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CyberThread
2014-09-10, 08:59 PM
So Part Two: The cybernetic barbarian. Again, this isn't a full breakdown, but rather replacing a few select things, and the core background, with a light fluff attempt towards a eberron , shadow runner inspired class. We keep the primal rage based knowledge that the barbarian is so well know for. We replace the natrual and nature based aspects, with a rather crude and early generation attempt.

While other cybernetic users may be more refined, or have high end expensive abilties to manipulate the world around them, cybernetic barbarians are rather 1st generation cheap hacks and run around of the early versions of technology. Providing chemical infusions and surgical modifications to the body to provide abilties.


http://4.bp.blogspot.com/-2bbqClViq_4/Ue9fZxAaFfI/AAAAAAAAJDM/VHObZS1crtg/s1600/CAT27000_ShadowrunFifthEdition_Cover.jpg








FORTRAN Primal Cybernetics

This user gains its power from one of the very base and cheapest cybernetics to date, while many modern users manipulate the world around them or cause destruction, the very first style of cybernetics, was body modification. These devices caused the body functions to change, pumping testosterone and hardening the flesh of the user. These “Primal “Cybernetics are nothing more then 1st generation rage machine, using chemicals and cheap one purpose implants.

Testosterone Pump: Your very first modification, the nefarious testosterone pump, this implant causes the user to become enraged and powerful, causing it to hit hard and stay up. This implant is incompatible towards others in use, while some hacks have been added, this implant disallows you from using other (spell) based implants.
Hardened Flesh(Unarmored Defense): Your flesh hardens and becomes sturdy, reflecting the persons natural ability to live. This implant provides the user with a small layer of protection, making it harder to hit. This implant gains not advantage if you wear armor or other defensive base implants.

First Rush(Reckless Attack): This is the default state of your implants, when they turn on when danger shows. You get a jolt much like a rush of caffeine, you gain the advantage on the first swing, but become easier to hit until the next round, when you settle down.

Danger Sense: As your implants increase your bodies natural abilities, so does it raise certain awareness of the world around you as your 5 senses increase. Due to chemical boosting and healing of natural defects , you gain advantage against hidden traps and cybernetic spells.

Footed Stamina(Fast Movement ): You testosterone exposure continues to have effects on your system, you found yourself able to run faster, when not exposed to armor.

Beastly Implants: Your chemicals start being fused with animal testosterone do to the primal mixing that this implant injects in your system, it provides an advantage on initiative rolls, also during surprise rounds, it acts as a jump starter for the testosterone rush, providing you to act normally during the 1st round, if you enter rage.

Path of the animal infusion: You adapt the style of infusing your body with various animal chemicals, with three main choices of implants, this path provides you a steady injection of the chemical granting passive abilities in this crude manipulation of the users body, often using cheap surgical devices to provide a direct modification of a body part.

Implant of the Beast: You mix your body through the natural enhancements of other creatures. These implants are raw enhancements of a body function or part through surgical means.

the bear which increases your cybernetic strength, allowing you to break , pull, lift items at pure advantage.

The eagle, which enhances your natural ability, providing you to see far away, and innate perception checks of items within 100 ft.

The wolf increases your chemical tracking, allowing you to smell and follow a path much like a common dog.

Yorrin
2014-09-10, 09:25 PM
Hahahaha. I'm not entirely sure why, but the idea of a barbarian being a body-modder cracks me up. Well done.

CyberThread
2014-09-11, 10:44 AM
Why thank you

Stan
2014-09-11, 10:56 AM
This is really cool. I'd previously replaced rage with battle trance on barbarians for a different feel (identical effects, different fluff) that makes them more lawful than is normal. But this takes it to a whole new level.

CyberThread
2014-09-11, 08:11 PM
right now am fiddling with another idea Soon :)