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View Full Version : Favorite/Least Favorite Thing in 3.x?



Fax Celestis
2014-09-10, 11:11 AM
As title. What's your favorite and/or least favorite thing about 3.x? Archetypes? Alternate class features? A specific one of either? Racial paragon classes? The commoner railgun? Defenestrating sphere?

I'm curious.

defiantdan
2014-09-10, 11:15 AM
Favorite thing: the spells. Least favorite thing: the spells. They make and break 3.x

Vhaidara
2014-09-10, 11:17 AM
Defenestrating sphere?

This. Best Spell Ever.

AmberVael
2014-09-10, 11:21 AM
Favorite: Not necessarily the execution of, but the idea of Eldritch Blast. The sort of modular system they were trying for with it would be really fun if done well- its the kind of thing that makes the game Magicka so appealing.

Least Favorite: Magic items. Or at least, the way they're handled in 3.5. They're not special. They're rarely even interesting. They're necessary, completely standardized pieces of equipment. Leave required bonuses to basic progressions please, and stop turning my characters into Christmas trees adorned with gaudy baubles.

Edit: Or antimagic. Antimagic frustrates me to no end. Turning off or denying all the powers of a character is never a good idea. What's worse is that the classes that suffer most from it are the ones that least need to be nerfed (Binder and Warlock are perfectly fine, yet can do precious little about antimagic), while the big magic slingers can generally get around it somehow. The mechanic is lazy and shouldn't exist.

Necroticplague
2014-09-10, 12:16 PM
Favorite: relatively unrestricted multiclassing allows you to combine a lot of parts together to create interesting combinations.

Least favorite: too many binary effects. Their's far to many things that give perfect defenses against some things, instead of mere resistance to it. This becomes even more prevalent as you go into higher levels, where Epic games have how tough your are measured by your list of immunities. You have SoD where, entirely sans-strategy, a person can be completely killed by a bad roll. You have that many effects simply having it is more important than a good version of it (ex: fast healing 1 is awesome, fast healing 45 is only slightly more useful. Fly speed (15, clumsy) gives most of the same effective benefits as a fly speed (200, perfect), in that either way, you get to avoid ground trap, but the latter requires far more effort.Regeneration1 vs. regeneration5 ect.). Exacerbated by some classes not getting access to these effects (binary offense or binary immunity) under their own power, meaning they rely on sources outside of them (grovel at the wizard's feet for buffs, have a whole f***ton of magic items) to keep pace.