Sight): Your eyes have been modified, when you decide to, you can detect "magic " altering your vision to detect the world around you that can not be observed by the naked eye.
Eyes of the Rune Keeper: Your knowledge base has been upgraded, you understand all written forms, due to the buggy nature of this implant, it has yet been upgraded to understand verbal speech.
Repelling Blast: You have further enhanced and altered your Cybernetic Blast ( Eldritch Blast), adding components to your gun that increase the force output, knocking others away from yourself.
Company Sponsors(Otherwordly patron): These are the main supporters of the industry, with the private technology having grown so large and powerful, large armies no longer are a thing, when small bands of agents can get so much done. You have chosen one of these sponsors to gain certain abilties, while also being an employee of them.
The Old Way: (old one): This company prefers an old fashion approach to doing things, manipulating things around them and provoking options this company will provide its agents with entry and abuse of the modern weakness that electronics have.
Expanded Resource List: You have access to a special technology of this company, your charged resources, grant you items that provide illusory killing forces, and taking away the free will that many falsely believe they have.
Awakened Mind: Your cybernetics, grant you access to the mind web, deeper into those that are locally around in the net, you can provide one way messages hidden from the verbal and hard world. Due to all electronics being written in the same code, you do not actually need to know the targets known languages, as their own implants will give them basic understanding.
Pact of Knowledge(Tome): You have grown and chosen your dedication of technology, unlike others who may want a mechanical pet, or a weapon, you have chose the power of the mind. Your brain has been implanted with access to the world data banks, with this access, you have learned methods that take longer then the usual charged resources but have become high tier cybernetic implants. Using this longer method, you are able to use certain charged resources unlimited times due to energy saving methods. (Ritual casting)