PDA

View Full Version : Pathfinder City of Progress - Campaign Journal: Chapter 8 (Bander Time Bending)



Nibbens
2014-09-10, 12:38 PM
For those of you just tuning in – get acquainted with the game here (http://www.giantitp.com/forums/showthread.php?330770-City-of-Progress-Campaign-Journal).
For those of you who missed the last session – click here (http://www.giantitp.com/forums/showthread.php?369905-City-of-Progress-Campaign-Journal-Chapter-7-(City-Under-Siege)).

Joining us at the table were the usuals:
Beable Bamford - Halfling siege mage and Golem Lord for Rab's Progress, and his trusty Golem "Mouse 2.0" which is a cannon golem in the general shape of a giant Foo Dog. One of the cannons is decked out with plenty of enchantments and the other is just normal.
Galarend - Human Shining Knight Paladin and General of Rab's Progress' standing army. He is never far away from his trusty steed "Bolba" (A huge flying Triceratops decked out in spiked full-plate armor. (yes, it flies. I approved a permanency of a Fly spell in his case due to particular circumstances.))
Lady Wisteria - Human verdant Sorcerer who is the Rab's Progress' herbalist and "tea-master." (In the front yard of her home stands the only tree in the entire city - a huge oak tree)

We were joined by two players this week – 2 fighter types. They were friends who came down from Colorado and just jumped in a game with us, one of whom had never played any type of roleplaying before.

However, this week we were once again missing the fresh blood due to scheduling conflicts. The players missing are:
An Elf Bard named Vaielen who is a very new player. So he was very low optimized. He specializes in being a skill monkey, much like Bards often are.
We also had a Half-Orc Barbarian named Elisia who was a little less new than the Bard – so her optimization wasn’t that severe either. She has a few tricks with her rage powers and focuses on Great Cleave to great effect.

Bander Time Bender

The last session ended with the PC’s just about to punch a Bandersnatch on the nose to see what happens, however since we gained some new players we had to backtrack and rewrite a little.
I decided to describe the two fighters as coming into the town as the Bandersnatch started to terrorize everyone. They got to roleplay the situation and see first-hand the carnage wrought. I allowed them to RP talking to the Mayor and trying to deal with the Banderstanch themselves – but of course they were unsuccessful.

Then I had them describe what they were doing when the other group of PC’s came into town. The original group talked about what they did with and how they included the new players into the group.

Of course, there was also the initial test for making the new guys ride on Bolba. The UFT soars up into the stars then freefalls down. OF course, the newest player (the one who had never played Pathfinder before) would roll a 1 on his very first roll and wound up crapping his pants. Indulging in the moment, he decided to not mention this to anyone.

Then when it was decided that both new players would be riding on Bolba with Lady Wisteria and Galarend as they confronted the Banderstanch.

Bander Smack!

Casting Daylight on a single gold coin, he tossed it down toward where Bolba saw movement in the trees – Perception checks revealed nothing yet as everyone was 300 feet in the air staring through the canopy above them. Seconds later they see one of the trees shaking violently as the Bandersnatch climbed it. Jumping after them like a cat, but not able to catch them – the Bandersnatch turned in mid-air and flicked his tailspikes at them. Two buried themselves in Bolba’s hide.

The creature began moving away from the light and the PC’s at high speed. Lady Wisteria in a snap reaction attempts to cast Flesh to Stone on it – and it passed its save.

Initiative was rolled, and players went first. Bolba charges head first (literally) through the trees. I force Bolba to do a fly check because he was bursting through trees. He passed easily – but the following ride checks weren’t so simple. Everyone passed, except for Lady Wisteria – who promptly casts featherfall as she slips out the saddle.

The new players decide to both jump off Bolba as he’s charging – landing weapons first into the thing. They cause minimal damage – and get a face full of quills sticking in them. Bolba finishes his charge dealing a ton of damage followed by Galarend getting his full attack as well. This did a little under half the Bandersnatch’s life in damage. Beable began his trek toward the battle from the edge of the town’s makeshift walls. We reason that considering his flyspeed he’d be able to get there in four rounds.
During the Bandersnatch’s turn it wailed on Bolba with everything it had – considering that it had dealt the most damage to it. It managed to crit on a tail slap dealing close to 70 someodd damage and giving Bolba the Exhausted and Bleeding conditions on top of its already Sickened state (from having the quills stuck in him).

During the player’s turns they are immediately given the options to meet its gaze full on – divert their eyes or shut their eyes entirely to avoid its gaze attack. The attack managed to cause confusion for the next seventeen rounds on one of the new players – but everyone else remained unaffected. Lady Wisteria quickened-cast Silent Image, creating an identical image of Bolba behind the Bandersnatch. She used her second action to Grease the ground beneath him – which he managed to not be affected by. The confused character stood babbling while the other fighter took a chance to whack at the Bandersnatch. Galarend cast Lesser Restoration followed by Bolba attacking and getting stuck with more spines. Beable continued his treck.

This turn the Bandersnatch turned his bite attack to the Illusion, and when the attack failed, he continued his assault against Bolba – tearing at him with everything he had.

The players went again and this time Lady Wisteria fell under the confusion gaze – but everyone else managed to save.

This back and forth motion continued until Beable showed up – already casting Gravity Bow on his enlarged heartseeking cannon and blew the Bandersnatch’s face off. Instead of describing an elaborate death scene for the defeated Tarn, I read the snippet from the poem by Lewis Carrol which contained the Bandersnatch. I figured it a fitting end for such a fierce and legendary monster.

“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”

Upon killing it, they managed to dispel the confusion and decided to bring it back to the town. Upon which the mayor asked that they stay for the festivities. Considering that everyone was starving they butchered the massive animal and turned it into a feast. The mayor asked Galarend to say a few words for the fallen individuals. He did and passed well on his diplomacy check.

After the service, the mayor approached the group with a trunk filled with various potions and scrolls for payment. He also asked that they choose one out of two of the town’s historic pieces – saying that they will get more use of them than they will. The items were identified to be a Cube of Frost Resistance and a Hand of Stone. Deciding that they needed both – Galarend decided to curry favor with the town rather than take one of the items which no one in the group seemed to really want.

Since it was late – the PC’s decided to leave and would figure out the divvying up of loot for the next session.

See you guys next session!

For the next chapter, click here (http://www.giantitp.com/forums/showthread.php?372636-City-of-Progress-Campaign-Journal-Chapter-9-(Dirge-and-the-Blue-Candle-Inn)).