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View Full Version : [3.5] Building an Eldritch Theurge, massive help needed



macdaddy
2014-09-10, 02:12 PM
I've seen some blogs/etc where a party member is a halfling warlock/wizard/eldritch theurge. It got me to thinking, how would one make an effective Eldritch Theurge?

I've combed the internet and haven't actually found any good write ups on making one. So I thought I'd throw this out there and see if anyone could give me a hand...

[Books Available]
All Core
All Complete
Spell Compendium

Beyond that is iffy, though the GM would allow the strongheart halfling...

Snowbluff
2014-09-10, 02:28 PM
It really depends on what you want the end goal to be. They make good blasters, and they can enhance the range on certain spell, for example.

Eldritch Spear and Vitriolic Blast are good invocations to work with. Avoid Cha if you're not using warlock options with DCs.

Biffoniacus_Furiou
2014-09-10, 02:40 PM
A Lesser Chasuble of Fell Power in CA is 8,000 gp, so you should definitely be able to have one by the time you reach 7th level according to Table 5-1: Character Wealth by Level on DMG p135, sooner if you can spend more than half your WBL on a single item. This will allow you to qualify for Eldritch Theurge with only one level of Warlock.

Ideally you would go Warlock 1/ Wizard 4/ Eldritch Theurge, and be sure to get Practiced Spellcaster in CA/CD for Warlock so SR isn't a huge problem.

Snowbluff
2014-09-10, 02:41 PM
^ I endorse this course of action if you are focusing on the Wizard side. ^

If your DM allows it, the writer of the said Practiced Spellcaster should scale EB. Talk to your DM (tm).

Fouredged Sword
2014-09-10, 02:44 PM
You need to decide if you are a warlock with spells or a wizard with invocations. You ether get dark invocations OR 9th level spells (without shinanagins).

Psyren
2014-09-10, 03:18 PM
As I often do, I suggest Sha'ir rather than Wizard for this - you get all the same spells, Charisma synergy, and because they get divine spells too you can get slip into Eldritch Disciple with a dip to nab turn or rebuke undead. Depending on the dip you take, this will let you pick up both 9ths and Dark invocation(s).

Thrice Dead Cat
2014-09-10, 03:21 PM
^ I endorse this course of action if you are focusing on the Wizard side. ^

If your DM allows it, the writer of the said Practiced Spellcaster should scale EB. Talk to your DM (tm).

To be precise, this comes from a note in CA about how prestige classes boost a multicass warlock's EB damage based on what said character's caster level would be compared to a warlock of that CL's number. Basically, unless I've confused something in memory, EB is purely a function of your warlock caster level.

macdaddy
2014-09-10, 03:51 PM
We are currently 7th level, and I seriously doubt we will get much past 10th-11th level before the end of the campaign.

Practiced Spellcaster(Warlock) will indeed work on scaling up Eldritch Blast!

So, when I look at this combination, I see.... not a whole lot of difference between a it and a straight wizard with Acidic Splatter. A 7th level wizard with acidic splatter does 4d6 acid on a ranged touch attack of 20 feet.

A straight warlock or a warlock/theurge gets a 30' range for the 4d6 damage(200+ with spear), and some useful always on abilities, but has to worry somewhat about SR on the blast....

A wizard will have spells that can duplicate nearly all of the warlocks invocations, though not for the 24 hour buff variety.

So... how does one make an effective character with this combo that can be differentiated with a focused specialist wizard with one feat?

Troacctid
2014-09-10, 04:10 PM
Well, first off, the base range for eldritch blast is 60 feet, not 30. Second, you also get a bunch of invocations other than eldritch blast, which should be the main draw. (Having at-will powers and all-day buffs is quite nice.) Third, you can augment your eldritch blast with eldritch essences and blast shapes, and deliver your spells through it to deal extra damage.

PraxisVetli
2014-09-12, 12:04 AM
Well, first off, the base range for eldritch blast is 60 feet, not 30. Second, you also get a bunch of invocations other than eldritch blast, which should be the main draw. (Having at-will powers and all-day buffs is quite nice.) Third, you can augment your eldritch blast with eldritch essences and blast shapes, and deliver your spells through it to deal extra damage.

How do you put spells through the EB?
Sorry, I've heard it mentioned, and was never really sure how that's done.

Troacctid
2014-09-12, 12:39 AM
How do you put spells through the EB?
Sorry, I've heard it mentioned, and was never really sure how that's done.

It's a class feature for the Eldritch Theurge. At 3rd level, you can deliver an area spell through your eldritch blast; at 10th level your eldritch blast can deliver touch spells.

PraxisVetli
2014-09-12, 11:21 AM
It's a class feature for the Eldritch Theurge. At 3rd level, you can deliver an area spell through your eldritch blast; at 10th level your eldritch blast can deliver touch spells.

Cool beans!
thanks

Fouredged Sword
2014-09-12, 12:00 PM
Another thought - Do not overlap spells and invocations. Do not memorize flight if you are going to pick it up as a invocation. Don't take invisibility if you get THAT as an invocation. Do NOT take a single target damage spell that deals less than 10d6 damage. Plan ahead. If you are not going to use it 4+ times a day or want it on all the time, a spell is likely the better answer to an invocation. (except for the times things stack)

Cwymbran-San
2016-04-05, 07:16 AM
Another thought - Do not overlap spells and invocations. Do not memorize flight if you are going to pick it up as a invocation. Don't take invisibility if you get THAT as an invocation. Do NOT take a single target damage spell that deals less than 10d6 damage. Plan ahead. If you are not going to use it 4+ times a day or want it on all the time, a spell is likely the better answer to an invocation. (except for the times things stack)

And plan not only for yourself, plan for your party as well. Invisibility via Walk Unseen only works for you, not the party rogue. And he might get even more mileage out of it than you do.

Roland St. Jude
2016-04-07, 10:51 PM
Sheriff: Thread necromancy. Closed.