FatJose
2014-09-10, 12:02 PM
Okay, I'll make this short. I had an idea for a little game. I will set up the steps for creating a character in the order of the D&D 3.5 Player's Handbook. I don't frequent that many boards and I mostly lurk around here without signing on but.. anyhow.
Step One
32 Point Buy
Post up some stats that add up to 32 Point buy.
Or, If you aren't too familiar with D&D, use the following stats to assign to the Six Abilities.
16-15-14-13-10-9
After that, I'll use some...math magic to bring it to a set 32 point score. After a certain point I'll cut off the voting, based on replies or lack of interest, whichever comes first.
The Stats will affect the following design choices.
Strength- Muscles Muscles and more Muscles. If you want a Conan. put plenty of points here.
Dexterity- The higher, the more lithe. Features may be anything from a lanky build, or long, thin fingers or an overall agile pose.
Constitution- The higher, the bulkier. Not to say, muscular, but dense. Either by having thick bones or a sturdy overall frame.
Intelligence- No real effect visually, other than affecting the pose of the character in some way to convey being an intellectual or simple being quick witted depending on the future choices for the character. Or the opposite if low.
Wisdom- No real effect visually, other than affecting the pose of the character in some way to convey a deep thinker or alert person depending on the future choices for the character. Or the opposite if low.
Charisma- High Charisma does not affect "hotness" exactly, but the pose and body language will be more dynamic, confident and energetic.
There will be female and male versions of the character.
Step Two
Step Three
Step Four
Step Five
Step Six
Step Seven
The Following steps will be added as we go.
Thanks for your time. I'd appreciate input on the idea overall whether or not you wish to be involved in the voting.
Step One
32 Point Buy
Post up some stats that add up to 32 Point buy.
Or, If you aren't too familiar with D&D, use the following stats to assign to the Six Abilities.
16-15-14-13-10-9
After that, I'll use some...math magic to bring it to a set 32 point score. After a certain point I'll cut off the voting, based on replies or lack of interest, whichever comes first.
The Stats will affect the following design choices.
Strength- Muscles Muscles and more Muscles. If you want a Conan. put plenty of points here.
Dexterity- The higher, the more lithe. Features may be anything from a lanky build, or long, thin fingers or an overall agile pose.
Constitution- The higher, the bulkier. Not to say, muscular, but dense. Either by having thick bones or a sturdy overall frame.
Intelligence- No real effect visually, other than affecting the pose of the character in some way to convey being an intellectual or simple being quick witted depending on the future choices for the character. Or the opposite if low.
Wisdom- No real effect visually, other than affecting the pose of the character in some way to convey a deep thinker or alert person depending on the future choices for the character. Or the opposite if low.
Charisma- High Charisma does not affect "hotness" exactly, but the pose and body language will be more dynamic, confident and energetic.
There will be female and male versions of the character.
Step Two
Step Three
Step Four
Step Five
Step Six
Step Seven
The Following steps will be added as we go.
Thanks for your time. I'd appreciate input on the idea overall whether or not you wish to be involved in the voting.